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duack

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About duack

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  1. There is a way. Its annoying to set up, but once you have it its really good. What you do, is you set up different wealths based on lot sizes. For instance, using the lot editor you can place all R$$$ mansions on 3x3 lots, and all low wealth and medium wealth houses on 1x2 lots or 2x2 lots. This way, when you want mansions you simply zone 3x3 lots (using ctrl) and when you want low and mid wealth, you zone 1x2 and no mansions can grow on it. I currently have a set up of all high wealth being on 2x3 lots, all low wealth being on 2x2 lots and mid wealth being on a combination of 2x3 and 2x2 lots. This way, low and high wealth houses never come in contact with each other.
  2. Show Us your Highways!

    How did you get the rhw to go underground?
  3. Simcity 5 - Boycott

    Its not the forced online play that makes me not like the game. I actually liked the idea of having a global resource economy. Its the fifty other things that are wrong with this game that makes me not want to buy it.
  4. One thing I would like to say about the new simcity development, I think the reason that we don't like it isn't because Maxis/EA have failed to meet our 'high expectations', rather it seams as though they are intentionally ignoring us fans when developing new games. For instance, they removed density based zoning, completely changed the region structure and made it so that the new simcity feels more like 'cityville'. Innovations are great, but if they remove the aspects that made SC4 great (like regions) then they're just going backwards. Some of the decisions that have been made regarding this game really boggle the mind. Each time I heard a new piece of information about this game my first thought would be 'why on earth did they think this would be a good idea?'. Thats why we're disappointed in the new simcity.
  5. Skyscrapers - uninhabited wasteland - skyscrapers - uninhabited wasteland. Not even glassbox can appease this abomination.
  6. Looks good. Although the movement of cars is a little funny - you can clearly see in the bottom picture two cars simultaneously turning left from the bottom street (travelling from the southern part of the road to the western part), presumably one was in the left lane and the other was in the middle lane. This could only be the case if the left lane was a left turn only lane, and the middle lane would presumably be left turn or straight, yet there are no markings to indicate that this is the case. Also theres 3 lanes on the other side of the intersection, so we would assume that the left lane can go straight, and if this is the case then the middle lane cant go straight because that would lead to a car accident. Of course this could easily be fixed, especially if TuLEPs are implemented. It might seem kind of silly that Im fussing over such a small detail, but considering how much effort they put into the details like car sounds, this is a pretty big flaw. Also, what's this 'edit mode' they speak of?
  7. Core base? The only core base theyre listening to is their core profit base hahahaha. It really seemed like they were listening at first though, but since this whole density zoning thing idk. Like why would you remove a really basic feature like density zoning? I dont see how it would simplify the game in any manner...
  8. One more thing which I didn't mention before, I really want turning lanes in this game. The TULEPs in the NAM were great at making the roads look more realistic. Sadly the screenshots of SC5 did't show any but they'd probably just be modded into this game as well, assuming its not included.
  9. No density restrictions?

    If we can no longer limit density, then it should be affected by demand, and it should be difficult to get higher density buildings. If education, health etc affect density that would be annoying because then we'd end up with skyscrapers growing were they shouldn't be.
  10. I love these screenshots! It looks very tilt shift just as promised. The textures could use a bit more detail, but the colours are great. Also, bear in mind that even professionally made building models often look cartoony and sterile, so why expect perfection from a game which only costs less than $100?
  11. No more pipelines ?

    I reckon its good. Personally, I found laying pipes annoying, and because of my OCD, I always placed pipes directly under roads anyway.
  12. SimCity: Wishlists

    The most important nothing for me, if nothing else is the flexibility of roads and highways. SC4, even with the NAM and RHW (as great as they were) was still very limiting on my imagination. Flexibility is the key to making the most of roads in SC5, so that we can make stuff like this:
  13. Population limit?

    That's true. Also bear in mind that roughly half the population would be at home during the rush hours, just like it was in SC4. Given that, the theoretical population limit is 400K. Also, as mentioned in the other forum the cities will be 4km sqaured, so the maximum density for a city is 100,000 per square kilometre. To give you an idea of how high that is, Manhattan has a density of around 27,300 a square kilometre, so a limit of 200k agents per city makes sense, so long as the region can have a higher population, which Im guessing it would.
  14. SC5: Brings Age Of Digital Interconnectivity

    Seriously guys, why is everyone so negative each time a piece of news about the game comes out? I reckon this idea is totally awesome and has the potential to add a new depth to the strategy of the game.
  15. hey guys, I have a question about online play. If SC5 is online, and im playing and the internet disconnects for a second, does the game close without saving? Because this always happens when I play age of empires online and its extremely annoying....
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