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wgb24

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Everything posted by wgb24

  1. Oppie's Tram FIX

    could you see if you could make the mod compatible
  2. Oppie's Tram FIX

    the trams don't display properly i all so have other mods the have script packages do you have any of those mods
  3. Oppie's Tram FIX

    the fix dose not work
  4. Cheat: Hospitals (Single Player Only)

    put the packages except script files into simcity data folder
  5. you need to correct your description when when it comes to building density
  6. scams relating to the photo leak have disrupted New Zealand's largest internet provider Telecom/Spark http://www.stuff.co.nz/business/industries/10468669/Naked-pics-link-to-internet-problems
  7. ProcessorFactory Upgraded 1.0

    would it be possible to do a version of this mod for the consumer Electronics factory
  8. I bought a copy from origin last year which was fully patched seem silly to stop selling that version when patches are required for the game to run properly
  9. Oppie el railway mod is compatible with the subway mod with in the 2 k border the mod is for use outside the 2 k border it is currently incompatible with the subway mod
  10. Homeless Sims

    you have to bulldoze abandoned buildings make sure you trash is being collected increase jobs make sure they can get to their new job and possibly lower taxes a little bit so what money they have doesn't taken off them to fast and they will simply walk out of the city via the entry and exit points no catching of buses to leave.and in order for them to leave they must fail to find food or shelter
  11. DizzyDisaster shows some new mods on Twitch.

    where can i watch a replay
  12. CTA (Chicago Transit Authorty

    https://www.google.co.nz/search?q=images+of+go+wellington+valley+flyer+Mana+Newlands+buses&newwindow=1&client=firefox-a&hs=Afc&sa=X&rls=org.mozilla:en-US:official&channel=sb&tbm=isch&imgil=VI9licwVM0_PXM%253A%253Bhttps%253A%252F%252Fencrypted-tbn1.gstatic.com%252Fimages%253Fq%253Dtbn%253AANd9GcSgTuifyboMqwdEfAd5XZae3B3i2B_2w2gVCzUmddKEqAWghHs8%253B197%253B130%253Ba8yZr0mkyv5wOM%253Bhttp%25253A%25252F%25252Fwww.metlink.org.nz%25252Ftickets-and-fares%25252Fhow-to-pay-your-fare%25252Fmonthly-passes%25252F&source=iu&usg=__uaBVZHjlbUnkwJaDmchWlRbPCt8%3D&ei=sMezU6yXOYaulAWJCA&ved=0CB8Q9QEwAA&biw=1920&bih=938#facrc=_&imgrc=VI9licwVM0_PXM%253A%3Ba8yZr0mkyv5wOM%3Bhttp%253A%252F%252Fwww.metlink.org.nz%252Fassets%252FUploads%252F_resampled%252FResizedImage197130-valley-flyer.jpg%3Bhttp%253A%252F%252Fwww.metlink.org.nz%252Ftickets-and-fares%252Fhow-to-pay-your-fare%252Fmonthly-passes%252F%3B197%3B130                                                                                           would it be possible to texture the shuttle bus and municipal buses to have the branding of these three bus company's so they all show up in the game  the bus company's are from wellington New Zealand link of images the buses i am refereeing  to is listed above                                                                                                                                                      
  13. Project Orion - 3k Extended Boundary

    Would there be a way to make magley/el train tracks that could go beyond the 2k city limits that you could add stations to so you can have full transport coverage in the extended areas that work
  14. I like it and it make it more realistic when it comes to how freight is distributed in the real world
  15. Mods Problems

    it could be possible that simcity's anti cheat feature is preventing the mods from working properly in the regular offline mode
  16. Disable Cities of Tomorrow

    Reinstalling simcity won't disable the expansion because I origin will redownload the expansion as part of the installation process.
  17. Train Fix Mod

    can a freight train version be done i like the old freight trains better than the new ones
  18. Trains

    There is an issue with the new trains and mods best fix for the issue is to remove all mods wait for them to be updated because that s the only solution to the problem that I know of
  19. Update/Patch 9.0 Patch Notes Released

    A lot of the issues for the base game have been fixed so getting the bugs fixed in the expansion is the main focus
  20. Server Problems?

    It is in preparation for the launch of the new expansion pack there is a post on the official forums about it http://forum.ea.com/eaforum/posts/list/9777090.page
  21. Update 8.0 announced for simcity 2013

    Update 8.0 will be available during the week starting 28th October 2013. We will announce the exact release day and timing next week. New: 4 New Regions There are four new regions being released in celebration of the Cities of Tomorrow expansion pack. Two of these regions are desert-themed with saguaro cacti, dry brush, and fewer water resources. The other two use the new tropical themed textures complete with palm trees and long coastlines. For players that want to experience cities with multiple Freeway entrances, both the Verdant Jungle and Desolation regions offer this city layout. These regions are available to all players." Serenity Key - 6 city island region A tropical island region centered around a long dormant volcano. Each of the three islands has two cities on it, so boats will be vital to trading with your neighbors. The city sites were made flat and easy for players to experiment with MegaTowers, OmegaCo, and The Academy. Rambling Badlands - 14 city desert region This desert valley region was created to provide opportunities for our competitive players. There are two clusters of seven cities in this region separated by a natural barrier. Each cluster has a great work that the other cluster can see. Race to complete the great work and show off to your neighbors. Verdant Jungle - 8 city jungle region: The jungle meets the sea in this eight city region. A cluster of four cities in the mountains looks down on another cluster of four cities along the coastline. The city sites in this region provide more of a challenge for city builders looking to clear back the jungle. Desolation - 7 city lake region: Desolation is a desert region recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site. New buildings from Cities of Tomorrow should help with this challenge. New: Roman Casino This Roman themed medium-wealth casino comes with additional expansion options including: Baccarat Room – The Roman Luck Casino has a Baccarat Room module that allows you to increase the capacity of your casino. Concert Hall – Increase your city's tourist attraction further with an exciting Concert Hall! New: Added the option to disable Random Disasters in the Normal game mode. Note: Random Disasters are ENABLED by default and can be disabled through the in game options. Players disabling random disasters in pre-existing cities may experience one additional disaster after making the change. This is due to the way disasters are queued within the system. New cities created after disabling random disasters and cities that have experienced the additional disaster should no longer experience further incidents. Great Works: Now synchronize across all cities in the region Hotels: Now develop only in Commercial zones near Landmarks, Stadiums and casinos. New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed. Medium Wealth Happiness: Medium Wealth happiness varies past a rating of 330 depending on how Sims are feeling about the city Recycling and Garbage: Trucks now operate 24 hours a day Recycling Center: Resource storage capacity has been increased. Emergency Services: Fire Department helicopters will more effectively respond to fires if available Education: Improvements and balance changes to ensure that buildings won’t go abandoned as fast due to lack of tech or unskilled workers. RCI Zoning: RCI rollover effects will no longer persist on roads when zones are not placed in that location. The ghosting zone effect is also resolved. Tourism: Tourist specialized cities will now be more effective when used in conjunction with public transit. UI: HQ modules’ unlock requirements now display more accurately. Tutorial: Mini-tutorial about radiation added to help players in the new city; Fallout Epicenter in the new region; Desolation UI: Updated the legend on the radiation map UI: Oil under building monthly calculations is now more precise Audio: Residential buildings will now play the correct audio when selected. Trinity Point: Trees will no longer be affected by minor graphical issues near the coastline. Miscellaneous performance improvements
  22. http://forum.ea.com/eaforum/posts/list/9768286.page link to the patch notes
  23. Dealing with homeless

    homeless eat out of garbage cans and live abandoned buildings if they no food and shelter they will leave the city
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