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The Prodigy

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About The Prodigy

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    Hitchhiker
  1. Another Waterfront

    Way to go dude! Your waterfront look outstanding; I particularly like the waterfront and railroad station. I could learn at thing or two from your attention detail around the roads.  I believe it is the density's appearance gives the place a European appearance.   A+
  2. SimCity 4 Buddy

    Autosave!!!??? There is still hope left for humanity!
  3. Weymouth - Shackleton Shores

    This city would be even more eye catching if the hills were developed in my opinion.
  4. Horneby & Marienkirchen - The Grid Is Dead

    Buddy you earned my vote!
  5. Wallace: the seed of Industry

    Thank you! It isn't finished yet though, this is just something to keep people interested.
  6. Wallace: the seed of Industry

    Welcome to Wallace. This is the my starting point of setting in heavy industry into mostly agrarian region (though the actual starting points are in Boscov and Dundee). Wallace is the depot for all garbage coming from Coventry and later Dundee and its metro area. Wallace is actually just the sliver of land between the two creeks it dumps it's industrial waste into. This town is grungy, working class and environmentally unsafe, but provides for it's grunts and is highly productive in the nuclear up-keep sector. Wallace produces much of Novoe Russkaya's current power demand from the Ernst Nuclear Power Station and from the neighboring Flat-top Wind farms. The Ernst Power Station has been an environmental disaster throughout it's tumultuous history with Wallace and the neighboring areas. The Ernst Power Station is an renovated and costly maintained former Soviet Union nuclear power station. While the station has not fell into such disastrous disrepair as it's Russian counterparts, the plant's location and future are uncertain. At the time, few in Novoe Russkaya knew of the dangers of large scale nuclear material could have on a populated area, so when it was realized that if Mt. Tahoma ever erupts, the city of Dundee, Cedar River and Boscov would all be exposed to the full forced of a radioactive flood due to the plant's position at the headwaters of the great lahar valley. The wind project has been especially expensive as the windmills on the flat-tops and in the eastern territories over the mountains have become the number option to the Ernst power station or reverting to using American coal again, which most Longhouse citizens are reluctant to do.
  7. The makings of Dundee

    So Dundee is not finished, but it has a traffic layout that I'm proud of and would like to brag about if you'll indulge me. To start off with, this is an interesting intersection of two avenues, one crossing under Godfrey Hill on its way to jump onto the interstate. The other travelling beneath the avenue on its way to downtown, travelling between Godfrey Hill and Stuart to the left. While this was a bit of an artsy move for the most part, I think (having NAM is the sole reason for my success) the intersection looks smart to start with, but having dedicated roads is something I don't see many other players doing in their cities. I must say, having NAM's ability to put one over another has completely changed the way I want to the play the game, I feel like intersections are such redundant things. Anyway, hope this inspires somebody out there. This is the neighborhood of Pimlico located to the southeast of the city, it has an appealing road system I think. I was inspired by my many getting lost in Seattle experiences and I think the terracing, while in real life would be ungodly expensive give the ridge a nice traffic diverting confusion. If I had more room I would have liked to put a more direct route down the center, but alas, all I could fit without disrupting the traffic flow was a way in, the way out being to head for the avenue at the top of the picture and heading around.
  8. Dixon, Onward to the suburbs!

    Dixon is pretty straight forward, it's the rough boundary between the extent of Dundee's reach and the suburban super-low density communities behind Dixon that no one cares about but are important in packaging sims in a given area over long distances. The highway network and neighboring light rail line give the city a fighting chance in getting at the job overload in Dundee to the north. The city was (or is I should say) a pain the arse to make, very laborious and repetitive, but I guess there will be plenty where that came from.
  9. Coventry: College Town and stuff.

    This is my starting point in expanding over Novoe Russkaya and building an image of how the region would look. Coventry is a college town. It is loosely based off of WSU's layout in Pullman, except the people of Coventry have dedicated transit options. Coventry is surrounded by agriculture and is one of the few large settlements outside of the major city-scape. This kind of layout was a god-send considering how slow the game can travel when one needs just a sprinkle of industry and a seemingly endless amount of agriculture. Thank Isis for Peg's SPAM products.
  10. The airport looks awesome! Though I feel like an airport that big would get congested on that single strip.
  11. Downtown Maine | Lluania (Central Llithustania)

    I feel like you've captured the Euro-style of city planning quite well. It reminds me of Vienna a bit.
  12. Ture Ring Road I

    I was thinking of doing something like this in my cities, I would suggest connecting the one way streets to an avenue when they are going to intersect with another road, I'm not sure if you're as anal as I am about having only intersection as opposed to 2. Just a thought
  13. Update 1: Middenstad

    That stadium is eye catching, may I ask where you got it?
  14. The islands of Maeenboodhoo & Rinbudhoo

    I don't want to sound like a gushy teenager, but your island is freakin' awesome. I'm a particular fan of the shanty town outside the port and lack of power they have. Good show ol' chap.
  15. Novoe Russkaya

    Novoe Russkaya is both the birth place of the Longhouse Free State, the Capitol region and most developed region of the nation. The map is actually Skippydam's Seattle map laid over his Tacoma map, which I must say makes a for a tits map. The region is split up into twelve visible counties. This is my blueprint of how I plan to develop this region. It also gives an idea of where everything is. I've cut out some old information, the names have changed a little since I last posted, the capitol of Novoe Russkaya is now Elizabeth, the capitol of the Longhouse Nation is Victoria on Vancouver Island north of Novoe Russkaya in British Columbia. -Dark Blue=Dense Commercial/Commercial Center -Light Blue=Retail Center -Dark Green=Forest, the lightest shade of green being low density res, with increasing density at you move closer to the blue or center of the city. -Pink=Dense Res. -Light Pink=Mansions -Yellow=Dirty/Manufacturing -Orange/Yellow=Hi Tech -Red=Highways -Black=Avenues -Brown=Rail -Purple=Alternate Transit
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