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Voltaire

RMIP-2 Airport Lots by Voltaire

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    papi23ti.th.jpg     udiapron26mm.th.jpg

    2-box PAPI -------------------- UDI Apron          <<<  click an image caption to see full-size pic

    Project Notes

    - Modding of the Lots continues, it will certainly take the rest of this week if not longer.

    - A 2-box PAPI will be part of this release.

    - helipads are finished (new textures, windsocks). The UDI apron is 2 tiles wider to accomodate the changes.

    - custom agency logo for the water tanker's parking tarmac. (better pic later)

    - the MALS lighting option will be dropped, it's identical to the SSALS prop now that the green threshold lamps are gone. SSALS/SSALR and ALSF-1 will be in this release.

    - because of the way occupant groups work, the grass lots and fences will have to be in the Parks menu to appear green in the region view.

    Thank you shapedy, I didn't want to say it myself... sometimes I'm too much of a nice guy for my own good. Not this time...

    piltodaryl, you need to learn some etiquette, starting with the fact that your requests will not be taken seriously unless they are few and far between. And I am perfectly within my rights to ignore every one of them. Secondly, you should be more polite to those who might be willing to help you in the future. FYI, airports use load-bearing in-pavement light fixtures, not just raised fixtures - that's why centerline and TDZ lighting is even possible. The same in-pavement lamps are used where runway edge lighting meets a taxiway (or another runway). The lights in my exit taxiways and thresholds are correct.

    The lineup of Lots in this project is very close to complete. I will post a pic of them individually laid out on the ground this weekend.

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    Voltaire  looks dam good - keep up the good work. iam looking forward to seeing this come out as i know it will add more options and realism to the game.  thanks for your effort.  i really like the helo pads - they are much more realistic - will there be a plopable lot of just those pads?  please say yes 29.gif

    3 bunnys for you 35.gif35.gif35.gif

    teddyb

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    Voltaire;

    I agree with Sarge, the realism of the work and your skills at UDI are worth four bunnys 35.gif35.gif35.gif35.gif

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    Hmm... nice work... It's good to see that the project is moving along well Voltaire.

    The UDI problem.... did you UDI-enable the tarmac for UDI-driven aircraft? Or is this problem oriented with how the planes will land back down? (slightly confused)

    Can you also make a seperate large single helipad (empty or with simgobber's helicopter props) for looks so that we can plop it seperately from the UDI lot?

    I already know there is a dispute between you and piltodaryl... because of this the request can be ignored if you are too busy with other stuff (I do not like disputes!).

    Otherwise... good work!

    Allan

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    These look fantastic! And amazingly realistic, great job on these runways and additions.

    You are definately making simcity a hell of a lot more realistic. Cheers!

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    Project Notes

    - Just to clear up a possible misperception: this entire project has been my own creation from start to finish, I've not been collaborating with anyone.

    - This new edition is built from scratch, I did not start with the old Lots and do updates. Every single texture and Lot is new, right down to the nuts-and-bolts stuff like building exemplars and cohorts. The idea is to make this better internally, not just visually.

    - As a consequence of starting fresh, it's possible to combine RMIP-2 lots with whatever airport pack you like. I myself use terminals by dannyboi888 and jtieman in addition to the SimWings Airport Pack.

    - Your Airport Menu Will Be Long. Having eighty items allow for thousands and thousands of layout options, the tradeoff is a long list of icons.

    - I cannot find a free-of-charge copy of ICAO regs, they seem to be available only in print form. Europe's JAA rely on ICAO standards, so that's a dead end too. Unless I find an online version of ICAO Annex 14, the readme will only contain rules for American and Canadian runways.

    - There is a standalone helipad Lot included teddyb and allan, but the UDI helicopters can't use it. Two reasons for that: you can't land a UDI helo manually, and it will only land itself on the Lot it spawned from.

    The lots have passed my QA testing for compatibility. For anyone wondering, here is my test program:

    New Region - New city - build lots - save/exit - re-enter city - query - demolish - exit without save - re-enter city - demolish - save/exit.

    The above sequence was carried out under the following conditions:

    1. No plugins installed

    2. SWAP 2.3 installed only

    3. SWAP 2.3 installed plus Swamper's support file

    4. SWAP 2.3 without airportdevelopertype .dats, but with support file

    5. All of my plugins and modds installed.

    So, as far as I can tell, my new Lots play well with others. Now, here's the last 2 pics for this release (I think):

    tankeragency4sw.th.jpg     compositea3no.th.jpg

    FD Air Service Shield ----------- Overview of Lots (caution: 580KB)          <<<  click an image caption to see full-size pic

    There's a total of 80 Lots. I know some look the same as others, they have different edge light configurations which didn't show up in the pics. The next step is making icons; I'll be using line drawings this time, instead of pictures. Depending on how fast that goes, I may be able to release this within a week, give or take a couple days.

    The two things you mentioned are acutally the same issue allan; the planes will be able to drive around and land. It's not really transit-enabling, because it's not path-based: all it takes is a pair of props on each lot.

    Thank you vester, gradonacelnik, and chocolatemax, I'll take all the bunnies I can get! (...must remember to purchase more rabbit food...)

    There won't be much to show between now and when this is released, because all that's left is the readme and icons. So the pics will stop for a while, but I'll still be around.

    :: Edit - fixed both pics (serves me right for re-using old code). I really really really want the preview function back! ::

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    Messages

    Voltaire:Uh, Voltaire, the second picture is the wrong link.

    Oh, and I use both American and Canadian styles (I'm Canadian), and those styles only.

    These lots suck.  I won't download them.

    APRIL FOOLS!!!

    Actually, I can't wait! AWESOME TRIPLE!!!!!

    I RATE THIS A 50!

    Oh, and if you please - Runway intersections without tire marks.  Or... I can make these in my add-on.

    Oh... and I know about European aiming points.  I can make those for you.

    I'll also make thresholds without taxiways for you.

    Voltaire is king of airports!!!

    First airport to get changed into RMIP-2:Tervon Airport.

    First airport planned to have RMIP-2:Stradmont Urban Airport

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    Piltodaryl! Are you trying to start a fight here???

    Are you going to work on the wide runways as well? If you haven't worked on it yet, there may be a possibility to re-texture the lots rather than rework them... less work anyway.

    Allan

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    very very nice Voltaire - they look great - and the testing sounds like a good plan. Great job, i am looking forward to see them come out.

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    Hi folks, a small update: I've run through the icons twice so far but I'm still not satisfied. I'll need to take a couple extra days to get them up to snuff and finish the readme.

    allan I know exactly what you mean, doing it that way would be elegant - but I can't, because the new textures are not layered the same way as the old. Besides, I want to improve the concrete textures so they aren't quite so plain.

    Thanks teddyb - just a few more days to go. The end of this weekend may be doable, but I'm shooting for a Monday release.

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    Messages

    Voltaire:You said you're releasing this today - where is it?  I'm waiting. 

    I made some edits to the runway article in Wikipedia.  You should come over and see it.  Got some stuff from the original readme - I hope you don't mind.

    TheOneThird:You made the 100th post in this thread.  Congratulations!39.gif

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    Now.

    :: Edit - Please remember to rate it, it would be neat to have one of my stex files have its stars filled in 9.gif

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    Wow, this is incredible.  I can't wait to use this stuff, I love making airports.  

    44.gif

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    Yes, I already rated it a ten, and the only one thing I dislike about it is that you used the original Maxis lights.

    I'm concerned about the sequenced flashers, I don't think they work.

    First RMIP-2 Airport:Nicholson Municipal Airport

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    sequenced flashers working fine for me. Great pack. Love all the detail!

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    I haven't tried it in game, but I know it'll be excellent. Do yourself a favor and relax for a few weeks. You deserve it.

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    Thanks everyone for the rating stars, 9/10 is really nice. You're right shapedy, I need to unplug for a bit - I pushed pretty hard over the weekend to get this done, and I need to decompress. I'll fiddle with bits and pieces of Volume 2 soon. There may be enough ideas in the works for a Volume 3; it all depends on how I split things up.

    I managed to find CAA documentation on airport design, I'd like to know if there's any interest in UK-style taxiway shoulders and runway markings. It would be months before I could get to it, and several weeks to actually make it happen; I can't justify the time expense unless there is serious interest out there.

    I expect it will be 2-3 weeks for the next installment, so until then... enjoy volume 1!

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    very good work there!

    but one thing: why i can't find the new markings for wide runways? or aren't there any yet?

    anyway, awesome work, I hope you'll go on with it... after a well earned break


    k1v7e2y.jpg

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    The runway at the top-left looks a bit close to the waters edge!

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    The wide runway style will be in a later release, months down the road. They will be updated versions of RMIP 1.0 concrete runways.

    That's a nice little layout magpieshooter. Two things, though - the runway designators are upside-down (they should face the nearest threshold), and the shoulder marks need to be reversed halfway down the runway [>>>>><<<<<], as if they were extensions of the blast bad chevrons.

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    Amazing Work! I really like the UDI-enabled stuff, so I can taxi to runways and eveything...

    BTW,

    Originally posted by: Voltaire The wide runway style will be in a later release, months down the road. They will be updated versions of RMIP 1.0 concrete runways.

    That's a nice little layout magpieshooter. Two things, though - the runway designators are upside-down (they should face the nearest threshold), and the shoulder marks need to be reversed halfway down the runway [>>>>><<<<<], as if they were extensions of the blast bad chevrons.

    quote>

    I didn't even realize the shoulder marks were slanted---you've really put effort into these, even to the most minute detail!

    EDIT: Actually, I also have a kind of request. In your latest pack, you have 2x2 runway, taxiway pieces; I was wondering whether you could include a 1x2 in your upcoming work? (If you know what I mean)

    -P2U

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    Break over.

    rj85 jetway

    I've wanted a properly-done jetway for the Avro RJ85 since last year. Couldn't find one anywhere on ST, so I did it myself. The flexible "hood" fits right onto the fuselage without gaps. The walkway's height-adjuster is tilted down, emphasizing the fact that this is a small aircraft.

    About that 1-tile full width piece: I can understand where you're coming from P2U, especially if you're retrofitting an established airport. However it's practically un-doable, because the centerline dash and shoulder stripe patterns require 2 full tiles. It just wouldn't look right.

    Btw, I made the centerline dashes half-scale; the full-size pattern would repeat every four tiles, doubling the current lot length. Imagine the layout troubles we'd have with that!  20.gif

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