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Voltaire

RMIP-2 Airport Lots by Voltaire

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I'm not exactly an expert on runway design etc., but these textures are excellent quality, and that's all I'm concerned about; these are easily the best ones out there!

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Everyone:Hey everyone, I'm back.  Where was I? At my new workplace.  Slam.

Voltaire:Hi, nice jetway.  Certainly'll look good in the airport island I'm making.

Just wanted to let you know that I've started working on the add-on.  It will consist mainly of thresholds without taxiways, and CDTH lots.

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just having a lurk voltaire amazing work btw.. really like the jetways.. maybe thery're better than mine you'll have to take a look and tell me

oh and i hope i dont double your workload... *cough* ive sent you the files you requested! ^_^

good luck and tell em what you think 2.gif

~kaji

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3.gif

if we're all exchanging jetway-models, i might as well send you mine.

I was wishing I could do something with it myself15.gif, but I have no idea how to make it functional, edit the properties, etc.46.gif

So I thought you could use it.41.gif

attached is the model (.zip) and a screenhot.

[EDIT: I didn't include the textures because the files are too big, and you could probably do a better job19.gif]

BTW: 

I really enjoy your work....WOW3.gif

I've used your lots in every one of my airports29.gif, as you can see in the airport showcase thread.

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ace_bovenopdeberg, Thats some great work you got there. lots of detail!

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Just been trolling through here. As a pilot in real life, these have been a real boon and I've definately been enjoying them. I have no issues with them, but I do have some things I'd definately like to see in future projects. Any thoughts of making for other ALS like ODALS and MALSR? Any plans for lots with the red and white tower and housing for the glideslope transmiter to place along side the runway? Maybe a VOR transmiter too? I may be asking too much, but keep up the great work.

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hehehe i was exchanging a few airport terminal models voltaire requested.... oh and the jetways as well... well i wont say anymore... its in voltaires hands now 2.gif 

btw those jetways are great ^_^

~kaji

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Great work Voltaire! And everyone else for that matter.

Just wondering voltaire, your taxi-way improvements are superb, do you plan to make diagonal ones as well??

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Any thoughts to runways without markings, including say, gravel or dirt strip peices for rural regions.

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Voltaire & SpokaneFlyBoy: No need to worry, I'll take care of that.  And Spokane, the number of lots is about 30-50, including hangars and parked planes.  I'm handling too many major projects.  This is the last major project I'm going to announce till another one is complete.  Might be released late-year though.  By the way, what is ODALS?

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ODALS are the simplest of the approach lighting systems, all systems actually have ODALS, they're two strobing white lights near the corners of the threshold. Generally straight ODALS are found at smaller airports, especially non-towered airports with just NDB approaches. I know Deer Park Airport just north of Spokane employs them on both ends of Runway 16/34. I can't remember the link, but the AVSIM Forums used to have a post with diagrams of all the different light systems and runway markings for scenery designers to reference. I used to use it all the time when I was editing airports for Microsoft Flight Simulator 2004 so that they'd match reality.

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    Thanks bmag_20 and cammo. I'm pleased that ground transport nuts can get into RMIP-2 too2.gif

    I hope your project goes well pilotdaryl, people at ST seem to be in the mood for airports lately and I'm sure they'll take all the Lots they can get.

    Thanks SpokaneFlyBoy - it's nice to have real aviation folks appreciate my Lots. About the ALS stuff: an upcoming turf runway Lot will have plain old REILs, and ALSF-2 will be in the large airport edition. I don't plan on doing MALS/F/R because they're so similar to the SSALS/R. I was considering VASI Lots, but I wonder if it's worth doing since PAPI is so prevalent. blahdy is doing a little red & white transmitter shack; I don't remember which navaid it was, but it looked nice.

    kaji, ace_bovenopdeberg: I'm flattered that you trust me to work on your models, and I may be able to in the future. But for now, I'm still learning how to use the BAT, and I've got many projects running at once. Your jetways are good kaji - when properly textured, they will look very authentic.

    ace_bovenopdeberg - The models are quite good, I'd just change the flexible hood into a tunnel instead of a solid block, and maybe dress up the support frame a bit. All the textures look done except the solid-walled walkway sides. The fix may be as simple as stretching the bitmap, to remove the banding effect. If you want, I can help you with the process of getting the model into the game. Once that's done, you could release it and get credit for the great work you did.

    The diagonal taxiways will be in development soon Wierd, I've gotten sidetracked with apron Lots.

    I've made a new little airport, I wanted a more complex layout than WCM at a different site within the same region. The next RMIP-2 volumes will be tested here. I did a qwik-e terminal in the LE for the RJ85 jetways. Modular versions of these textures will be in a future release, the current batch is specifically for this apron.

    glassterminal0ms.th.jpg

    I have some modular pieces for Cessna and Sabreliner tiedowns put together. There are 15 Lots so far.

    tiedowns8mt.th.jpg

    And for the four-prop... new portable stairways! (Back in the day, you had to walk from the terminal to the airplane outdoors)

    newstairway1ag.jpgnewstairway21uc.jpg

    That's it for now. I've got more apron Lots and small BATs on the drawing board for next week, and perhaps a new UDI lot after that.

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    Voltaire: Well, well, well, it looks like your runway pack is turning into a complete airport pack.

    I'll make the UK pieces (aiming points only- sorry UK people).  I'll be shortenting the add-on into Vol.1 and Vol. 2 AND Vol. 3.

    By the way, CDTH means Custom  Displaced Threshold lots- I feel the displaced thresholds need to be longer.

    Narrow runways is cancelled, due to the fact that I have to make a new taxiway set.  And it doesn't add-on to your lots.

    New project- asphalt taxiways!9.gif

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    Most turf runways are unlit and wouldn't have even REILS, but I have seen a few scant examples of lit unpaved runways in Alaska. If it's a red and white shack, it's byt the tower that transmits the glideslope for an ILS system. The localizer's transmitter is hidden amongst the lights of the approach lighting system. VOR transmitters are octagonal shaped shacks with a white cone coming off the top. I've never seen one that wasnt that format. NDB transmitters are so varied that I don't even suggest looking into them, they're simple AM transmiters and in fact, we can tune just about any AM station and track it as an NDB. Unpaved runaways would be unmarked so making several options for gravel, turf, and dirt would be town to mearly a simple texture change I would think.

    As for VASI (Visual Approach Slope Indicator, if you want to search), the lots you named PAPI (Precisioan Aproach Path Indicato) look more like VASI arrangements.

    PAPI are a single row of lights where as VASI are generally two or three sets of lights.

    Papi lights look like this.

    .PAPI.h2.jpg2-light and 4-light PAPI systems.

    The VASI boxes look similar, it's mostly a matter of layout

    .2barvasi.gif

    For further reading, here's the Federal Aviation Administrations information on all approach lighting systems. http://www.faa.gov/ATpubs/AIM/Chap2/aim0201.html. Since this is the FAA's Aeronatical Information Manual online, it is actually a good site to see all American markings if you need a referance.

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    I forgot to mention the terminal in my last post is not planned for release, it's not good enough and it has a ton of dependencies. Its purpose was to test apron overlay textures.

    SpokaneFlyBoy - I saw on a vendor's site that PAPI can have just 2 light fixtures, but all pics I've seen do have four -- is the 2-box type no longer used, or just rare? I was saving the 4-box type for larger runways, because it will not fit into 2-tile-wide grass islands possible with the small airport edition.

    About the documentation: I've been using TERPS, FAA 120- and 150-series ACs, and a 2-page diagram of ALS types from the IAP charts' Legend. But thanks for the AIM link, I'll have a look through there too.

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    Hi all,

    I already have 4x light PAPI and HIALS/ALSF2 high intensity approach lighting systems ready with alignment localizer radio stacks. Also have runway ILS glideslope transmitter as well as ground surveillance radar; all of these are already installed and available for view on Walnut Creek thread at https://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=67064&enterthread=y&STARTPAGE=12

    I just need to rescale these items I currently have a bit smaller, and realign them a little. Once i've done that and am satisifed with the size and look, i'll get them prepared for release to stex. hope this helps.

    By the way Voltaire, I love your work!  Great to see that someone has finally taken a great deal of time and effort to get runways/taxiways done right!  Thanks!

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    I'ver never seen a PAPI that didn't have 4 lights as it is designed to be more precise than a VASI. VASI generally are two rows with two boxes. Both are used quite commonly, atleast in the US. There will be 4 boxes in a row, side by side in your normal PAPI arrangement.

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    Originally posted by: Voltaire

    And for the four-prop... new portable stairways! (Back in the day, you had to walk from the terminal to the airplane outdoors)

    newstairway1ag.jpgnewstairway21uc.jpg

    That's it for now. I've got more apron Lots and small BATs on the drawing board for next week, and perhaps a new UDI lot after that.

    quote>

    This is still the case at Coolangatta International Airport (OOL) on the Gold Coast here in Australia (or at least it was in Jan last year, which was the last time I actually went up there).

    Having said that, it's not exactly the largest airport. The only reason it's even international is because the Gold Coast is a major tourist city here in Australia. It's a nice airport... but it's...

    *ahem* Quaint.

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    These are really cool! The runways are so realistic the sims won't know what to do with themselves 9.gif

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    This is still the case at Coolangatta International Airport (OOL) on the Gold Coast here in Australia (or at least it was in Jan last year, which was the last time I actually went up there).

    Having said that, it's not exactly the largest airport. The only reason it's even international is because the Gold Coast is a major tourist city here in Australia. It's a nice airport... but it's...

    *ahem* Quaint.quote>

    In the US, it's international if it has Customs available, regardless of size.

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    No pics this weekend, and probably not until next week. I've been developing apron textures for use in future Lots, and it's taking some time. After they're done, it's on to a couple of small BATs, then back to taxiways. The large runway Lots may be a mid-summer release, because there's so many neat things on the project list which I want to get done first.

    Thanks Kippis05 and Yisginlasvegas. Glad you're back blahdy! I like that ILS transmitter.

    Actually I forgot that many warm-weather airports still use stairways cammo. I live where it's winter 6 months of the year (below freezing for weeks at a time!), so I tend to think of airports I've been to - like Buffalo - as normal. I'd settle for 'Quaint' if it meant Gold Coast weather in January!

    SpokaneFlyBoy - it may have been an overseas vendor's site that I saw the 2-box system. Yeah, a lot of people mistake "international" to mean "overseas flights" - some county airports around here with PCL MIRL and part-time tower staffing call themselves International because they've got a Customs desk.

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    Voltaire: If you want, you can send me the jetway pieces and the terminal as my pack will be complete.  Due to the projects, and a new sign request, my lots might as well have an Early to Mid-Summer release.  Check my thread, if you want to see the first wide asphalt runway lots.  It will go with the large set.  So I need textures.  I'm waiting for an update.

    By the way, what's the new test airport's name?

    Other Notes

    75th post: This marks my 75th post!

    EDIT:May 4, 2006:

    I know, I should be receiving rather than giving.  But to let you know, if you don't already know how, you can stack overlay textures by pressing Control+D.  Might be useful when you get confused with markings, and also shortens time till release.  I got this from an STEX description.

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    Hi folks, got something new put together tonight: T-Hangars, in stylish Utility Shed Tan. At real airports, detached metal hangers like these are rented out to plane owners that want to pay for secure, long-term indoor storage.

    thangars6up.jpg

    There are two versions (hangar door open & closed) which are built at random when the Lot is plopped. The hangar is built to accomodate the standard Cessna 152 prop. I'll be dressing up the floor a bit, and adding ground clutter, but the models are done.

    So why did that take two weeks, you ask? Because I was re-learning how to BAT - with splines & meshes, instead of just shape primitives. And I've been dividing my time between RMIP-2 and a BSC project. I'll be cranking out more apron Lots soon, in hopes of releasing Volume 2, which should happen in early June at the latest.

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    thats looking very nice voltaire.. if only you learnt to bat that way in the 1st place 2.gif2.gif a bsc project you say, cant wait for further details ^_^

    oh btw, did you get my email explaining about how to "maybe" apply textures?? if your to busy just let me know either way =)

    ~kaji

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    Nice job on the whole set. Keep up the great work.

    Subedei

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    Hey Voltaire, first of all congratulations for the awesome work and thanks for sharing with us.

    Well I'd like to ask you some help, I downloaded your mod and started to build a new airport,I read you explanations and then I had a doubt, well my aiport will have two paralelal lanes, the pic below is from the left one, is it correct?

    thanks in advance.

    Fabio

    mnairport2ls.jpg

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    Fabiocb: The list.

    1.  18L is 18R as the direction is heading south (180°2.gif and it should be Right, right?

    2.  The extra 1-stripe mark is not needed.

    3.  Your ALS should not be extended over the blast pad.

    4.  Tire marks are problems in many ways, namely:
    A.  The centre taxiway exit should have tire marks.
    B.  There is no need for two extra tire marks begin in the 18 (north) side, that is already included in the 3- stripe TDZ.  However, if you switch to non-precision (see below), you'll need a tire marks begin in there, closer to the threshold.
    C.   Move the tire marks begin closer to the threshold on the 36 (south) side, man!

    5. Your centre taxiway exit is not exactly centered, and so you might relocate two tiles it to the real centre.  And don't forget to move your shoulder marks too!

    NOTE:  I COUNTED THE TILES MYSELF, AND I USED THE SHOULDER MARKS TO HELP MESELF, AS YOU CAN'T SEE THEM.

    6.  You need an aiming point on the 36 (south) side, cause there is one on the other!
     
    7.  Read the readme for the rest, mate!

    Tips.  Ya don't need to do these, but ya can, if ya want..

    1.  Try making 36L-18R a non-precision runway, because of its length, mate.  Or (See 2):

    2.  Try making your right "lane" (runway 36R-18L) longer than the left, or extend your left.

    3.  Your threshold doesn't have to be displaced, dude!  Read the readme for more info.

    Hope these help ya, mate.  Need more help just contact me.

    ==The Pilot==

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    Assuming there will be a second runway toward the left side of your pic Fabiocb, the designators on the existing runway should be 18R and 36L. Two other points I'd like to make:

    - the Exit Taxiway position is fine, there's no rule that it needs to be in the middle.

    - the SSALS placement is correct. I made the lights overhang the Lot specifically to accomodate blast pads.

    I need to request that everyone leave answering questions about RMIP Lots to me. I created them, and I've researched their design and application extensively. I don't want incorrect instructions cluttering up this thread.

    People have different ideas about proper SC4 scale, and I know many folks will prefer a non-standard markings layout for aesthetic reasons. I will not (and I expect everyone else not to) point out how to "fix" others' creations posted here. Fabiocb asked me to clarify the proper designator placement. He did not ask for advice how to re-build his runway.

    Now, here's what I've been up to this week - a rural turf landing strip. The diagonal runway is 1100 ft. (330 m), and the straight side is 944 ft. (283 m).

    airfield17of.th.jpg    airfield24yc.th.jpg

    There are several rural landing strips on the STEX, but none has a V layout, and their landing surfaces are bare dirt. Real-world unpaved runways (in temperate zones) are grassy, because landing in mud isn't safe.

    I'll be doing more textures for the BSC project this weekend, so the next RMIP update should be next week.

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    Great work Voltaire! The T-hangars look great.

    The grass strip looks awesome too! Only thing missing is maybe an ultralight, and some birds on the runway. LOL!!

    Keep up the good work!!

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