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    Update 8.0 announced for simcity 2013

    Update 8.0 will be available during the week starting 28th October 2013. We will announce the exact release day and timing next week.

    New: 4 New Regions

    There are four new regions being released in celebration of the Cities of Tomorrow expansion pack. Two of these regions are desert-themed with saguaro cacti, dry brush, and fewer water resources. The other two use the new tropical themed textures complete with palm trees and long coastlines. For players that want to experience cities with multiple Freeway entrances, both the Verdant Jungle and Desolation regions offer this city layout. These regions are available to all players."

    Serenity Key - 6 city island region

    A tropical island region centered around a long dormant volcano. Each of the three islands has two cities on it, so boats will be vital to trading with your neighbors. The city sites were made flat and easy for players to experiment with MegaTowers, OmegaCo, and The Academy.

    Rambling Badlands - 14 city desert region

    This desert valley region was created to provide opportunities for our competitive players. There are two clusters of seven cities in this region separated by a natural barrier. Each cluster has a great work that the other cluster can see. Race to complete the great work and show off to your neighbors.

    Verdant Jungle - 8 city jungle region:

    The jungle meets the sea in this eight city region. A cluster of four cities in the mountains looks down on another cluster of four cities along the coastline. The city sites in this region provide more of a challenge for city builders looking to clear back the jungle.

    Desolation - 7 city lake region:

    Desolation is a desert region recovering from a nuclear disaster. Most cities will take advantage of the natural desert canyon land beauty. Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site. New buildings from Cities of Tomorrow should help with this challenge.

    New: Roman Casino

    This Roman themed medium-wealth casino comes with additional expansion options including:

    • Baccarat Room – The Roman Luck Casino has a Baccarat Room module that allows you to increase the capacity of your casino.

    • Concert Hall – Increase your city's tourist attraction further with an exciting Concert Hall!

    New: Added the option to disable Random Disasters in the Normal game mode.

    Note: Random Disasters are ENABLED by default and can be disabled through the in game options. Players disabling random disasters in pre-existing cities may experience one additional disaster after making the change. This is due to the way disasters are queued within the system. New cities created after disabling random disasters and cities that have experienced the additional disaster should no longer experience further incidents.

    Great Works: Now synchronize across all cities in the region

    Hotels: Now develop only in Commercial zones near Landmarks, Stadiums and casinos.

    New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed.

    Medium Wealth Happiness: Medium Wealth happiness varies past a rating of 330 depending on how Sims are feeling about the city

    Recycling and Garbage: Trucks now operate 24 hours a day

    Recycling Center: Resource storage capacity has been increased.

    Emergency Services: Fire Department helicopters will more effectively respond to fires if available

    Education: Improvements and balance changes to ensure that buildings won’t go abandoned as fast due to lack of tech or unskilled workers.

    RCI Zoning: RCI rollover effects will no longer persist on roads when zones are not placed in that location. The ghosting zone effect is also resolved.

    Tourism: Tourist specialized cities will now be more effective when used in conjunction with public transit.

    UI: HQ modules’ unlock requirements now display more accurately.

    Tutorial: Mini-tutorial about radiation added to help players in the new city; Fallout Epicenter in the new region; Desolation

    UI: Updated the legend on the radiation map

    UI: Oil under building monthly calculations is now more precise

    Audio: Residential buildings will now play the correct audio when selected.

    Trinity Point: Trees will no longer be affected by minor graphical issues near the coastline.

    Miscellaneous performance improvements


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    They'll put robots to drive the trucks to collect all the city garbage for 24 hours? '-'

     

    This would make sense if it was just applied to "Cities of Tomorrow".

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    Well, I do like this:

    New: 3D Zoning, RCI can now build under bridges, the RCI buildings will estimate the appropriate height building and develop according to the space allowed.

     

    Still want bigger cities, or at least butting city tiles.

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    "Only an expert mayor should take on the challenge at the bottom of the crater in the Fallout Epicenter city site."

    Why would you build a city in a nuclear blast crater, especially given the longevity of radiation in this game? Even by SimCity logic this is illogical.

    "Tutorial: Mini-tutorial about radiation added to help players in the new city; Fallout Epicenter in the new region; Desolation"

    The city is already radioactive prior to being built in. Wow.

     

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    I remember last time when they asked for our input during development on those "Ask your questions" posts...

     

    Where only some minor questions got answered and most of the big ones were either ignored or answered in a way that did not say anything.

     

    They will do whatever their team decides no matter what, the getting feedback thing is probably a marketing joke, as is most of the game it seems.. Still shocked by how much worse the new Simcity is compared to the one 10 years before that...

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    The constant harping on about wanting bigger maps has gotten old.. 

     

    They know we want them, we know we want them but they, have stated their reasons why they are not in the game whether true or not, so either deal with it or go play simcity 4 or Cities XL and be done with it..

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    The constant harping on about wanting bigger maps has gotten old.. 

     

    They know we want them, we know we want them but they, have stated their reasons why they are not in the game whether true or not, so either deal with it or go play simcity 4 or Cities XL and be done with it..

    True, I have trouble running the new Amplified worlds in Minecraft, and I have very recent hardware. Jeb/Dinnerbone must be good with hardware as well...

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    Catering for the lowest common denominator in gaming rigs was their first problem. They set the bar too low and are alienating the majority of true gamers.

     

    The second is that sims do not have persistant houses or jobs, which means ALOT of extra processing as every building and every home on the map looks for residents/workers every day (Especially with larger map sizes- I suspect this is one of the reasons they cant pull it off). This also makes traffic simulation unrealistic too

     

    The Glassbox engine has alot of potential, but quite nasty flaws (And the limitations EA have put on system requirements)

     

    I hope that one day there will be a new Simcity (A decent one) and it will be called "SIMCITY 5"

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    The constant harping on about wanting bigger maps has gotten old.. 

     

    They know we want them, we know we want them but they, have stated their reasons why they are not in the game whether true or not, so either deal with it or go play simcity 4 or Cities XL and be done with it..

    True, I have trouble running the new Amplified worlds in Minecraft, and I have very recent hardware. Jeb/Dinnerbone must be good with hardware as well...

     

    Well... the option says that you need a beefy system... and remember MC needed 14 more patches to fix all the engine problems...

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    I don't want buildings under my bridges, and I don't want cities of tomorrow, I have Anno 2070...I don't understand about not getting bigger maps. I have 7 gigs of mods for SimCity 4 most all of them active in every game...I love SimCity 4 and thinking that someday my new SimCity will get to where 4 is....I think is a big pipe dream I don't have time to wait around for....

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    Let's remember the site rules. They also apply here. If you can't address the news item, don't post. For those who want to address other topics. please see the forums. There are several topics available for discussion there. Thanks...

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    I don't want buildings under my bridges, and I don't want cities of tomorrow, I have Anno 2070...I don't understand about not getting bigger maps. I have 7 gigs of mods for SimCity 4 most all of them active in every game...I love SimCity 4 and thinking that someday my new SimCity will get to where 4 is....I think is a big pipe dream I don't have time to wait around for....

    My emphasis.  Not in the life of the universe.  That GlassBox gadget is the hold up.  Since it is the guts of the simulation, it would mean a quantum leap in hardware to accommodate that monster with a larger universe of discourse.  EA has said this in not quite so few words.

     

    And by the way, the term 8.0 means there are no known and applied fixes to the product.  If it were the same product with some bug fixes, the version number would be 7.1.

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    This is looking more and more like Sims City.

     

    Har har har har har har - EAxis.

     

    I liked it better when the games you bought were more complete and wouldn't need you to stuff your game with update after update. Sure there's new stuff, but free CC would've been better and much easier without making you needing to download in bulk with content you might not even want in the first place.

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