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CIUU96

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6 Good

About CIUU96

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    Hitchhiker
  1. T-RAM North American Texture Pack

    Looks very good! Not useful me, as I am European, but very useful for North Americans! 5/5!
  2. Show us your City Transit Maps!

    Wow, a huge improvement to your last ones, NTM! Looks a lot more professional!
  3. Show us your Oddities!

    @ Yunxiang and Cape Deh As far as I know, the japanese version of the game has advisors looking like that. Nice oddities too, everyone!
  4. I'm fixing medals. Some people, like you, only got one when they should have two. Yours should be good now. I will get to everyone but it will take time. Thanks!

  5. Oww, it's 3 AM alredy, gotta get some sleep. ST7 is too tempting! :D

  6. ST7 looks really great! :D Checking the new features currently..

  7. NAM: Development

    FAR = Fractional Angle Roads FARR = Fractional Angle Railroads Also, in this plugin there are street curves for 3 SAM sets. As far as I know, there is no way to make SAM textures automatically appear, when you plop the default street curve on a SAM street. There are still plans to eventually make curves for SAM sets too.
  8. STEX Refuge Center (aka AltSTEX)

    My life has made a huge change after the AltSTEX was released; At last I can continue my life normally even when the STEX is down! No more waiting for ages to get my downloads; Just a click to AltSTEX and another to get my files! I don't know how I lived without it anymore!
  9. Eastern Travels

    You know, you're kinda violating physics while saying that  1 tyca > 1 mile, but 1 TaPH < 1 MPH, as velocity = distance / time.  For example, let's assume that you are driving 150 tycas for two hours and also 100 miles for two hours. 150 tycas > 100 miles 150 tycas / 2 hour = 75 TaPH 100 miles / 2 hour = 50 MPH 75 TaPH > 50 MPH Otherwise, a great update, your roadgeekery-"skills" (idk how to put it :D) are magnificent and your cities are also very well done! 
  10. Can't find it?... Ask here!

    @ x493x: There are the grass el-rail embankments by morifari [here] (and a station to go with it here), which are overhanging and so work with all the one-tiled elevated networks. There are also the S-Bahn shops which work the just same way. [link] Deadwoods has also done under rail shops, but his ones are not overhanging but instead TE-lots, plopped directly on the el-rail or monorail line. [link] and [link]
  11. Can't find it?... Ask here!

    ^ Well, you could use marsh's terrain mod [link], which he used to create his own wild west region (CJ here, entries 42, 44 and 47), though it's not a "traditional" desert wild west style mod what you might be looking for.
  12. The Battle of Vukovar

    The photoshopping is amazing, and your city looks also really good! Very nice start, and interesting historical background for your CJ! I'm definately going to follow this!
  13. Can't find it?... Ask here!

    ^ I think that they are part of this set, not sure though.
  14. Your Style of Towns

    I always make regions with many different types of cities and towns, but I guess my most common city style is either a huge metropolis with skyscrapers and plazas, or a historical european styled W2W city. Public transport is really important to me, almost every city that I make has GLR-lines, and every single city has at least heavy rail lines. I also try to make my rails realistic, with gentle slopes and smooth turns.
  15. Show us your City Transit Maps!

    Naming streets after simtropolis users, nice and funny idea. Some cases might still be... a little weird, for example deathtopumpkins Avenue might be a bit strage for random sims reading your map Ciuu Street doesn't sound so good, either...
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