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4 RecognisedAbout Exethalion
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Hi, once you installed the patch, and the lights work, do you now find that for any new buildings that you plop, there are no props on them? ie cars, trees, benches and so forth, on the ground at the base of the buidling. This is a problem I am having. It effects BAT'd and Maxis builsings.
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I never grew cities normally. I spent a hell of a long time plopping an entire large city, skyscrapers, factories, houses, everything, mainly because I sucked and whenever I zoned stuff, the buildings abandoned near instantly. Two things I really miss, which should have been included in SC4, were the disaster siren - Set it off and watch the people go running! - and the riot disaster.
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Tarkus, that's pretty damn good. The main reason I'd use a DDHW is because it looks damn awesome, particularly in urban areas, and needs half the space of standard HWs. I wouldn't care about capacity issues.
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Yeah, I mentioned this in the modding request therad. Well, we already have dual networking in the NAM with E-rail over road, so this can't be that hard to whip up can it? It would be really cool if we did have these. They would make excellent urban freeways. BTW: Link to a good video of a double decker freeway, the Embarcadero in SF, which was torn down.
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Hmm, double decker freeways like SF's old Embarcadero would be damn awesome, but really hard to make I assume. Oh, and if someone could make some nice freeway gantry signs like the big dig ones, but for LHS roads, that would also be awesome.
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School Picture As you (should) fully well know by now, I'm also trying to use as many different schools as possible. Here's an example. This is actually the first school I've built that had a schoolyard attached to it, as well. Problem is...I'm not quite happy with it . It seems too haphazardly laid out. Any ideas on how I could make it better? I'm open to a lot of things...thanks ! quote> I suggest fencing the entire open area (Peg's security fencing maybe), and linking the tennis and ball courts with paths.
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