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Everything posted by shanemelbourne
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Melbourne Arts Precinct Part One: NGV International
shanemelbourne commented on Reddonquixote's file in Civic & Non-RCI
- 22 Comments
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- gallery
- major art museum
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Great update... I just love your New SorGun CJ. Beautiful and creative
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beautiful natural landscapes... and not a single building in sight... nice!
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The Battle of New SorGun - Part 2
shanemelbourne commented on SimCoug's City Journal Entry in New SorGun
Another excellent update... glad to see New SorGun live to see another day! -
Really nice work... you've done Bali proud hehehe... Are these cities/districts part of one region or are they on different region maps? If they are part of one region, perhaps a region map would be good so that we get an idea of where each district sits in relation to the others... that said, I really like your work
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Times are indeed a changing ..... but why do I get the feeling something really big (other than the move) is about to happen?
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1836 : Man with a Plan
shanemelbourne posted a City Journal entry in The Place for a Village: An Australian Colonial City Journal
1836 : Man with a Plan Overview The spread of farmland and settlements at the expense of the native forests continued unabated around Flinders Harbour. The ferry service had opened up lands all along the harbour and rivers and many new settlers took advantage of the convenience this service provided. The Settlements around Flinders Landing now had over 10,000 people and the region over 40,000, and the resulting pollution and waste were impacting on the amenity of the settlement. Some of the townsfolk, having lived in Flinders Harbour for over 20 years, began to think of themselves as separate from the Colonial Administration at Sydney (Port Jackson) and showed interest in the idea of self administration. Demographics Flinders Harbour District 37,790 Flinders Landing 10,011 Hillsborough 5,982 Sealers Cove 4,993 Bligh Bay 4,789 Surf Coast 3,100 Welsh Bay 2,896 Haven 2,498 Fleet Islands 1,796 Hawke Valley 1,725 District Overview - Road Network District Overview - Settlement Development around Flinders Landing New town by the beach - Carlisle Beach The growth in the population of Flinders Harbour saw the creation of many new townships around Flinders Landing. 3km South of Flinders Landing, a new settlement was founded on the long coastal strip fronting onto Bass Strait. The proximity to Flinders Landing and the wide strip of sand saw Carlisle Beach become a popular summer retreat. New towns on the northern shore of the Grenville River - Preston Ferry Development of land north of the Grenville River had long been stymied by the lack of a direct link to Flinders Landing. With the development of the ferry services around Flinders Harbour, land on the north shore was quickly snapped up for farming and residential development. A road constructed between Fleet Town and Preston Ferry led the the spread of farming communities all the way along the Grenville River out to it's mouth at Bass Strait. A new port facility at Georgewater. The growing population of the district saw the rise in the manufacturing industry and shipment of goods back to England and between the colonies of the south seas. The development of port facilities at Georgewater was crucial to reducing the congestion around Flinders Landing and to open up more land for industrial development. Expansion of facilities at Barrack Point The increase in lawlessness around Flinders Landing, coupled with the growing trade in convict transportation, saw the expansion of the convict barracks at Barrack Point. A new administration building and a dedicated gaol for the most dangerous of criminals were constructed. A platform built into the jetty side of the gaol was used for public execution of many a convict. Tower Hill Gardens The lack of open space around Flinders Landing led to the dedication of the first large parkland. Tower Hill, which had been covered in thick scrub, was cleared of folliage and a formal path network created with the Tower being at the centre of this new park. A concern of the town administration was that these important spots would be lost to the sprawl of housing around the settlement so by locking this land away from development, places of importance to the settlement could be preserved for the future. Tower Hill Gardens quickly became the go-to place for New Years Eve when garden parties and groups gathered to watch fire works and ring in the new year. Arrival of the Colonial Surveyor-General (Robert Hoddle) in Flinders Landing At the request of the Governor of New South Wales, the surveyor Robert Hoddle was sent in 1836 to Flinders Landing on the way to the new settlement at Port Philip district. As Flinders Landing had not been built with any formal plan in place to guide development, the narrow winding streets were particularly unsuited to the growing size of the township and the havoc caused by unregulated land use. Robert Hoddle was to report back to Governor Bourke with plans for the new colony at Port Philip and also a plan to improve the settlement and further development at Flinders Landing. -
1837 : The Way Forward + replies
shanemelbourne posted a City Journal entry in The Place for a Village: An Australian Colonial City Journal
1837 : The Way Forward On arrival in Flinders Landing, Robert Hoddle, the new surveyor-general for the colony, set up base in the Town Hall at Tower Hill. After a few trips down to the docks and the backstreets, Hoddle was quite perturbed by the general lack of planning and filth. His first report to the Town Administration went something like this... "On arrival at Flinders Landing, the town sits majestically around a small cove with steep hills and low rise development. The Town Hall and Tower on the hill to the left look over the cove and town below. Unfortunately, this is as good as Flinders Landing gets. Where cattle tracks once cut through the bush you will now find a road, and that's about the only highlight of Flinders Landing's planning. The streets are filled with rubbish, the roads lead nowhere in particular and are unsuitable for a place with any ambitions of being a major city. The only road that leads to the docks is steep sloping and certain to become a traffic sewer unless other connections to the rest of the town are created. There are no water or garbage disposal services, there is no marketplace for the trade of goods and the farms in the central township would be more suitable as additional housing. The central business area is small, walled in by the hills and housing that has seen better days, and lacks any refinement to cater for well to do types, if they would even bother to lower themselves to living in the district. Reorganisation of the roads, town and facilities is of upmost importance...." After 3 months of scouting the district and considering current development and future potential, Hoddle finally had a pla for the central area of Flinders Landing. Surveyor Robert Hoddle leading his team on an exploration around Flinders Landing Cove Current and Proposed layout of Flinders Landing. Key to the maps below Beige = farms Light Green = Residential Dark Green = Scrub/Undeveloped Land Light Blue = Docks Medium Blue = Commercial Red = Civic Buildings Yellow = Industrial Brown = Gardens & Civic Squares Black = Current street network Grey = Proposed street network The Current Layout of Central Flinders Landing Proposed Layout of Flinders Landing Hoddle's Plan : What it hopes to achieve Improved North-South roads of double width to allow for future growth of Flinders Landing. 3 main roads connecting the docks to the town and surrounding areas. Widen and straighten important roads to improve access. Allows for future civic structures like a town market and large civic hall. Increased residiential areas close to the centre of town. Expanded commerical zones More parks and gardens for the townsfolk. Reply to Comments Schulmanator / Jetty Jockey / Terring Thanks for your comments.... The area is definately spreading far and wide with all the farms but it might be time for a bit more development around the central area. I've been doing some experimentation for future developments since the last post a few weeks back so I've now got a good feel for where I want to go next with development... The new improved road layout will help facilitate that. -
MeltonHill for 50 Purrs and Franciflorianopolis for 25 Purrs... nice!
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Rengska - various views of the city, in various stages of development...
shanemelbourne commented on nordicanuck's City Journal Entry in Rengska
Interesting city layout... as a fellow Urban Design & Planning student I look forward to seeing where you take this CJ as I also like using SC4 to trial planning concepts (such as the Eb. Howards Garden City concept etc).... ps: how many hours of playing your city has it taken to get to the year 1224... nice start -
1837 : The Way Forward + replies
shanemelbourne commented on shanemelbourne's City Journal Entry in The Place for a Village: An Australian Colonial City Journal
[font="Verdana"][quote name='Schulmanator' timestamp='1340718531'] Cool... Those maps have a fun SC2K vibe to them [/quote][/font] [font="Verdana"]Simcity 4s gridiness lends itself quite nicely to using Bitmaps to create zone maps [/font] -
2-13 : North Beach
shanemelbourne commented on Jetty Jockey's City Journal Entry in Cape May County, New Jersey : Postcards from the Jersey Shore
Nice work as usual.... You've done a wonderful job in making your urban areas actually look like the pictures... -
Reidential : Do you have parks, Farmers Market, minor/major stadium, Tourist Trap, Stock Exchange (for High wealth) Commercial Office : Convention Ctr, TV Studio, University Commercial : Airport Industrial High Tech: Advanced Research Bureau, University
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I'm not familiar with the radical Ordinance, but what type of demand are you trying to increase? Commercial/Industrial/Residential? And what level of these as in low/medium/high wealth?
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Parapilla, beach resort suburb
shanemelbourne commented on panthersimcity4's City Journal Entry in Guaracay
Nice "everything" about this CJ so far... very distinctive -
the animation is great... a nice quick way to illustrate the changes. as usual, another wonderful update of SorGun
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you do "amazing" so well and have seamlessly integrated the castle into the urban fabric. nice stuff!
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Masel-The City of Immortality | Preview
shanemelbourne commented on Ace3's City Journal Entry in Atlantsia (AIN)
A city that never sleeps! amazingly high density there. -
Chapter 19: Throat of Tyr
shanemelbourne commented on LastTrueChamp's City Journal Entry in Republic of Baldur
[quote name='spursrule14' timestamp='1339205666'] [b][img]http://img199.imageshack.us/img199/733/bestofthebestsmall.jpg[/img] [size=2]CONGRATULATIONS!! THIS ENTRY WON [url="http://community.simtropolis.com/journals/2774/entry-16884-week-23-6412-61012/"]BEST OF THE BEST! - WEEKLY EDITION[/url] FOR THE CATEGORY [i][color=#0000FF]BELIEVABLE[/color][/i][/size][/b] [/quote] and totally deserved... very nice, and amazingly atmospheric work! -
Schulmania Trading Cards - Set 9
shanemelbourne commented on Schulmanator's City Journal Entry in Schulmania
What a cool way to give a brief overview of the main settlements of Tenne! perfect as per usual! -
Radityance Superblock. Amnef
shanemelbourne commented on NurelFayed's City Journal Entry in Republic of Amnef (AOWN)
Some of your pics are that good it "almost" makes me want to give CXL another try.... well, almost that is nice work!- 5 Comments
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very nice work and start to your CJ... but mind you, if I was living or working in the offices that overlook the airport apron, I think I'd be really , um... annoyed by the noise
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2-11 : Ocean View
shanemelbourne commented on Jetty Jockey's City Journal Entry in Cape May County, New Jersey : Postcards from the Jersey Shore
Much superbness once again... loving the mini-putt and driving range.... both very special. As others have mentioned, the coastal flats are well done and something almost unique to your CJ. keep up the good work! -
Maxis Claiming to Listen to its "Core Base"
shanemelbourne replied to nedal2001's topic in SimCity (2013) General Discussion
The simcity 4 you see today is the product of 10 years of investment by the Simcity Community (and Maxis with rush-hour) in making the game how we would ultimately like it. Will Simcity Reboot be perfect on day 1? not likely... Will it be moddable? supposedly... will it have potential... I think it most definately will. I think Maxis have been working ultra hard on the mechanics of the game as they have been some of the biggest criticisms of the previous Simcity titles (excluding "that societies trainwreck"). The glass box "pathing" looks interesting and if they can get the transit to work properly this could be a really good first up effort. Let's face it , Simcity 4 without NAM and all the other tricks people have come up with such as landscape creators, modds and whatnot have radically altered the box version of the game... I fully expect that after a few DLCs and maybe expansion packs, Simcity Reboot will follow suit and the community will fill in the small details. In terms of transit, I think Maxis have definately been listening.... we have had ingame pictures of "Tram On Road" tracks (but no trams?), Intercity trains (although I swear no one at Maxis has ever caught a train as the platforms are way too short... again!) and different types of avenues (some with dividers, some without, some with grass). I guess as it gets closer to release, we will get much more information on exactly what you can or can't build. Having ONE regional airport makes much better sense than having to have an airport in each city like simcity 4 does... most cities do not have their major airport next to their downtown which is what Simcity 4 forces you to do. The resource thing concerns me a little in that it could potentially force you down the "clean path" of development when everyone runs out of coal. I find the resources thing in Cities XL kills that game as you spend most of your time trying to afford resources rather than spending your time in development so i'm a bit wary of how it will impact my simcity games too. I'm more than happy to see the end of having to build water pipes as for the most part, I just laid them out in grids without any consideration or care. The tilt shift as i've said before will be a bit controversial as some people would rather the "realisitic" simcity 4 look compared to the "model train set" look. I think Maxis could get away from the cartoonish effect (evident in the factory areas) by "toning" down the colours, as the canary yellow elements of the buildings against the red brick and black soot makes it look a little too plastic/toyish/crap for my liking. I guess we will be fed snippets of information over the next 8 months that will pad out what this simcity can really do and I for one can't wait to see more. -
・1 | A look at the downtown...
shanemelbourne commented on __A's City Journal Entry in Atarashima アタラシマ [HIATUS]
nice maps, can't wait to see more of your city!
