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RaccoonFox

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  1. well, killing the command-line jar file and just running the GUI at port 47000 did the trick. I have no idea why this works, though....
  2. That's just me running the CLI server without a port argument. it defaults to port 51515 and then craps itself becuase it can't be used: C:\Games\sc4pac-gui-windows-x64>java -jar C:\GAMES\sc4pac-gui-windows-x64\cli\sc4pac-cli.jar server Exception in thread "main" Exception in thread "zio-fiber-671905334" java.net.BindException: Address already in use: bind at java.base/sun.nio.ch.Net.bind0(Native Method) at java.base/sun.nio.ch.Net.bind(Unknown Source) at java.base/sun.nio.ch.ServerSocketChannelImpl.netBind(Unknown Source) at java.base/sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at io.netty.channel.socket.nio.NioServerSocketChannel.doBind(NioServerSocketChannel.java:141) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:561) at io.netty.channel.DefaultChannelPipeline$HeadContext.bind(DefaultChannelPipeline.java:1331) at io.netty.channel.AbstractChannelHandlerContext.invokeBind(AbstractChannelHandlerContext.java:600) at io.netty.channel.AbstractChannelHandlerContext.bind(AbstractChannelHandlerContext.java:579) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:972) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:259) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:380) at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:173) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:166) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:469) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:569) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Unknown Source) Caused by: java.net.BindException: Address already in use: bind at java.base/sun.nio.ch.Net.bind0(Native Method) at java.base/sun.nio.ch.Net.bind(Unknown Source) at java.base/sun.nio.ch.ServerSocketChannelImpl.netBind(Unknown Source) at java.base/sun.nio.ch.ServerSocketChannelImpl.bind(Unknown Source) at io.netty.channel.socket.nio.NioServerSocketChannel.doBind(NioServerSocketChannel.java:141) at io.netty.channel.AbstractChannel$AbstractUnsafe.bind(AbstractChannel.java:561) at io.netty.channel.DefaultChannelPipeline$HeadContext.bind(DefaultChannelPipeline.java:1331) at io.netty.channel.AbstractChannelHandlerContext.invokeBind(AbstractChannelHandlerContext.java:600) at io.netty.channel.AbstractChannelHandlerContext.bind(AbstractChannelHandlerContext.java:579) at io.netty.channel.DefaultChannelPipeline.bind(DefaultChannelPipeline.java:972) at io.netty.channel.AbstractChannel.bind(AbstractChannel.java:259) at io.netty.bootstrap.AbstractBootstrap$2.run(AbstractBootstrap.java:380) at io.netty.util.concurrent.AbstractEventExecutor.runTask(AbstractEventExecutor.java:173) at io.netty.util.concurrent.AbstractEventExecutor.safeExecute(AbstractEventExecutor.java:166) at io.netty.util.concurrent.SingleThreadEventExecutor.runAllTasks(SingleThreadEventExecutor.java:469) at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:569) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Unknown Source) attempting to force the GUI to run on port 47000 returns the same error: ``` Sc4pac GUI version: 1.3.0 Sc4pac CLI version: null Platform: windows Web: false OS (Java): null OS (Dart): windows - "Windows 10 Pro" 10.0 (Build 19045) Dart: 3.5.3 (stable) (Wed Sep 11 16:22:47 2024 +0000) on "windows_x64" Exe: C:\Games\sc4pac-gui-windows-x64\sc4pac-gui.exe Arguments: [--port, 47000] Error type: /error/unexpected Error title: Launching the local sc4pac server failed (1). Error detail: at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1583) Init phase: InitPhase.connecting Authority: localhost:47000 Authenticated: null Profiles config folder: null Profile ID: null Profile name: null Plugins folder: null Cache folder: null Server log: at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1583) ```
  3. sure thing! this is what the program says, even included a screenshot of what happened: ``` Sc4pac GUI version: 1.3.0 Sc4pac CLI version: null Platform: windows Web: false OS (Java): null OS (Dart): windows - "Windows 10 Pro" 10.0 (Build 19045) Dart: 3.5.3 (stable) (Wed Sep 11 16:22:47 2024 +0000) on "windows_x64" Exe: C:\Games\sc4pac-gui-windows-x64\sc4pac-gui.exe Arguments: [] Error type: /error/unexpected Error title: Launching the local sc4pac server failed (unknown reason: 1). Error detail: To diagnose the problem, start the application in a terminal und check whether the console output contains any error messages indicating what the problem could be. Alternatively, try the web-app version of the sc4pac GUI. Init phase: InitPhase.connecting Authority: localhost:51515 Authenticated: null Profiles config folder: null Profile ID: null Profile name: null Plugins folder: null Cache folder: null Server log: null ``` Now, i have tried running the SC4 command-line server on port 47000 and that *does* work (for whatever reason, Windows or one of its services or programs or another program is using port 51515)... but the GUI seems to be hardcoded for port 51515... is there a way to either make a config file to specify which port should be used, or to force it to use another port? Okay, so i tried running it again while the server is still running on port 47000 and i get a different error: ``` Sc4pac GUI version: 1.3.0 Sc4pac CLI version: null Platform: windows Web: false OS (Java): null OS (Dart): windows - "Windows 10 Pro" 10.0 (Build 19045) Dart: 3.5.3 (stable) (Wed Sep 11 16:22:47 2024 +0000) on "windows_x64" Exe: C:\Games\sc4pac-gui-windows-x64\sc4pac-gui.exe Arguments: [] Error type: /error/unexpected Error title: Launching the local sc4pac server failed (1). Error detail: at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:569) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1583) Init phase: InitPhase.connecting Authority: localhost:51515 Authenticated: null Profiles config folder: null Profile ID: null Profile name: null Plugins folder: null Cache folder: null Server log: at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:569) at io.netty.util.concurrent.SingleThreadEventExecutor$4.run(SingleThreadEventExecutor.java:994) at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Thread.java:1583) ``` This is deeply perplexing...
  4. hiya guys... i can't seem to get this to work in Windows 10 Professional 64-bit Edition... I have Temurin 21 JRE installed as required, but the prorgam either complains about java NOT being installed, or it gives this error: c4pac GUI version: 1.3.0 Sc4pac CLI version: null Platform: windows Web: false OS (Java): null OS (Dart): windows - "Windows 10 Pro" 10.0 (Build 19045) Dart: 3.5.3 (stable) (Wed Sep 11 16:22:47 2024 +0000) on "windows_x64" Exe: C:\Games\sc4pac-gui-windows-x64\sc4pac-gui.exe Arguments: [] Error type: /error/unexpected Error title: Launching the local sc4pac server failed (1). Error detail: at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Unknown Source) Init phase: InitPhase.connecting Authority: localhost:51515 Authenticated: null Profiles config folder: null Profile ID: null Profile name: null Plugins folder: null Cache folder: null Server log: at io.netty.util.internal.ThreadExecutorMap$2.run(ThreadExecutorMap.java:74) at io.netty.util.concurrent.FastThreadLocalRunnable.run(FastThreadLocalRunnable.java:30) at java.base/java.lang.Thread.run(Unknown Source) C:\Games\sc4pac-gui-windows-x64>java --version openjdk 21.0.6 2025-01-21 LTS OpenJDK Runtime Environment Temurin-21.0.6+7 (build 21.0.6+7-LTS) OpenJDK 64-Bit Server VM Temurin-21.0.6+7 (build 21.0.6+7-LTS, mixed mode, sharing) C:\Games\sc4pac-gui-windows-x64>which java C:\Program Files\Eclipse Adoptium\jre-21.0.6.7-hotspot\bin\java.EXE This is all very perplexing... is it a firewall issue? if so, what port(s) are required to be opened? and in what protocol?
  5. thanks for the advice! i've moved my request over to there... that does still give me quite a few ideas on possibilities for my industrial areas served by spur-lines...
  6. NAM: Requests - 2nd Edition

    i can live with that... it's very pretty, too! I've been experimenting with Highway bridges lately, and I've gotten to the Diagonal Bridge Enabler mod... what i find confusing is that it seems to insist upon using the old maxis six-lane freeway textures, instead of the modern NAM Real Highway textures... I wonder if this is an issue with NAM or the Diagonal Bridge Enabler... I'm also curious about what happened to all the various regional road textures that the NAM used to support, like USA, Europe, Ontario... those were very interesting! I'd also love to see support, if possible, for some sort of simultaneous exits for double-decker roadways and maybe even regular 4-lane RHW, 6S and 8S networks too... I've been trying to do a recreation of Pittsburgh and the Fort Pitt Bridge was just a massive headache (being a double-decker was actually a saving grace this time!), since i had to space out the diverging lanes (instead of having lanes breaking off to the left and right simultaneously, i had to make them depart one after the other) Another of my questions regarding the potential of the Network Addon Mod was my post in the Real Highway Development and support thread about the possibility of trains in streets/roads: I would love to have an industrial area or neighbourhood near one where trains have to travel down the middle of a street or road to get to a factory along a branch line... I was told i could likely do that by linking the trams to it... i just wish there was a way to have dual-network U-Drive-It missions... I mean, we've already modded and extended this game far beyond what anyone else thought was possible when it was first released in 2003...
  7. So... i've been experimenting with the Diagonal Bridge Enabler... and while it works mostly as advertised, it seems to insist on using the original six-lane Maxis freeway texture for diagonal bridges, instead of the more modern 4-lane NAM textures... is there any way i can determine what's causing that? is it a conflict? am i missing a dependency? I'd love to have a four (or even six!) lane freeway going diagonally, like Interstate 80 entering downtown San Francisco...
  8. That looks awesome. I'd love to try modeling that! I also wonder... would it be possible to have street running (of... trains in the streets, like trams/ground light rail). I know it would be a dual-network issue, but I'm sure it could be done... we already have trams, after all!
  9. NAM: Requests - 2nd Edition

    I'm not sure if anyone else requested it in this long thread.... but i'd love to see some sort of below-grade freeway network option, if possible... something like an inverted 7.5m L1 freeway with retaining walls so you could have parallel roads next to it and bridges going directly over the freeways, much like Interstate 75 in downtown Atlanta... or... well, most of the freeways in Detroit, Michigan, especially the Davidson Freeway. I've always been fascinated by those and would love to be able to implement them without needing a square for sloping first... either that or somehow allow roads to be built perpendicular to the slope, but i figured that might be infinitely harder to do...
  10. mipro BSP One Woodward Avenue

    oh my god, this is awesome! you rock, jasoncw!
  11. BAT Request Thread

    very well. i'm sorry.
  12. BAT Request Thread

    I'd love to see a few of the medium-height skyscrapers of the Detroit, MI skyline.... my requests are below, with a picture: http://upload.wikimedia.org/wikipedia/commons/9/90/DavidStottsitsamongDetroittowers.jpg The towers I'd love to see the most are: 150 West Jefferson (Madden Building) - Built in 1989, on the former site of the new york stock exchange. Has a unique "pyramid" on the top, with four large american flags One Woodward Avenue - built by Minoru Yamasaki Associates (same people that designed and built the World Trade Center). The cube on top (which holds the elevator equipment) is illuminated with giant floodlights for various holidays, such as red and green for christmas, red white and blue for independence day, and so on. Cadillac Tower - Another unique Art Deco building in Detroit, has a giant mural on one side. Penobscot Building - Thanks to its central position in downtown, it helped early aviators navigate above Detroit. This building appears to have heavily influenced the Empire State Building, with its "H" shape, tapering roof, floodlights, and giant, slowly-blinking globe atop a short tower on its peak. Other Detroit towers I would love to see down the line are: Millender Center Apartments / Courtyard by Mariott Coleman A. Young Municipal Building (both parts) Guardian Building - Very Historically Significant, as During World War II, the Guardian Building served as the U.S Army Command Center for war time production, earning this building's nickname of "The Cathedral of Finance", and inspired President Franklin Roosevelt to call Detroit the "Arsenal of Democracy" from its industrial base. Buhl Building Fisher Building David Stott Tower David Broderick Tower Blue Cross Blue Shield Building Kales Building - KMart's first headquarters (which is also what the "K" in KMart stands for) 1300 Lafayette / Jeffersonian Apartments Buildings within Windsor (my home town), that I'd love to eventually see are: Victoria Park Place - Tallest building in Windsor at 33 floors, in an "L" shape... used to have a news office for CKCO-TV Kitchener on its floor) Solidarity Tower - Built during one of the worst recessions in Windsor (late 1970s), helped kick-start the city's economy Ouellette Manor - Similar in appearance (but much taller than) the Jeffersonian Apartments 75 Riverside Drive East - This used to have the television studios of local station CHWI-TV until 1998. Coloured gold, with 45-degree bay windows, and triangular parapets at the top, like a funky, futuristic castle in the sky. Cencourse Apartments - Red and white, with a black roof, this building has a church and small shops on the bottom (Google Street view of Wyandotte Street and Ouellette Avenue will show you what i mean). During sunrise and sunset, the gold light reflected off the building can be seen well over 5 km / 3 miles away. LeGoyeau Apartments - A futuristic 1970s apartment building in the shape of an upside-down T, with curves Royal Windsor Terrace - Tied with Solidarity Tower for second-tallest building in Windsor (at 26) floors, this is windsor's most-luxurious apartment tower. Been inside it several times. The large, spacious lobby walls and floors have marble, and all of the hallways have burgundy and gold carpeting, with light beige pinstriped wallpaper. Bank of Commerce Building (CIBC Building) - This would be insanely easy to build, as the Prentiss Building (already on STEX) and Tsang Accounting (i forget if this was available on STEX, or if it was bundled with the game) look nearly identical to it! Since it houses the canadian offices of the International Joint Commission, alongside having the passport office and CIBC bank within, perhaps this could be ploppable as a government building? Canada Building - Classic Art Deco design, CHWI-TV recently installed a massive TV screen on the southern side near the roof of the building, sort of like the screens used at Times Square. The screen airs a feed of the television station, and can be seen as far away as E.C. Row Expressway (5 km / 3 miles) south. What are my reasons for nominating so many buildings in my area? Well, i'm sure i'm not the only one that would love to "build Detroit RIGHT", even if it's just in SimCity 4 . I know I'm not the only one that also loves modelling their own home town, too. I find it quite surprising that for a city of its size (902,000 city, 5.4 million metro), Detroit has hardly ANY buildings modelled, while smaller populated centers like Denver and Kansas City are chock full of buildings. I've also noticed that we tend to have a ton of skyscrapers with 80+ floors, or things with under 15 floors, and very few in between... especially with art deco or international or gothic architecture. That's why i think these buildings would be a PERFECT fit with SimCity. I apologize if my request is too long, or if I'm asking for too much. [Well, seeing as you didn't meet the syntax, and it is kinda tl;dr, I'll give you a few days to fix both of those issues - Blue Lightning]
  13. NAM Failure

    tarkus: that is my exact problem. i'm now cleaning out any conflicting NAM files, and i'll just use the latest versions.... where do i get the latest version of NAM and the Rural Highway Mod?
  14. NAM Failure

    i have the full nam installed, though.. that's what's confusing me.
  15. NAM Failure

    Well, i've been re-installing SimCity and my plugins, but i saw that the latest version ofthe Network Addon Mod doesn't work... sure, the icons are shown in my freeways category, but they show as red and unusable when i try to place them down... i removed all my other plugins to see if there were conflicts, and this is still the case. i'm using the july update, and have simcity updated with all available patches from Maxis... my system is Windows XP Media Center Edition 2005 with SP 2... what could cause this?
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