Jump to content

danthaman4671

Member
  • Content Count

    279
  • Joined

  • Last Visited

Everything posted by danthaman4671

  1. Maps wont render

    Well, I couldn't get the Denmark one to work but I went on a map downloading spree and I got most of them to render with no problem.
  2. NAM: Requests - 2nd Edition

    I was thinking maybe a slope mod could be made for the elevated networks, el-roads, el-avenues, etc. so they look smoother on bumpy terrain.
  3. Maps wont render

    No luck. Thanks though.
  4. Maps wont render

    This one
  5. Maps wont render

    I've tried to install a few maps, here's one of them
  6. Maps wont render

    The file looks greyscale
  7. Can't find it?... Ask here!

    The very sad and unfortunate situation is that the links to the dependencies for that tower are all dead, so we really have no way of knowing exactly what those dependencies are. Nothing in the Read-me gives any indication, so you're only real hope is to try and contact the creator to see if they can tell you what they are, and thus where to find them. HOWEVER...it says Equinox hasn't been active here since last March. The link to the NDEX Base Textures which also included as the dependency of NDEX DA DuSelle Tower : The second dependency is Global Essentials file. However, that one already outdated and the new version is available in BSC. The other one file is the BSC Essentials, but that link will only show the outdated version of BSC Essentials and that link also dead, so here is the link to the new version . I'm sure if both of you will soon enough ask me about whether these dependencies are used in the NDEX DA DuSelle Tower, so I will explain you about how could I found them : 1. I check the link, copy the numbers of those outdated links like BSC Essentials (12434), NDEX Global Essentials (12730), and NDEX Base Textures (11617), then I use the search tool. 2. I found out if some other files which need them as well and there also the name of those files. 3. As soon as I know about the real name, then I instantly use navigation toolbar since I ever download all of them as well. 4. Then I copy the link from the navigation toolbar and post them here, and the whole process is finished. Just try it, I could guarantee if there will not any missing dependency. Thanks!
  8. Can't find it?... Ask here!

    I'm looking for NDEX Base Textures. The link on STEX is dead. I also need help finding the dependencies for this tower
  9. Can't find it?... Ask here!

    I'm looking for BLaM Antoine Prop Pack 1 or whatever pack it's in.
  10. Blocking maxis automata

    Is there a file or something that blocks the maxis automata from showing up on the roads? I'm asking this because I only want custom automata on my streets and I know there are mods that replace them but I really just want to get rid of them (except for the industrial ones).
  11. Blocking maxis automata

    Same question. I looked under mikeseith and I couldn't find anything.
  12. Getting "no job" zots? IDK why

    The problem I always get is when I rezone my low density residental zones into mid density I always get no-job zots all around my city almost immediately and there's very low demand for any industrial or commercial so there's little I can do about it. And looking at the data views for the most part it's not a traffic problem.
  13. Getting "no job" zots? IDK why

    See, I dont understand that. How can zone for C$$ and C$$$ when I can only control the density?
  14. Can't find it?... Ask here!

    I'm looking for the gray and yellow parking lots shown at the bottom of the picture.
  15. Can't find it?... Ask here!

    I'm looking for Ndex parking lots.
  16. How do you get rid of the grid on the ground? I didn't have a grid but I messed around with my settings and now I do and I can't figure out what I did that changed it. Any help?
  17. How do you get rid of the grid?

    what is the grid doing that is not making you feel comfortable I just prefer no grid
  18. NAM General Support

    Have you noticed any pattern to the missing pole lots. I was thinking you might have used Just a thought, though I'm not sure it behaves the way you originally described. No, I wasn't using that mod but it's looking pretty good to me.
  19. NAM General Support

    Then those might not be pedmalls at all; Those are modified parks. Are you sure? I was thinking they were modified pedmalls.
  20. NAM General Support

    These are the white tiles i'm talking about
  21. Post Modding Requests Here

    How about curved parking lots?
  22. NAM General Support

    Hi, quick question. I have all these Pedmall tiles But shouldn't there be a plain white tile without the centre pole?
  23. NAM General Support

    How about sunken roads and/or sunken avenues?
  24. NAM General Support

    Ok, but shouldn't the automata in the day go in the opposite way at night? Since in the day the cars are going to work and at night they're going home? They go home in the afternoon or evening, which is covered by the standard automata settings. The 24h settings refer to the middle of the night, when no one is commuting. (There is no graveyard shift in SC4.) The automata aren't completely eye candy. There is a rough correlation between the number of automata and the actual traffic on the road, unless you have special mods installed. Also, once a road gets congested, the number of accidents you see is related to the degree of congestion. Ok, so the standard automata setting will show the evening commute?
  25. Can't find it?... Ask here!

    Im looking for the Rockefeller Center Landmark. It's a Maxis building.
×