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Ionica

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60 - Before/After

 

 

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Here are a few 'Before and After' pictures from my newest tile that give a little insight into how I do things in SC4 and Photoshop.

The first thing I did was Terra-form the waterfront and connect the roads and canal to the adjoining tile. At this point some of the marinas had already been placed but I temporarily took them because I needed to reassign them which is why they aren't in this picture.

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After the main roads were set I selected and placed my non-functional landmarks.

This tile was actually being designed long before reddonquixote released Q1 or the Melbourne Star but I had already planned to have them in this tile the moment I laid eyes on them. I had no idea how big Q1 was going to be, thankfully it was released at the perfect time and I had the right spot for it.

I originally used the British Airways London Eye as a placeholder for the Melbourne Star and it looked great but it was totally different and the night lighting wasn't as spectacular.

When it came to zoning I started by choosing the locations of my principle functional landmarks, to eventually just determining a size and filling out the space.

As I go along i fill unused spaces with parks and parking lots. For this tile I went nuts using paeng's Streetside Diagonal Parking.

This is what my tile looked like right before pressing the play button:

Qz5nBWt.png

 

Everything went fairly smoothly except I forgot to build one essential thing at the beginning which dragged down the safety and land value rating of my tile. It was a Fire House. I found that out after my hospital burned down. It was pretty hilarious.

There was also a sea to air airport I ended up getting rid of because it got dilapidated too quickly and didn't look nice.

Even though a lot of areas were zoned there is still a lot of plopping involved as I let the city grow. I have a ton of BATs and certain things grow like wildfire so I have to go in there and micromanage a little, especially when it comes to residential buildings.

The picture below is what my tile looks like at 100% completion.

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Before Photoshop:

You can see that OlScare/Benoit's Marinas lack night lights and the water lacks texture and luminescence. Also, certain lit objects like trees and lamps don't seem to bounce light off of anything.

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I tend to start with the water effect. To do that I use the picture of a nebula or a starry sky and I apply an Ocean Ripple effect on it.

Then I set the layer of the nebula to screen and I meticulously cut out all the objects it overlaps. Once that is complete I set the layer to 60-65% opacity and mess around with the levels to get the right amount of darkness and translucence.

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The next thing I do is create my light layer by copying the image and putting it in the background. My light layer is just a super brightened layer that is extra yellow and orange to imitate that night light glow. Sometimes I make it a white or blue. It depends on the mood.

gHl9nuM.jpg

Then I go back to my main layer with a feathered eraser and poke holes where I think there should be more light.

I like to darken my image a bit and add more contrast with the levels. I also like to play with the color balance a little. I tend to add a bit more yellow and orange as well as tone down the blue to counter that Maxis Night just a little bit.

Finally I add the clouds in a new layer. They are just simple brushes I downloaded, no skill there.

I've also been adding little lens-flares to lamps here and there, but I didn't do that in this picture because there aren't any that needed it.

The key to lens flares is that they shouldn't be too in your face. Of course I've flouted that rule and gone J.J. Abrams many times, but I still find the best lens-flares are the ones that feel natural and don't draw too much attention to themselves.

After Photoshop:

LiXpjo4.jpg

Comments, suggestions, and questions are always appreciated. Thanks for visiting.

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Schulmanator: You put me in the mood for a vacation for sure!!! Time to pack my bags!

Come on down Schulmanator. You'll get VIP service everywhere you go.

Ln X: Amazing pictures and a great night scene, the reflections from the water are really cool. My only slight complaint would be the photoshopped clouds.

The problem is they are too small, at these close zooms, and thus it gives the appearance of bands of cloud-shaped fog rolling in over the ground. I think the clouds should be bigger and the transition from white cloud to barely opaque should be greater. Because that is what it would look like from a distance high up in the sky.

Thanks for calling me out on those clouds. Sometimes you get so close to a project you can't see the flaws.

tankman: Wow what an amazing selection of pictures, your night images are probably some of the best.

Golly, thanks. Making that Maxis Night work for me.

TekindusT: OMG, perfection in 1080p!!

Oh yeah! It's Next-Gen! Thanks.

KonstantinII: For example, I find the facade or support of the Herald Sun tower looks a little old. Where did you get those new boat lots starting from 3rd picture? The link goes to CJ, not a download page. When describing the interior of buildings such as Q1 you should include real life pictures of the rooms like you did in Avalon Your Guide to the Bicentennial. Other than that I can say I enjoyed this update, especially how you used the banners :D

Thanks for your suggestions. The boat lots are from OlScare/Benoits French Riviera CJ entry. I linked to that entry because you need to see the list of dependencies and gather them before you download the lots.

reddonquixote: This is wonderful work! As a BATer there's no greater compliment than having our work used in CJs so thank you so much for inviting me to come and look. I really like how you've done the water. (I actually really like the clouds too!) I'll try and visit more often :D

Thanks for visiting and thanks again for all your great work. Our CJs wouldn't be the same without it.

sarthakknight: holy biscuits with missile oh man 1080p its awesome im awestruck dude it was so clear !! 100 likes for it bro (if its possible)

:P :D

Ah, if only you could give 1000 likes, then I'd be king of the world mwhahahahah. Thanks.

dabadon5: Wow built a better version of a city i was trying to build, nicely done :)

Took me over a month to complete. Thanks.

Magneto: Very impressive! Thanks for the invite.

You're welcome, thanks again for your help.

Neto Dari: The contrast of light in darkness of the night was very beautiful. ;)

Glad you thought so too, thanks.

fan o SC4:Beautiful, stunning, these are understatements.

Thank you very much.

Hellken: One of your best works.

Now I'm blushing, thanks.

Huston: There are no words currently to describe how I feel about this update. :|

Supercalifragilisticexpialidocious! Thanks.

Benedict: Great update - and you're back at number one on BTT - well done.

That took a while. I feel out of breath like I've just run a marathon. Thanks.

Terring: Great work :D

Hey Terring, thanks.

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WOW amazing, i love your marinas....i can never get the terraforming right when i try to make marinas for some reason.

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frickin mosses its fantastic !!! btw can you make a photoshop tutorial please the one i found there the process of layering and stuff isn't explained in detail??

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What mod?[is it a mod] did he use on the bay's edges (The wall like thing)[you may call me noobish, that's true anyway and i dont know what it's called]

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Wow you fit so much in that medium city tile :0

Your photoshopping are impressive, I fire it up and get overwhelmed by the sheer variety of filters and effects kudos to you mate :)

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We may know the technique, but we will never get that magic hand you have... Anyways, thanks for the tips!

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Very interesting update! Always nice to see how others play the game and it is also inspiring.

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Awesome update! Great to see what the city is like before the great-pressing of the play button. ;) Nice work! :D

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Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture that it lacks hierarchy. Besides, your city is perfect and invincible.

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More neat stuff huh? Really loving the before and after photoshop shots as well. It's interesting to see SimCity 4 raw Ionica ;)

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Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture

 

So leave a half-built city? :P

 

I really like the city layout :)

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Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture

 

So leave a half-built city? :P

 

I really like the city layout :)

 

Oh definitely not...my suggestion is to control the height of the city, with limited tall buildings seated in important districts.

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Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture

 

So leave a half-built city? :P

 

I really like the city layout :)

 

Oh definitely not...my suggestion is to control the height of the city, with limited tall buildings seated in important districts.

 

 

If you look at my city as a whole, not just this tile you can see there is a bit of a hierarchy of buildings. However, my city is supposed to be a super dense futuristic metropolis packed with skyscrapers.

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Fantastic tutorial - what a cool idea to use a nebula, rippled, for water at night.

 

And well done - in the face of some extreme competition, you've held on to the top spot on BTT for a second week.

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wow, this is beautiful. I love those marinas. I followed up on the links that you posted for the dependencies on the Marinas. Only ones I couldn't find were Youcef's props, hopefully that won't be too important. SC4 needs more yachts and larger boats. We got huge ships, and we have a plethora of smaller boats, but not very many midsized boats of 50+ft or more. 

Also curious, what water mod are you using? I use the Brigantine (sp?), but it doesn't have a very good transparency depth. 

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