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Tommy Vercetti

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About Tommy Vercetti

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  1. Seasonal Trees & Flora: Shortcuts for Beginners & Lazy Landscapers

    Can one share the Whatevermind’s Standalone Flora Brush Mod please? I cannot find it anywhere - the link isn't landing me on a relevant page unfortunately. I've also searched in the sc4pac, here in Simtropolis, Evermore, Wayback Machine and even ChatGPT. Whatevermind wasn't online for a long time (searched both Lowekey1 and Lowkee33 to no awail). Perhaps somebody has it on their computer. Or... perhaps it's no longer needed, because when I loaded the city, the God Mode flora brush radius was bigger! I am not sure whether that's the only feature the plugin provided; but since it's referenced as a dependency in this tutorial - I've decided to leave a comment.
  2. Waste-to-energy plants and their capacities

    An update: I've got some really sexy AI slop models for my new plants. I've already outsourced the implementation to the artists (yep, I've hired more than one). I will need to test a lot (no pun intended) on the way; the .3DS is not a very friendly format; and gmax may not play well with transparent textures and stuff. What a journey! At the same time, I am learning about the rewards conditions in LUA scripts. Found this funny one so far (look at the highlighter line). But the reason I am looking through these is that I am curious to know whether I can have a condition based on the total amount of garbage in a city. If not, then I'll just use the population and mayor rating. Currently searching for the definition of the constants for the "game" object (such as "game.g_police_station_count") that I am planning to use for the "trigger" property. Overall fun and at the same time a really tiring proces.
  3. Waste-to-energy plants and their capacities

    I'm not using an updated power graph at the moment. I'm still learning how the power plant exemplars work, so I'm currently using existing plants as references. I did notice the "Age to output level response curve" property in Reader, though. Is that the graph you're referring to?
  4. Waste-to-energy plants and their capacities

    SIM has not modified garbage related numbers, I see that. However the CAM_Power_Garbage_Buildings.dat file that sits inside the "2 CAM Building" folder did. I am already working on my next power plant - so excited! My first ever modding - after 23 years of playing the game...
  5. Waste-to-energy plants and their capacities

    Actually. I've got a better yet idea. I would like to create 2-3 variants of WTE plants. Some for small cities, others, advanced and modern for large cities - each with different values for capacities, energy output, pollution and costs (and maybe of different lot sizes as well). That way I wouldn't need to guess the optimal values - but rather be able to plop the one that fits the city. The only problem - I never created any mods, so I may be looking for an enthusiast, who would be onboard with this idea. I would be happy to pay for this project too! 🙂
  6. Waste-to-energy plants and their capacities

    I actually created a new dat and set the "Waste to energy monthly Capacity" to 5,000,000 so that I'd get 50,000 tons in game. It worked. And I am happy. However, I think I made it too OP; I have a city with population of 620,000 residents and the amount of rubbish burned was just below 6,000. I am thinking to set a value for this plant so that it is enough to support a city of 250,000 residents - feels reasonable. That's 3x more than the current value (850 tons) set in CAM. Maybe later I will create a fancy advanced plant that will have a higher capacity and less polution for a higher cost; but that's for another time.
  7. Hello all. Yesterday I've posted a question in Reddit here. I am trying to figure out what's the total amount of garbage one WTE plant can burn per month. It may seem to be a question that is easy to answer. Here and here points to the same amount - 50,000 tons. But it is simply not true. In my city I saw the threshold of 850 tons. It couldn't take any more garbage from the neighbours. So I wanted to isolate the test and createad a test city that has no neighbour connections. The value was 850 tones again. Even when my city grew in size (100,000 residents) and the garbage was accummulating - the capacity to burn the garbage remained 850. So I thought "ok, maybe this is CAM that has nerfed something again." So I've installed a fresh SC4 on my Mac; installed the NAM; and run the same test. This time it was 500 tons. It means that CAM actually bumped the capacity! I've noticed that the power capacity (5,000MWh) of the plant in my tests correlates to the garbage burned capacity (500 tons) as 10:1. However in the link I've sent above it seems that the ratio is reversed - 1:10. I am not sure which variant was intended to be there; and which one happened to be a mistake. Intuitively I wouldn't think I would need to have 6 of these WTE plants to accommodate the amount of rubbish I have in my 300,000 people region - seems a bit unrealistic, yet this is exactly what I've encountered. On the other hand, I've installed another WTE plant from here, that also claims to have a 50,000 tons of garbage capacity - and yet, it has exactly the same 500 tons threshold. Does anyone know what is the intended behaviour for this one? Perhaps I should create a mod that fixes this issue and allows a single WTE to process 50,000 tons per month Please let me know your thoughts guys!
  8. First National Tower

    What's the lot size?
  9. AGC - One Canada Square 01

    Is CAM version growable or plopable?
  10. Maxis Seasonal - Residential & Commercial Lots

    Looks absolutely stunning! One thing I'd like to ask please: is there a way to make the trees from the God Mod to be seasonal as well? I use that tool quite often during my game and these trees stay the same.
  11. Missing I-R jobs in Census Repository 4.0

    No problem. Thank you for taking a look into this
  12. Missing I-R jobs in Census Repository 4.0

    Thanks for your comment, @memo. Yes, I reassure you, I did create the zip before deleting the subfolders from the cache. Yes, this is exactly how I did it. Firstly - un-star it, and then pressed on the "Update All" button. In fact, this is the only way I know that makes a change. If I didn't click that button - nothing would have happened. Please find it attached as requested - single zip, with the two files preserved inside. When I did it - it worked! And I finally see the memo.I-R-fix.dat file in the D:\SC4 Profiles\I-R Fix\Plugins\150-mods\memo.i-r-fix.1.0.0-1.sc4pac directory. Do you know why this was the case? No, I didn't have that; or maybe I had something similar before I've added the key to disable the download limit. I hope that helps. 36841-i-r-fix.zip
  13. Missing I-R jobs in Census Repository 4.0

    Hello @memo, Thank you for your comment. I've followed your advice, however I still get the same result (after deleting the subdirectories as you've suggested) unfortunatelly. My cached directories happen to be rather big, so I've uploaded them to my Google Drive. Please find the archive here. There is a chance that Ulisse is right and I did mess something up; but with this profile and this directory I didn't move files around.
  14. Missing I-R jobs in Census Repository 4.0

    Yes. Sorry, but it is not there. I've created a custom profile for the sc4pac and just added the I-R Fix mod. It pulled a few dependencies, but at the end - that fix is not there. Can you test it yourself as well please? I've added screenshots (didn't want to bother with the Loom video).
  15. Missing I-R jobs in Census Repository 4.0

    This is good to know. Then the issue is maybe with that mod, because when installed via sc4pac neither CAM_IR_Fix_Exemplar_Patch.dat file nor memo.I-R-fix.dat one are there. P. S. Thanks for pointing to the manuals. Found the mod in the section at the bottom.
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