Jump to content

Leaderboard


Popular Content

Showing most liked content on 11/23/2025 in Posts

  1. 9 points
    I realized that I've been using the same image for night reflections for almost every BAT I've ever made, and I finally decided that I'm not a huge fan of it. Here's an attempt at making something with a little more visual interest, but I'm still thinking about whether it's too far in the other direction. I also bumped up the brightness of the interior by a couple notches. I'll have to sleep on it, but I'll at least export the day scene tonight, and start the night scene tomorrow if I decide I like it.
  2. 7 points
    SENT 2.1 is out. It's a minor update, but it significantly improves the mod installation process: there are now four installers, one for each type (RHD or LHD, White or Yellow). This means smaller downloads (230 MB to 80 MB), a less complex installer, and therefore fewer opportunities for errors. In addition, there is a new type of marking for bus/metro stations in Taiwan. I have added additional options for OWR-1 parking lots (which are already available in the standalone mod “Parking OWR-1, v.3”), namely an option without parking bays and another with unmarked bays. After a nice break, I'm getting back to work on version 3 now... See you soon! Aka
  3. 6 points
    I thought tokitori's files were uploaded on Simtropolis, but I can't find them. So I uploaded them with other files. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  4. 5 points
  5. 5 points
    Here's a second batch of files I found that had SC4Model and SC4Desc files, but no SC4Lot files. I might have lost those in a plugins folder purge years ago. I went ahead and created blank lots for each of them so they could at least be placed in the game. Arena - author unknown Creighton's Corporate Plaza - SimNic Electronics Inc - author unknown Left Boot and Shoe Co - author unknown Sydney AMP Tower - SimNic The Mushroom - author unknown Aesti Dominci Tower - The Monkey's Uncle Tower 42 - author unknown Arena.zip CreightonsCorporatePlaza.zip ElectronicsInc.zip LeftBootAndShoeCo.zip Simnic_AMPTower.zip TheMushroom.zip TMU_AestiDominciTower.zip Tower42.zip
  6. 5 points
    I've recently come across a number of old plugins that I think are from SimCityCentral, Simphoni, and the official EA exchange. Those sites are all long gone, but with the Wayback Machine, I think I've been able to determine authorship on a few of them. I did my best to make sure that none of these are on the STEX presently, but please correct me if I'm wrong on any of these, or if the authorship is incorrect. Small Train Stop - Martin Large Train Stop - Martin Turning Torso - author unknown Maritim Ulm - author unknown Sandbridge Court - Constantina The Glow Ball - author unknown Peace and Friendship Square - author unknown Martin_SmallTrainStop.zip Martin_LargeTrainStop.zip MaritimUlm.zip TurningTorso.zip Constantina_SandbridgeCourt.zip GlowBallPark.zip PeaceAndFriendshipSquare.zip
  7. 5 points
    Been meaning to get these on the STEX for a bit, and finally succeeded. Two packs of dirty industrials - mechs and outs. I've always wanted to see more variety in my industrial zones, so I figured these would do the trick... First up are the dirty mechs - tanks and tanks and tanks... Here are the outs...a selection of sheds...
  8. 5 points
  9. 4 points
    Ok, I've gone ahead and published a first proper release, including the light rig based on @ACEfanatic02's settings: BAT4Blender 0.5.0 (see Readme) I've included the light rig as an asset and implemented all the automatic wiring, so that BAT4Blender can use the asset seamlessly. Simply install the add-on, open any of your blend files and click these new buttons once to load the light rig from the asset library: (If there's a need to modify the light rig, one can either press the un-"link" icon to create a local copy unique to the individual blend file, or modify the asset file "light_rig.blend" instead which will affect all blend files linking to it.) As the "b4b_sun" object wasn't needed anymore, I've removed it completely. The Sun Disk now uses the new "b4b.sun_angles" property, which is directly derived from the "b4b.rotation" property, so it updates immediately when you select a different rotation.
  10. 3 points
    This building is a concept I've been thinking of it for a long time. I'm not going to reveal what is this yet. It's a surprise . I can only reveal that It's 5X5 and as tall as it can get. I have a problem with the roof, however. It's supposed to be a dome, but I haven't figure out yet a way to make a nice-looking dome-shaped structure. Update: I did it! I found a way to make the dome. Now it's time to paint it and add some extra details. In case you're wondering, I found the solution from an old spherical building found here. All I had to do is copy the pattern.
  11. 3 points
    I considered doing this, but the way night is done in-game is just by multiplying a color on top. Shadows are unchanged. We could deviate from that here, but I think it'd be pretty noticeably different from existing buildings. I've gotten sidetracked a bit lately (ADHD spun the wheel again and got me back into RCT2), but I am close to finishing up the updated light rig. Moving everything into an asset library is a good call, I'll take a shot at that as well.
  12. 2 points
    Thanks to the amazing work of @memo, I have started BAT4blender and the Simtropolis shipyards are open again.
  13. 2 points
    Madgeburg Region RAP Map ! This youtuber has a very nice second region started. I informed about the region map but couldn´t give a defenitive creator ! RAP some image together to give a impresion of the region, does anybody recognize this have any idea who create these I suppose SC4M regions ? Several times browsed Simtropolis maps but couldn´t find it ! This region has a very nice coastal delta and mountain area, seem like Asia he caled it New World 2 ! Update: So fast I didn´t quit thought it would be but I found the map on the STEX Volume 05 It`s Last Colony, Macau by drunkapple. Scrolling I might have spotted it, but picture sorted at actual maps on one page so nice ! Sincerely yours, Koen
  14. 2 points
    It is hounorable that you are looking to improve your work (although it has always been more than fine for me). I would agree that brighter, whitish night lights probably are the better choice for commercial buildings. For residential buildings a warmer, darker tone still seems to be right, since people (and Sims) might prefer it more cozy at home.
  15. 2 points
  16. 2 points
    The city of Twaddleborough has hit (and passed) the year 2050, which of course means... SPAAAACCEE!!!! *insert Tim Curry Command & Conquer GIF here* Indeed, however... Yeah, uh, a little help here with the name...?
  17. 1 point
    The game refreshes the tracked building OG list every time it loads the city. It adds new OGs to the list, and doesn't bother pruning old values. Correct. Any existing buildings would have to be demolished and re-plopped before the game could see them. This appears to be due to an optimization Maxis made at some point. Originally the code would scan for existing buildings when loading the city from the save game file, but that optimization prevents that scanning code from running. IMO the 'source building count' system is over engineered for what the game shipped with, and I am curious what Maxis's original plans were. The only thing I can think of is that they may have designed it with the intention of customizing the counting behavior for different automata managers, but never ended up using that functionality. The structure the game uses to track the building count for each OG should ignore duplicate OGs. It is available to read in C++ land, and from the Lua side in any automata script. AMPS has its own override of ca63e2a3-4a5e8f3f-ffb0a8d0 that takes the BSC version and adds the AMPS OG values.
  18. 1 point
    It does not use a strange version of Java but uses an official open source version of Java. This is necessary because Oracle insists on releasing an obsolete version of Java (Version 8) to the consumer public, while everyone else releases the latest version of Java (we are now on version 25) to the consumer public.
  19. 1 point
    Yep, I just need to fix some FSH's and it's ready to release
  20. 1 point
    Thank you, thank you. I really go over each tile with a magnifying glass and tweezers. It took me a few years to come up with this layout, every once in a while I've restarted over from scratch while keeping the same type of layout.
  21. 1 point
    Hello everyone, I have updated the first post of my city journal and I have finally started the version 2 of my Saitama Prefecture. I've added a picture of the current region where you can see its final shape. A new update is going to be released within the next few days.
  22. 1 point
    Ah, but @Daeley did do it for @SimGoober in the BSC Essentials. Look for the Lua in ca63e2a3-4a5e8f3f-ffb0a8d0 : --Daeley edit. track_buildings = { hex2dec('0x1305'), -- passenger rail hex2dec('0x1306'), -- freight rail hex2dec('0x150A'), -- landmark hex2dec('0x150F'), -- schools_k6 hex2dec('0x13110'), -- CS1 (CS$) hex2dec('0x13120'), -- CS2 (CS$$) hex2dec('0x13130'), -- CS3 (CS$$$) hex2dec('0x1307'), -- Monorail station hex2dec("0x21000"), hex2dec("0x21001"), hex2dec("0x21002"), hex2dec("0x21003"), hex2dec("0x21004"), } for i=14,14+hex2dec("0x0FFF") do track_buildings = 14-i+hex2dec("0xB5C00FFF") --add 0xB5C00### to array end --end Daeley edit. Looking specifically at the part I highlighted in Red. That's a loop that adds multiple OGs which can then be tracked and counted. This means the token part you see in the LText of the Mitchell Building isn't standalone, but it relies on 0xB5C001FF being in the track_buildings table. For a quick test I added it like this: Keep in mind it will only track Opera Houses plopped after this code is in place (and it also takes about a game month for the count to update after plopping). I like this idea so the BSC Essentials doesn't need updated. I might have time later to try it. (My test above shows the code is correct, but I cheated and just modified an existing file rather than make the suggested standalone one.)
  23. 1 point
    SimCity 4... but you have an old monitor
  24. 1 point
    Yes, the lots use the Maxis buildings as props (not Buildings - hence no brown boxes). These are found in the 2 bldgprop files in your link above (and they are included in the single Landmarks download). T Wrecks' file contains the same and also adjusts the display names used when querying the lots. So, yes, any of the three serve the same basic purpose. The bldgprop files were sometimes not included as 'dependencies' because it was sometimes assumed that they would be installed at that time since they're Maxis files, or creators didn't think of it for the same reason.
  25. 1 point
    Trying to apply myself to creating new facades... ^
  26. 1 point
    For the 12th of November, 12 new homes on the STEX!
  27. 1 point
    A modular marina with a helipad. Obviously not ready yet. Need to find a less silly water paint and make the helipad, and maybe even add a lounge room and a lighthouse.
  28. 1 point
    Augusta Pronta Suburbia: Central Cuidick:
  29. 1 point
    Just build a second station. Or, just tell your Sims to cross the rails. What could possible go wrong?
  30. 1 point
    That's good and all, but what about the lack of a platform on the other side of the tracks? We shall ignore the fact that this is an issue in (unmodded) SC4 as well...
  31. 1 point
  32. 1 point
  33. 1 point
    A small piece of my Downtown (still under development)
  34. 1 point
  35. 1 point
  36. 1 point
  37. 1 point
    Customising LRM, I am finally getting close to having full light coverage on road networks, still so much work to do though.
  38. 1 point
  39. 1 point
    Some night shots from north Traverse City.
  40. 1 point
  41. 1 point
    Hi guys, here are a few small towns from my Maxisland-RHW mod region, Cybeles reaching 70.000 inhabitants : Here's the small port of Attique Shores (2.700 inhabitants) : And the city of Antirion (6.100 inhabitants) : A bridge reaching the other river bank should be built here soon : The town has a small passengers port area : And an industrial zone as well : Hope you'll enjoy !
  42. 1 point
  43. 1 point
    This city is called Eerlenburg and some of the area around it is also shown. It's almost complete only 3 suburbs are missing (shown in green).
  44. 1 point
  45. 1 point
    Overview of San Martin, squeezed by the mountains and the sea
  46. 1 point
  47. 1 point
  48. 1 point
    Shoutout to @Ct1999, as the Kingkey 100 is now the highlight of my downtown:
  49. 1 point
    This ships look amazing...but where are they?? I'd love to see these as ploppables somewhere on simtropolis.
  50. 1 point
    Extra innings at the ballpark; the game ran long here in Appleton. More money for the concessions business!
This leaderboard is set to Vancouver/GMT-07:00
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections