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Hiya. It's been several years since I've visited! It's been a nostalgia trip scrolling through everything again. It's neat to see that some familiar names are still around- and sad to hear that A Nonny Moose has passed. My most poignant claim to fame has been this old thing (below). Besides that, one embarrassing time when I asked for advice on how to curb my sleepwalking habit (it stopped naturally). I'll probably be stopping by every now and then, considering how much I liked the game and the forum back in middle school! (That and I have a copy of Cities: Skyline that won't run on my Macbook. Opting to get a custom built computer with that post-collegiate salary money soon, haha)
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- simtropolis
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- 38 Comments
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Version 1.0
13,262 Downloads
The Unisphere. It weighs almost a million pounds, built for the 1964 Worlds Fair... This model is scaled down a little, as the real globe is 36 meters in diameter, and the diameter of this one is 26 meters. The orbits represent the orbits of the first man in space, the first American in space, and the first communications satellite in space. Plop cost: 11500 Budget cost: 175 Bulldoze cost: 3174 Landmark effect: 40 over 20 cells Power: 10 Water: None --- dependencies: None Recommended for use with the NAM To download the .gmax model of the globe for use in your own models, go here. To visit my thread: here.- 38 Comments
- 109 Reviews
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The building is off center because the model is off center in the gmax file. I just group everything together and move the X and Y to 0, 0, then reexport the model. Don't move the Z down to zero because that would make part of it underground. As for the building, it looks oversized; I suggest you scale it down a bit. Otherwise, I think it looks pretty decent, just work on the windows, and maybe fix some of the texture maps on the door overhang and the roof junk. Also, try not to make consecutive posts; you can put more than one picture into one post you know. If you need to change part of a post, edit it.
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Project Thread: The United Nations Building
vailo replied to Cockatoo's topic in SC4 BAT & Lot Workshop
This looks like a very ambitious project... I can pitch in with whatever I can, probably with texturing some of the ground or making small props -
I've found out how to use iLive's reader! Also, is there a way to get rid of that pesky nighttime shadow on the model? I have 3ds Max 2011, but I haven't a clue on how to bring .gmax files into Max. Here's a look at the lighting: Any suggestions?
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I finally finished the base for this building! I hope you like it. Does anyone know if it's possible to make reflections in gmax? Also, I don't know how I should apply the night lights; they go right through the globe, and it wouldn't be realistic to shine on top since there are no floating lights, err.... yeah. I'll make this come out as a 3x3 normal plaza lot, and a 2x2 avenue roundabout.
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@Wakita_OK_Boy: Finale?! I still have the free 2008 version Notice the clump of unorganized Simcity stuff in the corner there.
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Real Highway (RHW) - Development and Support
vailo replied to qurlix's topic in NAM & Transit Networks
Wow. That was exactly what I had! Thanks!- 3,919 Replies
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Real Highway (RHW) - Development and Support
vailo replied to qurlix's topic in NAM & Transit Networks
For me, the RHW Mod won't work with cars. It works perfectly fine with trucks, though I haven't tried it with busses or mass transit yet. In my city, I have an avenue with residential at one end and industrial on the other. I sucessfully connected both ends with elevated avenue, but then once I put RHW-4 going under, all car traffic stops and the residential are left without jobs. The same thing happens if I drag MIS across the avenue. Basically cars aren't willing to travel over any RHW, even if it's just going under or crossing. Sorry if this was asked before.- 3,919 Replies
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Here are leveler lots by Pegasus... they come in 4x4 and 4x1 and cost essentially nothing to plop. https://www.simtropolis.com/stex/details.cfm?id=4527
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You fall into the volcano. My hill.
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I agree with T Wrecks; you should scale it down a smidge, a little closer to the building on the left. Your building reminds me of the Hearst Tower in New York...
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- kellydale2003
- ontario
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