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Dead_End

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Everything posted by Dead_End

  1. Can't find it?... Ask here!

    I hope that doesn't apply to these buildings on the Simsports page: Anyone have an idea where they're from?
  2. Can't find it?... Ask here!

    I found this waterfront in a city journal. Looks great, but I have no idea where it's from. Does anybody know?
  3. MGB Lot and Mod Shack

    This might very well be it! The traffic simulator that came with the NAM is set to a European level of public transport.
  4. Can't find it?... Ask here!

    LRascayú, this is the building with the ads.
  5. MGB Lot and Mod Shack

    Like this? (Newly generated region without any existing cities) I've run the simulator for five years, but there was no change in the zones.
  6. MGB Lot and Mod Shack

    I plopped the shop, but grew the houses. Those only developed after I made the connection with the neighbor. After removing the connection the people in the houses lost their jobs. Despite massive demand and zoning new houses did not develop after that despite plenty of low and medium wealth commercial jobs being available. Residential zones with a direct connection to the jobs did develop though. Could there possibly be a conflict with another mod of some kind? New situation.
  7. MGB Lot and Mod Shack

    Hi! I downloaded your UnderBridge set, but unfortunately can't get it to work properly. This is my test setup. The shop in the bottom provides jobs, but the folks in the houses can't seem to get there. Here's how it looks in the underground view. I've placed your lots on both sides of the bridge and connected the two with a subway. I tried to drive a car underneath the bridge, but it simply turned in front of the bridge as if the road didn't extend. I connected the main road to my neighbor and that resulted in this. People use the subway for three tiles and then return to their car and drive it off to the neighbor-city. What I'm puzzled by is that people apparently can't get to the shop, but are able to drive their car on the very same road to the neighbor-city.
  8. Lot - Resources / Help

    That was my first guess, but changing my plugins folder in SC4Tool to a much smaller one didn't have any effect. With my best Google-fu I found this helpful post from 2012. I ended up running the program in compatibility mode for Windows XP servicepack 3 for it to work correctly. With that fixed I was able to change my textures!
  9. Lot - Resources / Help

    Your guide seems easy enough to follow, but SC4Tool freezes up for me whenever I try to scan for textures. Not sure as to why though. Is this a known issue?
  10. Can't find it?... Ask here!

    A bit late of a reply, but I think this is the file you're looking for.
  11. Lot - Resources / Help

    I've finally taken the plunge and downloaded Paeng's sidewalk mod together with CP's matching SCILT. The textures look absolutely amazing and it's definitely a right step in the direction of having a 'Dutch-looking' city. There's just one issue I'm a bit puzzled with. Paeng's mod has the option to show a different texture depending on the wealth level. Going for uniformity, I chose the option that changes the sidewalk for all levels of wealth to that of low wealth. I believe I chose the matching SCILT (CP_SCILT_Paeng_OfA-1tex_low.dat), but at the moment the default texture for lots seems to be Paeng's medium wealth one. I'm not sure how to proceed from here. Am I doing something wrong?
  12. Lot - Resources / Help

    Thanks a lot. I'll definitely check those out!
  13. Lot - Resources / Help

    Thanks for the replies. I figured that if there was an easy solution out there people would have come up with it by now. If I understand it correctly using one of C.P.'s sidewalk textures will automatically affect all lots that used the original Maxis texture, right?
  14. Lot - Resources / Help

    That was not the answer I was hoping for, but I kind of expected it. I had a thought and it might be completely impossible, but since the Lot Editor prioritizes buildings over props, would it be possible to create a new lot where the building itself is in fact a prop? The sidewalk could then be covered up with a building file that has the Maxis sidewalk texture. Again, I don't know that much about the Lot Editor so this might be completely impossible.
  15. Lot - Resources / Help

    Hi! I have been playing SimCity 4 pretty much ever since it first came out, but until recently had not tried the Lot Editor. I've spent the afternoon experimenting with it and feel like I've gotten the gist of it. As a Dutch person I absolutely love using the buildings by Vanderaap in my cities. The only downside I have come across is the custom brownish sidewalk which he/she used in front of the buildings. It fits the building, but looks rather off next to the standard Maxis sidewalk. I have done some reading on customs Lots and apparently it is impossible to remove this bit of the Lot as it is a part of the building and not a texture of some sorts. I have tried various props with a similar texture to the Maxis sidewalk, but none of them work in covering up the brown sidewalk. I really hope there is some sort of workaround for this. Any help would be greatly appreciated.
  16. Can't find it?... Ask here!

    This thread over at SC4Devotion lists Leiden Central Station by Oppie. The link itself is dead and frankly I have no idea what it looks like. There was some discussion at SC4Devotion about how it could be this station, but apart from some minor features that does not look like the Leiden Central Station. (Website with photos for reference) Can anyone confirm whether or not that is in fact the station Oppie created or if there's another station out there somewhere?
  17. Khaledi Democratic Republic

    How do you change the groundcolor to desert? (love your city btw)
  18. Khaledi Democratic Republic

    In one word? Fantastic!
  19. Nagiosaki City

    Maybe a bit useless question, but how did you create such a fantastic, realistic, landscape?
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