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Everything posted by BurroDiablo
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This has been bothering me for months now, I can't seem to fix it... Certain tiles on the map cause the game to crash when I terraform them, this includes building anything that causes the land shape to change (Plopping landmarks, building roads etc). I've tried experimenting to pinpoint the problem but the tiles seem to be totally random everytime I load the game... like this- When I terrafomed this strip of land with a road, the game crashed - But when I reloaded the game again and terraformed the same area, it didn't... I managed to get right up to the edged of the map... I terraformed the sides too to make sure I hadn't missed anything, but it was still fine - It crashed again though not long after when I decided to flatten the map. I was wondering if anybody else has had a problem like this? Or if anybody has any idea's on how I might be able to get rid of it?
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Version 2.0
8,130 Downloads
Nuclear Power Plant Lot Its that infamous Nuclear Plant lot some of you have been wanting. I've tweaked it so it doesn't explode... it doesn't even seem to be flammable (although the Maxis props can be set on fire). --STATS-- Lot Size: 28x22 Plop Cost: § 160000 Bulldoze Cost: § 14000 Monthly Cost: § 5500 Power Consumed: 49 MWh Power Generated: 637000 MW Water Consumed: 35385 Gallons Air Pollution: 398 over 4 tiles Water Pollution: 1820 over 5 tiles Garbage: 637 over 0 tiles Lifespan- 100 years Jobs: $ - 759, $$ - 758, $$$ - 303 --Dependencies-- Nuclear Power Plant Prop Pack Maxis Building As Props and DLC Props v2.1 OR T Wrecks - Maxis Prop Names And Query Fix v2.0 --Installation-- Simply extract to your Plugins folder. El B...- 43 Comments
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As I hit 30 in a few days, I found the large text on your website very useful indeed. 5 Stars.
Hope this reaches you, I'll be sure to salute an Moose shaped clouds I see (there aren't any Moose (Meese?) where I live, so that'll have to do.)
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SANTANA ISLAND - Traditions die hard - Classic view on SC4 CJ
BurroDiablo replied to Silur's topic in SC4 City Journals
Good lord, you're a mad man! Hope you find the time to work on this monolithic region, looks promising so far.- 73 Replies
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Man, Skylines really has come a long way since I was last on this site, this CJ exemplifies that. The last few shots give me mad Tropico vibes... in a good way. Keep it up, absolutely wonderful work on display here.
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Did anyone here purchased Cities Skylines?
BurroDiablo replied to Pepe The Great's topic in SimCity 4 General Discussion
I have. What I've heard from the developers and the long term plans they have for the game sounds pretty good to me, I mean they're a team of 13 people, to create something above and beyond what we got with SC13 even with all the resources EA could throw behind it, tells me CO is a very dedicated team. Paradox is an ideal publisher too, they've managed to turn niche grand strategies into semi-mainstream titles... they'll likely be toeing the same kind of DLC model as Paradox which is slightly irritating but something I can live with (and have been doing with Europa Universalis IV), expansions are usually quarterly and there's a good deal of DLC to be had that you can pick up for cheap during steam sales. For the time being I'll be perfectly happy with the base game, if SC13 kept me going for a week despite it's massive limitations, this should keep me happy for a few months by itself. -
I remember when I first heard SC4 was in development, I would have been 15, my family was on the way back from a day trip out up north so we stopped off at a supermarket to get some food. I remember seeing PC gamer with Sim City 4 on the front and instantly buying the thing, along with a copy of Medal of Honor Underground which was on sale. I'd only had a PC at that point for 6 months and I had to split it's use with my brother who's 2 years younger than me, so one of us would use the PC while the other played on the PS2, I remember thinking I could get two copies of SC4 when it came out so I could play it without interruption no matter what I was using, but of course it never come out on consoles. I followed SC4's development as closely as I could, probably the first PC game I did so, I had expensive 56k internet back home which I was only allowed to use for short periods so I mostly caught up during lunch period on rainy days at school where me and a mate would usually go to the Techie room and use the computers instead of braving the weather. Somehow despite all this, I for the life of me... can't remember buying SC4 or how I even got my hands on it But I still have the original boxed copy, although one of the CD's is scratched to hell because the DVD drive in my first PC was garbage (and I played it ALOT). It's possible I don't remember because I never actually bought it myself, which is likely the case, I was 15 and at school so I would have had to have asked my mother to buy it for me. I do remember buying Rush Hour at PC World when it come out though, so there's hope yet that I'm not actually just totally brain-dead
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100,000,000 STEX Downloads Interview with Glenni
BurroDiablo commented on NMUSpidey's article in Interviews
Hahaha, thanks for the mention Glenni. Sakhaliya would have lacked a lot of it's flavour if it wasn't for all the props and automata you gifted me over it's history, I did work on Sakhaliya v2 for well over a year in secret continuing with the awesome nuclear brinksmanship, but sadly I lost it all (and all my mods) to a hard drive crash... as you do But yeah, there will always be a special place in my black Stalinist heart for Sakhaliya and I'd do it all again in an instant... time permitting. You were part of the inspiration for me to cut my teeth in 3D in the first place, SC4 is a lot more forgiving than fully 3D games which is good for people wishing to learn the ropes, although it means you skip past the more technical aspects which makes for a rough transition if you move onto mod other games (which I did). I'd love to get into some good old gritty grungey commie BATing again, maybe even make some stuff for Skylines... 7 extra years in 3D and a degree in computer arts behind me these days, baby... you know where to find me -
What do you want in Cities: Skylines?
BurroDiablo replied to AidanA28's topic in Cities: Skylines General Discussion
I could probably count the amount of times I've filled a SC4 tile fully with 3/4 of my fingers missing, you get to a point where the game becomes less about the expansion of your city and more trying to keep under control what you already have, so I'm fine with the city size. Personally, I'd like to see some kind of tool which allows you brush extra tiles onto the existing grid, the 4x grid from the roads seems quite limiting for somebody who likes their heavy industry to be... well... HEAVY. It'd give us modders some more flexibility with the size of growables we can put in the game... it'd also give us a chance to sweep those hideous looking farms under the carpet and never speak of them again, I demand never ending expanses of rolling wheat fields gerdarnit.- 307 Replies
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Version 2.0
8,780 Downloads
VVER-1000 Pressurised Nuclear Reactor A bit of Info- "VVER (Vodo-Vodyanoi Energetichesky) is a series of pressurised water reactors that were developed and used by the former Soviet Union, its satellites, Finland and the present-day Russian Federation. The VVER was a more expensive reactor design, and the former Soviet Union opted for the graphite-moderated RBMK (i.e Chernobyl) series nuclear reactors on the grounds of cost as well as the ease of re-fueling the RBMK while the reactor was still operational compared to the VVER which needed to be shut down to be re-fueled and is of a much safer design. The earliest VVERs were developed before 1970. The VVER-1000 is the largest design in the VVER family and was developed after 1975, it is a four-loop system housed in a containment-type structure with spray type steam suppression system. The VVER series nuclear reactors were also scaled down in size and was used by the Soviet Navy's nuclear submarine fleet as well as by surface warships" This pack contains 6 buildings; 2 Out buildings, 1 Pumphouse and 3 seperate looking Reactors - 1 with a Steam chimney, 1 without a Steam chimney, and one with a Steam chimney, Lenin Mural and a worker inspiring poster at the entrance to boost moral on those 12 hour shifts. For the sake of neutrality, the lot I made does NOT contain the Lenin mural reactor, but its still a Prop if you fancy having it instead of one of the others, just relot it in LE. Stats - Plant Size - 24 x 20 Plop Cost - §130000 Bulldoze Cost - § 11370 Monthly Cost - §4650 Power Consumed - 43 MWh Power Produced - 516900 MWh Water Consumption - 28715 Air Pollution - 323 over 4 tiles Water Pollution - 1476 over 5 tiles Garbage - 516 over 0 tiles Jobs - $ - 616, $$ - 615, $$$ - 246 Stats - Pumphouse Size - 2 x 1 Plop Cost - §5000 Bulldoze Cost - §1990 Monthly Cost - §1060 Power Consumed - 111 MWh Water Consumption - 11 Water Produced – 660000 Air Pollution - 33 over 3 tiles Water Pollution - 0 over 0 tiles Garbage - 0 over 0 tiles --Installation-- Simply extract to your Plugins folder. The plant will appear in the Power Plants menu and the Pumphouse in the Water menu. --Dependencies-- Nuclear Power Plant Prop Pack Thanks to Glenni who beta tested it and reports there are no problems with either the plant or the pump! If anybody has any problem though, direct your complaints to me via PM so I can kick his arse. =P Ta, Burro- 57 Comments
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EA pulling a WarZ. Who'd a thunk it.
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I was speaking specifically about individual cities, of course the game is broader than that, you could likely spend days/weeks perfecting your own region and solving all the little problems that come with it. However, it doesn't change the fact that bigger cities would inevitably lead to bigger challenges, making the game much more interesting especially with all the new features. 16 cities isn't much at the current scale, if you can fill 1 tile in 2 hours, then realistically you'll be able to fill the rest of the tiles in 4-5 days... I've lost count of how long I could spend in a SC4 region and not even fill quarter of it, I can count the amount of large city tiles I've filled completely on 1 hand. Just a small note btw, I enjoyed the beta quite a lot, and I don't expect it to ever achieve SC4 scale for obvious technical reasons, but I can't help but imagine what this game would be like if the map tiles were doubled in size and placed regionally in groups of 4 to create the illusion of single large city. I'd certainly feel like I was building more of a city and less of a caricature. I'm frustrated out of love xD edit- Since this is a screenshot thread, have a screenshot or two... first screen was my first city, 2nd is my last where I was testing out some bendy roads, and my first fully upgraded school. Bonus - Port Bawbag twinned with Chelyabinsk... aftermath of a Meteor impact
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All of which would be a much longer and much more satisfying process if the city tile was bigger. Honestly, even after playing for an hour and not filling the tile up I feel like I'd quickly start to run out of things to do if I played for another hour or so. And SC4 by no means ended when the city tile was filled up, by then you had a fairly large city with a plethora of problems to fix, and the problems would be much larger, much more deeply ingrained into you city planning and much more challenging to correct that it is currently in SC13.
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I've found it pretty easy to fill up the city tile in the hour, get decent utility coverage, and make a buttonne of money in the process. Even when building cities at a snails pace, the tile fills up rather rapidly, especially when not building on a grid road layout, building on curved roads is highly inefficient and can leave a lot of empty space.
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Version 2.0
17,385 Downloads
Nuclear Power Plant Prop Pack This upload contains the props related to the nuclear power plants I designed. This prop pack contains the following props All models of the Nuclear Power Plant All models of the VVER 1000 Nuclear Power Plant Installation- Simply extract to your Plugins folder or use SC4pac These props should show up in the LE as #El_<propname> for those of you who want to make your own lots. Have Fun El B... (Don't hesitate to report any problems to my BAT thread)- 22 Comments
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Modding tools for Sim City 2013
BurroDiablo replied to ctp133's topic in SimCity (2013) General Discussion
You would ideally keep your buildings as low poly as possible, using normal maps to add in detail. Of course, you could always build something high poly and bake the normals for low poly. -
Let the nitpicking commence! 'Town name'? That's funny, I mean, in a game called SimCity I would have guessed we'd be building... well, you know... cities? Rail tracks connect at 90 degree angles *cringe*. I really dislike that zoning types are dictated by what roads they're joined to, it's highly unrealistic. no city has it's growth dictated by this rule, it's ridiculous. PERHAPS their growth it's more to do with accessibility, but certainly not the capacity of the adjoining streets, and I certainly know of large residential buildings built, not just along 2 lane roads, but nowhere near an avenue/dual carriageway. Personally, I'd remove the RCI indicator and place it beside the 'Return to City/Region' button, and put zoning density in place of the demand indicator next to the zone types. Despite my misgivings, the game graphically is looking quite nice, and the tilt-shift thing isn't particularly invasive. Road options are welcome (straight, bendy or grid (I guess)) and all the little details (like the trash guys going out and collecting bins) do makes the game feel more 'alive'. Yeah, demand indicator was in the Zone menu 'Houses Demand' Shops Demand' 'Factory Demand', with wealth indicated too.
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As much as I'd like to start BATing again, I have too many other commitments that require a lot of my time, cheifly Uni (in my last year) and CoH: Eastern Front mod where I'm literally the only 3D Artist on the team. But I wouldn't say never... if SC13 turns out to be any good and actually has some modding/BATing potential (not holding my breath) I'd no doubt turn my hand to that, if not I could always return to SC4 out of frustration
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Parks and Recreation in Simcity
BurroDiablo replied to vietnam67's topic in SimCity (2013) General Discussion
A dynamic 'filler' system like CXL to fill in the ugly empty side effects of 'bendy' roads would be desirable. I'd like more control over fillers though, like being able to zone them manually and the ability to extend or reign in the area when using the fill function... sometimes the CXL fillers could be a little funky when it came to these aspects. -
Heheh, IPON, those were the days. I recently rediscovered the IPON Wiki, seriously... what illegal substances was I taking when I wrote the Sakhaliyan entry? I'd likely remake those two above if I had the chance... not that I don't have the chance, but most of my time is taken up by Uni and modelling other projects. Actually, the GUM building was alright and the only thing holding me back from putting at on the STEX was the exclusive props used on the lot and it's lack of nightlighting. Congress on the other hand, I'd most definitely make that again, and it'd be so huge you could see it from anywhere in space! (maybe not that huge)
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I didn't release a lot of the stuff I made, mainly because I'd only started 3D modelling back in 2007 and was pretty clueless, also a lot of them didn't have nightlighting. I won't post all the trainwrecks I churned out, but there's two in this image of my long-in-development-and-probably-never-ever-going-to-be-finished 3rd CJ, Sakhaliya V2. Plus there's a load of props Glenni made in this image which we both used exclusively, I have no idea if he released them in the end Tell you what... I'd return to SC4 in an instant if that model of Moscow U was available on STEX. o.0
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ILL Tonkso's Review of SimCity
BurroDiablo replied to ILL Tonkso's topic in SimCity (2013) General Discussion
Pretty much confirms what I've been thinking, still a few months to release but I'm past expecting miracles. Think I'll give the community time to work on it before I try it, if they're even allowed, but even that I don't out hope for going anywhere quick if great modders who helped mould SC4 into something so astoundingly varied are thinking twice about purchasing SC5. Thankfully there are still developers out there who haven't totally lost the plot and are releasing some awesome games next year. Oh, and I was seriously bummed out about what happened to Generals II, but really the quality of C&C has been nosediving for a few years now and it was kind of expected. -
Wishing I hadn't pre-ordered SC2013 - How about you?
BurroDiablo replied to 7238320's topic in SimCity (2013) General Discussion
I haven't preordered. I may've when the game was announced but I didn't have the money. However, now I do have the money yet the more I read about the upcoming title the further away my hand gets from my wallet. It looks real nice and my computer could handle it no problem, but in it's current state I feel the gameplay will take too much away from individual creativity... regardless of how many pointless shapes you can make out of roads. Still, I'm going to reserve final judgement for reviews and Let's Plays that give us a non-biased glance at the games merits and foibles. -
Version 2.0
8,053 Downloads
--Krushkova Apartments-- A pair of Soviet style prefab apartments. The file contains a straight and diagonal version, both Landmark and Growable. The building is based on, what I suspect to be quite common design throughout the former USSR. This partictular one is fictional but I based alot of the design on a building in Leonidovo on Sakhalin Island, the very far East of Russia. Sorry, theres no Night lights since this was made in 3DsMax and i'm not familiar with the night lighting technique it uses. Hopefully, that'll change by my next release -------- Brief Stats - Growable Size : 2x4 & 4x4 Occupants : 630 Wealth : R$ Landmark Cost : 34000 Monthly Cost : 84 Landmark Effect : 40 over 20 --------- I've tested all lots and had no problems. If you have any problems however, direct them to the GPB thread. Enjoyio..- 33 Comments
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