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Everything posted by mntoes
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Version 2.0
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Bosham Church, Established AD 850 and featured in the Bayeux tapestry depicting the visit of Harold II to the church. Situated within the Diocese of Chichester (Uk) this is one of the earliest churches in Sussex. Plop cost $5000. Monthly cost $98 Installation: COPY/Extract the Mntoes parent folder from the *.zip into your Plugins folder. If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. Please make sure that you first removed the original/former Mntoes Bosham Church.dat To uninstall: bulldoze any instance of this lot in your city, then remove the file(s) from your Plugins. For more information on the Bayeux Tapestry follow this link:- http://www.bayeuxtapestry.org.uk/BayeuxContents.htm Thanks go to Simfox for advice concerning texturing of the roof (much appreicated). Enjoy Mntoes. updated 13.06.2024 - by Tyberius06 and memo -
Today I received the following warning from Google accounts. After careful research I dicovered that the acount password listed relates to Simtroplois. My questiojn is has this website bee hacked and has anyone else had this warning?
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Thanks, reasuring. I actually found maths interesting with that explanation.
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Thank you so much for you prompt reply. I have indeed taken steps to change my passwords. Please understand I was in no way implying that you would "sit on the informtion" I greatly appreciate the work moderators undertake in this community. Thanks again.
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Good Day.I thought I would at last delve into making assets for Cities Skylines having fiddled about with Blender for some time.. I already have one asset on Steam Pitfitcie castle Aberdeenshire http://steamcommunity.com/sharedfiles/filedetails/?id=912548313 My next up-load will be a series of Art Deco housing. This is the first one very nearly completed:- (four others in various stages of build) I am confused as to what level this building should be. I currently have it set as L2, 20 Adults and 10/10 Households. I'm guessing that Cities Skylines is similar to SimCity 4 in that the residents per house are exaggerated in order to get higher population levels? Guidance would be appreciated. Thanks
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Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Ok I'm going to ask a question I should have asked a long time ago. how do I prevent the error "asset name" has no base or Lod has no base?. Does the game create the bases for me or do I have to make them as I have done for some of my assets? If the game creates them what do I have to do to make sure it will? -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Glad to help. I am still learning this myself but I think the White border in "Object" mode means that the object has been "grabbed" (G key) and ready to move using your mouse or arrow keys. Pressing G again will remove the white border. It is covered in the first tutorial I linked to. Once you get used to the two separate modes "Object" and "Edit" it becomes a lot clearer. Keep trying and good luck. -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Ok, at this point I am going to point you in the direction of youtube and an excellent series of tutorials starting with the basics .Blender 2.8 Tutorials Try these first, if you don't succeed I will do it for you but have a go first. Lesson 2 is the one you need to concentrate on. Learning Blender takes time and you never stop learning I think you are doing the classic "tying to run before you can walk". Your doing ok so far, spend the even a small amount of time and have a go there are tons of tutorials on youtube. Look for Blender 2.8 tutorials with the new user interface. -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Ah... ok now I understand. The only reason the building does not appear to be "flipped" is because it is symmetrical (so as you say nothing seems to change). If you cover one face of the mesh with a texture you will alter the UV unwrapping of the model so don't do that. Try this:- Select edit mode for the object. Select one face on the right hand side of the mesh. Hit Shift+d to duplicate that face and move the duplicated face a to the right of the rest. Go back into object mode and "flip" it. The duplicated face should now be on the left giving you confidence that the obj has been "flipped". Then in edit mode delete the duplicated face and save. -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Quote "as the obj file has not one side that recognizable. " Not sure what you mean buy that but just clicking on the object should change the outline to orange allowing you to "flip" and re-export it. Once you import the lod object After selecting it "flip" it and re-export it (having first hit Ctrl + A and locking in the location, rotation and scale ) and re export it it should work. I think. -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Are you are using blender?. If so when the object is imported you have to "flip" it on the X axis.(don't know why it does this but it does) Select the object then hit CTRL+M then hit x for the x. axis. -
Trying to update this arena asset for campus, but mod tools keeps messing up textures =(
mntoes replied to kwetzel345's topic in Cities: Skylines Modding - Open Discussion
Not sure about the the foundation change? Have you also created a _c.png texture for the lod as well? Should be "asset name_lod_c.png" -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Thanks i'll study that video. I guess it's just a case of me not being lazy. Lol -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Been a while since I last posted so I thought I would show you my current work coming soon. The Beresford Hotel Glasgow. (an Art Deco Classic) What I would really like to do is create my own custom made animated flag to sit on top of the building. As suggested by Bad Peanut I have asked Ronyx if he could attach a sample mesh and textures to his excellent web site but I guess he has gone Awol. I think that I need to learn vertex painting in order to be able to do this. Other than this I have no clue how to go about it. Anyone able to post some files or point me in the right direction? Thanks Mntoes -
Whats wrong with my texture?
mntoes replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
That's usual for this game. Take a look at the buildings they do the same. It's the Normal map showing-up. -
Hi Ronyx, Is there any chance that you could attach some example files to your website for the animated flag prop please.? It would make it so much easier for me to figure it out myself as I understand the basics but am not sure what texture maps I need other than the _D.
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Issues with the road editor
mntoes replied to Clus's topic in Cities: Skylines Modding - Open Discussion
Could this be the same problem? Node Problem. -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Uploaded today. UK Detached Housing Pack - L3 https://steamcommunity.com/sharedfiles/filedetails/?id=1746254703 -
How is this possible?
mntoes replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
I was curious so I looked it-up:- -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Centennial Milk Bar Ranfurly New Zealand :- Finally released. Find it here:-https://steamcommunity.com/sharedfiles/filedetails/?id=1581789554&searchtext= -
Need Help: Prop doesn't scale
mntoes replied to Christophm789's topic in Cities: Skylines Modding - Open Discussion
In your Blender scene remember to delete the light and camera. Lift the object so that it sits at ground level "z" = 0 for the base. -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Next Art Deco building.. WIP... Centennial Milk Bar Ranfurly, New Zealand. Basic model done, more textures/lot to work on. -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Released yesterday, Mcdonald's Melbourne:- https://steamcommunity.com/sharedfiles/filedetails/?id=1514132688 -
Darfs buildings | New releases
mntoes replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Beautiful building. If I may point out one small error:- The text here appears to be the wrong way round on the Providence Theatre. -
Mntoes Skylines Productions
mntoes replied to mntoes's topic in Cities: Skylines Modding - Open Discussion
Free Layers of Fear Steam key for the first taker- (spare Humble bundle key as I own it already) 8RATW-NY036-9D8Z4
