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Slyguy3129

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Everything posted by Slyguy3129

  1. Project Orion - 3k Extended Boundary

    Any word on solving the offsetting of information? Its the only thing keeping me from this mod.
  2. Project Akar : UI Enhancement

    Is there any way I can further customize this mod by removing all the RCI plop menus? I don't use them, so they are just taking up space. Love the orginazation of the mod though. Especially with parklets, and Unimod.
  3. ....not the other worldly one mind you. Seriously though, regarding the bug when exactly is it present and how do you counter this? Diagram of my understanding City==========City |. | City==========City When you have connection like so, it cause it. Only like so? Only the same network IE Has to be only all road, say the two souther cites were connected via road going North then East/West via those Cities and then connected to themselves by rail running East and West then North through one City to reach SimNation border (region edge). Would it be present then? Any further clarifications and obvious no no's?
  4. 4.0 Patch Notes Are Here!

    So how is Simcity 2013 shaping up? I was pretty hard on it pre-release, and am still disappointed in the map size. But if that is something they are working on I am encouraged. But in order for me to even justify purchasing it, it needs to out shine 4 and I don't see that happening until large cities and mod support make their way in. Mod support being most important, as it keeps the game relevant once the parent company moves on.
  5. Quick Map Question

    Hey guys just a quick question. All the custom maps I've ever downloaded always have a little graphics glitch on the bottom of the city map in the regions mod. ie in regions mod the south border of all maps looks like it incomplete, you see the background through it. But in all photos I've seen of the custom regions online don't have this. I was just wondering about this, it's not a huge issue, just something the gnaws at you. Any solution? In the past I have built on this area of the map. (In city mod the map is fine) The buildings appear in region but the error is still there. Is this common? Anyways to fix it?
  6. Quick Map Question

    Any ideas on how to solve this issue with maps requiring Mapper or Terra?
  7. Just bought CitiesXL '12

    Easily the saddest thing I have ever read. No offense to CXL, but SC4 has 9 years more worth of community mods, do the game might as well be relatively new. Not to mention the fact that the SimCity franchise has been around since the 90s. Might I strongly suggest that if CXL doesn't suit your needs then try out SC4. What could it hurt?
  8. Quick Map Question

    What do you do with the ones that don't use grayscale? In other words the map I'm playing on now, Houston all Large Tile, you have to use SC4mapper. How might I do this for this map? And thanks I will re-render the ones with grayscale tonight as I hit the hay.
  9. Is it sad/nerdy/weird that I read this as I am the gatekeeper (are you the key master?) Don't get the reference? Then your not old enough to lol.
  10. Sims not going to Industry jobs

    To get back on topic, I concur with the suggestions. Especially the taxes, I've never used taxes as a way to generate profit, you can't tax your way into a profit no matter game or life. Use the taxes to determine what level of growth you want. I use a graduated tax bracket, unless I am targeting something specific with growth. Then I'll lower taxes. I drop R$ to 8% leave R$$ at 9% and bump R$$$ to 10%. My Commercial usually stays in the 8s graduated of course to give me a bit more income as they expand. Usually 8.6/8.8/9 C$/C$$/C$$$ (services and offices). I adjust it as I see fit. Of course there is no formula to it just a wild hair. Sometimes I like triggering a recession and ill raise taxes a ton to drive out a service or group. Then I will spend time rectifying said problem. Mainly because once you make enough money to be in the black, there isn't any challenge to the game. Which is why I create artificial problems. I would love to find a mod which increases the likelihood of fire and how quickly it spreads. Last night I had a fire breakout in my main C district. Ho humming, which is all it takes with SC4 disasters. I sent one truck. By the time it got there, the fire had grown and spread. Next thing I know 3-4 buildings are lit up! Now what's sad is the only reason that happened is because I ho hummed it. God I miss the days of 2K when disasters were true to their names and a pivotal event. But it was easily the most fun I've had playing SC since I played SC2k way back in the wonderful 90s. A 15-20 second fire fight, yes I'm not a huge fan of 4 either. 2k will always be hands down the best. Geez tried to help got on another rant lol, but try tax manipulation or remove the demand increases.
  11. Sims not going to Industry jobs

    But....but.....but...... How would EA pull all the idiot facespacers into buying the game if it wasn't simplified and forced you to play online? "Simcity" 2013, is NOT any more a SimCity than the hell spawn SimCity Societies was. Everyone who ever worked on real SimCity games (everything prior to 3000/3000 Unlimited) has long since left the company, or was force feed EA's koolaid, and they might as well had left. No "Simcity" 2013, is nothing more than SimFaceSpace. I mean its like the didn't even learn from the hell they caused when vanilla SC4 came out. No streets no roads no Highways, just Avenue, slightly larger Avenue, huge avenue. The new SimFaceSpace is nothing more than EA hoping that SimCity fans will be dumb enough to help pay their Salary for the month it's released, and I doubt, and hope, it won't make that much. Why is it that everyone everywhere wants to take something old and fondly remembered and exploit it and ruin it. Case in point SimCity, the Command and Conquer series, hmmm all EA games...... That must speak wonders, which is why I will not be buying SimFaceSpace. Sorry for the hijack/rant. Just Hate with a capital H what the new "SimCity" is going to be. If I invent a time machine in the future, rest assured we will never know the pain SimFaceSpace will cause us.
  12. Quick Map Question

    Hmmm, I can solve this issue running at 1280. That's not to bad. So anyone else who has this issue drop down one res to 1280 and it works just fine! Yay!
  13. Wow this mod looks like it was optimized to destroy rigs! Looks pretty but yea, looks like it would kill any rig that tries to run it with an actual city in it. Hopefully that can be fixed.
  14. Quick Map Question

    Just tried it, problem solved, only one more question. If I switch back to 16x12 and save will this occur again? Or should this fix it permenately. Crud don't bother answering it switched right back. That is a colossal bummer, oh well. Thanks for the 1411 Moose!
  15. Quick Map Question

    Cool so go through save at like 800x600 then switch back to 16? Simple enough and it won't break the cities I have in another region! Cool, I was wondering what the issue was, and that is a simple enough fix.
  16. NAM General Support

    Oh cool I was wondering what that did. Thanks! What would be the recommended settings? I want a close to reality setting not something where tons of people can go down 40 miles of street. Should I just play around and experiment to find what suits my needs?
  17. NAM General Support

    Just a quick question. After I have already installed NAM, how might I go about changing the capacity settings? Right now it's on medium, I'm thinking about going to ultra as I am playing in a custom region (LA) with all Large maps. Would this be the correct course of action? How would I change it or do I need to uninstall it and RTMT to reset them properly. Also, which RTMT corresponds with which NAM setting? I used default as it seemed Medium is "default" in NAM.
  18. Hey guys, I have downloaded a few custom civic buildings to give my city the old feeling. I also downloaded the radius doubler mod. My intent was to copy the radius variables to the custom content. Unfortunately when I open up the simcity1_.dat file in ilives reader and go to the tree, when I find the civics tab there is nothing under lots or buildings. What step have I missed? Any assistance would be awesome.
  19. Stumbling on the DIY attempt

    Well since I've been away and busy I've come across a few more questions and thought instead of starting a new thread just use this one. Anyways, so I have successfully modded the custom buildings I have downloaded to mirror the effects of a overall mod that was causing the max pay bug issue. (So that in a way the mod was still active but not as a plugin, through be changing the prices myself to avoid the bug.) I would then like the in game description to have this information, such as cost and what not. I have learned how to add descriptions through the sticky post, but I would like to edit the ones that already exist rather than having to create and new one for each and everyone. That is if there is a way to do so, if not, nothing to right home about, I'm just curious if there is a more efficient way of do it. My second question. I am playing at max resolution, and on a large map (Custom LA region) So when I go to, say the traffic data view to look at congestion or volume (mainly volume as it is animated in the data view and not on the screen) for example, it is so tiny that it is very hard to see. No, no, I'm 25 see, my eyes are just fine. But is there anyway to mod this. I can't even begin to tell you how tickled I would be at that. Anyways, thanks for the help guys, I'm getting the hang of this and learning to personalize the game. On that note, another question. If I .rar compress my plugins folder and save it to a thumb drive, when I reinstall SC4 after say I blank the drive, if I unzip the file into the plugins folder, it should work a-ok right? Exactly how it did when I had it installed when I made the copy? I'm thinking of making periodic back up files and placing them into storage for safe keeping and the inevitable dance of SC4. Perhaps if this collection gets worthy enough I might upload it and link it one day if its not to politically incorrect.
  20. Stumbling on the DIY attempt

    Yes! That was it cool. At first I messed up and set things back to default, then I realized I needed to copy from the doubler dat file to the custom buildings. Just might get the hang of this yet, thanks again! Best community out there I tell yea.
  21. Stumbling on the DIY attempt

    Ah, had never hit the search button, must have missed that somewhere. Problem solved! Thanks guys! Edit: we'll kinda, the buildings and lots and all are populated. I can find the lot, but the custom content is not in the buildings tab. How can I fix this?
  22. Visual Issues.

    Hey guys, I've got a problem. Now from what I am seeing I believe I am having issues with vanilla buidlings. Specifically industrial, it seems not everything is there. Also, it seems that it only appears after installing CAM. It seems like it effects the Dolan Dye building alot, but that might be just because it appears alot early on, or so it seems. Anyways, if anyone could please help me. It appears the issue is only affecting Industry, everything else seems to look ok. Does anyone have any ideas? Any help would me very much apprecaited, this little thing has been bugging the heck out of me.
  23. Visual Issues.

    Found on excellent little mod that replaces the Earth like texture feel of the dirty industry giving them a more concrete texture. It looks very nice, and the dependancies were all ones I had for the CAM starter packs. I'll link to it once I am home. As far as my other issue I still have no explanation for it. I had redone the dat pack fix with the reinstall of SPAM I think, so perhaps it was that. Either way it was fixed and with these new textures it looks even better.
  24. Visual Issues.

    I have resolved the issue. It seemed to have been associated to how I had installed SPAM. I had missed a folder, it's not the first time this has happened with modding for me. What mean is this: In the SPAM raryou go to unzip it and the folder structure is like so: PEG_SPAM...... SPAM..... Yada Yada.... Somehow, don't know how, but I missed the PEG folder. So instead of the folder in plugins being PEG_SPAM it was the second folder. Anyways installed SPAM correctly and the lots seem populated with props, boxes people trucks forklift ect..... Thanks for the help guys!
  25. Visual Issues.

    Well maybe I'm just loosing my mind lol. If nothing from the first picture stands out as hey something looks wrong here, other than city building, then maybe it is ok. I point out Dolan Dye simply because it appears frequently, plus atleast just to me, it seemed bare, naked, like parts of the LOT were missing. Maybe not and it's just something I'm seeing. If so that is a huge relief. Without CAM installed I can't seem to get Dolan to pop up. But other buildings I'm seeing, like some of the warehouses look identical. It might be because I'm used to not having CAM, and used to getting all those huge dense industry right off the bat. The more I try and solve it the more I'm thinking that must be the case. There is a bug in CAM it counts the jobs or something twice, so it will mess the game up later on down the road. Save a copy of Simcity_1.dat Put it and the CAM dat file in a new folder. Rename the CAM file and put z_ so it loads last Open DatPack Select only new folder, run Rename new file to Simcity_1.dat and place it in game directory. Delete new folder, folder created, and the CAM dat file. Do the same thing for the HT Industry job bug.
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