61 - Random One
Following Huston's example I'd like to share a few pics that I didn't have room for in my entries. (Don't worry Huston, this won't become a regular thing for me)
Regular followers of this CJ will recognize Avalon in the pic below. I still have a lot of work to get that tile to 100% - it is tough balancing out residential and commercial.
This church is in my tile with the Blitzball stadium. I've shown it before, but now the park and sea walls are totally different. If you go to my entry Opening Night Blitz you can see what I'm talking about.
I'm currently experimenting with industrial seaports and the pic below is from a small test tile. Tell me what you think.
The heliports in Avalon's industrial district. I originally had only 2 heliports but the demand for an airport was so high I had to add another one. Thank god I had the space for it.
This small industrial area is from the tile where I'm testing out seaports. I could use some more futuristic industrial buildings if you know of any.
The Huang Yaoshi Opera House neatly packed in amongst some W2W buildings.
A rainy day for the residents of Peach Blossom Bay.
Here is another example of re-made parks from my Opening Night Blitz entry. I changed it so that the park would have a more symmetrical pattern.
This is a picture I made for my Wild for the Night entry but it was kind of redundant so I left it out.
Comments, suggestions, and questions are always appreciated. Thanks for visiting.
VicRusty, Neto Dari, fan o SC4, suomi2005, simlink, Titanicbuff.
Thanks for your comments and support. Stay tuned.
Xander Dax:WOW amazing, i love your marinas....i can never get the terraforming right when i try to make marinas for some reason.
It can be tricky at first. I think having a Slope Mod helps and using the road tool to level out terrain is also key.
ggamgus: Fantastic!
I love your photoshop process!
Glad you enjoyed it. Good to see you back ggamgus.
sarthakknight: frickin mosses its fantastic !!! btw can you make a photoshop tutorial please the one i found there the process of layering and stuff isn't explained in detail??
Haven't forgotten about your request sarthakknight. Give me some more time. Thanks.
BlackEpic: What mod?[is it a mod] did he use on the bay's edges (The wall like thing)[you may call me noobish, that's true anyway and i dont know what it's called]
Could you be a bit more specific?
westy177: Wow you fit so much in that medium city tile :0 Your photoshopping are impressive, I fire it up and get overwhelmed by the sheer variety of filters and effects kudos to you mate
Photoshop can be a bit intimidating at first but it is easy to figure out by watching tutorials on youtube and experimenting. Thanks.
TekindusT: We may know the technique, but we will never get that magic hand you have... Anyways, thanks for the tips!
You make me blush so much Tek! Thanks.
weixc812: Forgive me, my friend. I feel the before pictures look a bit better than the afters. There're too many skyscrapers in the after picture that it lacks hierarchy. mM suggestion is to control the height of the city, with limited tall buildings seated in important districts. Besides, your city is perfect and invincible.
If you look at my city as a whole, not just this tile you can see there is more of a hierarchy of buildings. However, my city is supposed to be a super dense futuristic metropolis packed with skyscrapers.
Huston: More neat stuff huh? Really loving the before and after photoshop shots as well. It's interesting to see SimCity 4 raw Ionica
It was an entry in one of your CJs that inspired me to do a before and after Photoshop thing. Thanks.
KonstantinII: I really like the city layout
Hey KonstantinII, thanks.
Benedict: Fantastic tutorial - what a cool idea to use a nebula, rippled, for water at night. And well done - in the face of some extreme competition, you've held on to the top spot on BTT for a second week.
Sure has been tough getting up to the top this year, but the competition is great motivation to do bigger and better things.
daTSchikinhed: wow, this is beautiful. I love those marinas. I followed up on the links that you posted for the dependencies on the Marinas. Only ones I couldn't find were Youcef's props, hopefully that won't be too important. SC4 needs more yachts and larger boats. We got huge ships, and we have a plethora of smaller boats, but not very many midsized boats of 50+ft or more. Also curious, what water mod are you using? I use the Brigantine (sp?), but it doesn't have a very good transparency depth.
If you looks on the second page of the comment section in the Med Marina CJ entry you will find Youcef's props. I'm using the Brigantine water mod. The water looks like it has transparency and depth because it is quite shallow.
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