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Wanted! Missing or... Recovered! 07/26/2026
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Showing results for tags 'interface'.
Found 7 results
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UI Scaling / Placement for Ultra wide monitors
Koankuta posted a topic in SC4 Bugs & Technical Issues
Firstly, you'll have to bear with me as I've only started modding SC4 for a couple days. I've played for over 20 years completely vanilla, but coming across this forum has completely refreshed the experience! I've downloaded all the critical mods from this thread, along with NAM, realistic weather / lighting and various texture replacers. With a DX wrapper, I've successfully been able to play fullscreen on my SUW monitor at a resolution of 3840x1080 with no crashes. It's beautiful! My monitor is 5120x1440, however at that resolution the game crashes after a few minutes. But that's beside the point... What I'd like to change is the placement of the UI. It sits right in the center of the screen, and I'd like to move it to the bottom left corner at my resolution. I've seen other mods that move the UI by X number of pixels (like this one), so if I understand correctly it should be possible. However I'm not acquainted with modifying/creating plugins. I imagine it's more involved than, say, writing an .ini and implementing an offset by x number of pixels, but I have many years' experience working IT and am happy to learn. It's more of a question of if someone who does know how to do something like this, would they like to give me a hand in making it possible. Or, better yet, if there's a simpler solution I'm not aware of! I appreciate any contribution, thank you all for keeping this game alive! **Edit I'm embarrassed to admit that I fell for an April Fool's upload, thinking the realistic lighting mod was going to work -
Version 0.0.3
137 Downloads
A DLL Plug-In for SimCity 4 that allows viewing game metrics in a web browser. The web browser can run on a secondary monitor, smart phone or tablet. This adds basic second-screen/multi-monitor capabilities to the game. The web interface can be edited by altering the included *.html page. It uses AJAX to automatically update game metrics from the plug-in via JSON. For source code & most recent releases with bug fixes, see GitHub https://github.com/dsalzner/simcity4-webinterface-plugin Technical write-up https://www.dennissalzner.de/gamemods/2024/03/31/So-SimCity4Plugins.html -
Human factors should always be considered. Even when playing game. I give you part of my UI layout for Cold Waters (post WWII subs) and Silent Hunter III (WWII Uboats). You will notice that in order to initiate a crash dive or emergency surface ... you must very consciously switch modes and press. This can never happen by accident as such a mistake will get you on the Eternal Patrol roster. Cold Waters Silent Hunter III
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Interfaz (SimCity 4 Game Interface)
Jose Miguel Dalma posted a topic in SimCity 4 General Discussion
Buenos dias, alguien me podria explicar como se puede modificar el tamaño del interfaz del juego, me interesaria poder aumentarlo. -
Hi there ! I've been playing SC4 since more than a decades, and restarted recently ! I've found back my mod directory and there is tons of them, most come from here and sc4devotion (so first, thanks for all the hardwork of creating those mods and maintaining those sites up and running ! ) As I got lots of mods, like everybody here I assume, I was always bothered with the menus in the game which aren't designed properly to handle all those BATs ( like I have more than 200 BATs in the parks and misc category for example ) and so browsing them in the tiny 8 items column window is a bit of a hassle... I've looked in the tool section but didn't find what I was looking for (maybe missing it) So here is my question : Is there a mod to replace or improve the base item browsing window in SC4, for example with a similar window but with a bigger column and rows than can display a lot more item thumbnails ?
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Hi, I am struggling to get a simple interface working. I basically need a panel and a dropdown. I am fighting for some time now and still was not able to get it working. Could someone give me a general instruction how to create and make panel show when shortcut is pressed? (Where to put what in general). I tried to follow Roundebout builder code but I must be missing something obvious as I am not able to get my panel show. It is so frustrating. :-( Cris.
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Looking for someone to help me build a UI for my first mod
STApps posted a topic in Cities: Skylines Modding - Open Discussion
Hi there, I've been told to post here in a comment to my reddit post, I hope that this is the correct section. I'm not a modder and I don't have enough experience with Unity3d/time to do this by myself, so I'm posting here to see if someone can help me. My mod allows to build parallel roads easily, and judging from the response on the linked reddit post, it's something that a lot of players were waiting for. However, for the reasons stated before, I can't seem to be able to create a good and working UI, meaning that I won't be able to release it in a short timeframe. Here's what I need: A draggable window with tabs support for future updates (just like in Network Skins) Two buttons on top right corner, one is a checkbox used to enable/disable the mod while the other one is a button to add more rows in the panel below A panel containing a variable number of rows (either using a scrollbar or increasing the panel's height), items are added using the second button above Each row is composed by 2x UITextInput, a UIDropDown, 2x UIButton (one should be hidden on the first row only) The second button must have a "x" icon and it's needed to remove rows An icon showing two parallel roads with all the visual states needed for a checkbox An icon with an arrow pointing down (not just the triangle, I need the entire arrow), with the same requirements as the other icon What I have now? Just the template for the rows, and I'm not even sure if it's fully working. I understand that I'm asking a lot, but I can't really work on this UI because, besides the lack of time and knowledge, my dev environment is in a virtual machine and I can't even debug, making the entire experience quite frustrating. If someone is willing to help, here's a link to my GitHub repository. Thank you for your time!- 22 Replies
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