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Simtropolis Shipyard

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    5 minutes ago, Barroco Hispano said:

    It looks amazingly detailed!

    And yes, I have a lot of ships, among them 62 sail ships "ready" to export ^_^

    Can't wait! Please feel free to post some pics here! I am always keen to see other models and would enjoy if we share those!

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    Just now, Barroco Hispano said:

    It looks amazingly detailed!

    And yes, I have a lot of ships, among them 62 sail ships "ready" to export ^_^

    Sixty-two models -- !! -- ?? *:idea:

    You might very well have something that might fit into the 1880 to 1940's period -- mostly merchant vessels, of course......

    And -- YES -- @AP makes simply stunningly detailed "Hi-Def" models!!! *:thumb:

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    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

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    "History is but a pack of tricks we play upon the dead." --- Voltaire

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    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    @AP

    This is my new favorite thread to drop in on, Mate !!

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    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

    ************************************************************************************************************************

    "History is but a pack of tricks we play upon the dead." --- Voltaire

    ************************************************************************************************************************

    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    2 minutes ago, Dreadnought said:

    @AP

    This is my new favorite thread to drop in on, Mate !!

    Thought we could maybe also share some of our development thoughts here. So if you research some beautiful vessels, and have a few lines of historical background that you need to drop somewhere...

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    1 hour ago, Barroco Hispano said:

    Looks great!!!

    I didn't even know a ship like that could be made in GMAX *:8)

    By the way, what scale did you use on the ship and how tall are your sims? *:thumb:

    They are TALL men to go with TALL ships !! *:rofl:

    Sorry -- I couldn't resist the cheap humor!  My apologies --

    My guess is that they are just a bit over 2 meters -- but I could be wrong.

     

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    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

    ************************************************************************************************************************

    "History is but a pack of tricks we play upon the dead." --- Voltaire

    ************************************************************************************************************************

    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    @AP

    THIS IS PERFECT !!

    I am really impressed with your color choices and the way they contrast, while actually acting in harmony.  Especially that deck texture -- VERY nice!

    I hope you are assigning names to all these sailing ships......I'd really hate to call them #1 - #2 - etc.

    • Like 5

    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

    ************************************************************************************************************************

    "History is but a pack of tricks we play upon the dead." --- Voltaire

    ************************************************************************************************************************

    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    Hope that

    On 11/02/2022 at 9:55 PM, Dreadnought said:

    @AP

    THIS IS PERFECT !!

    I am really impressed with your color choices and the way they contrast, while actually acting in harmony.  Especially that deck texture -- VERY nice!

    I hope you are assigning names to all these sailing ships......I'd really hate to call them #1 - #2 - etc.

    Hope this answers your question :D (I might make them dark, so they stand out more against the hull texture)

    image.png.e9a42dd0c035028b612cff36df3ecd49.png

    To be fair, the letters are too small to be readable in after the model is rendered anyway...

    On 11/02/2022 at 7:58 PM, Barroco Hispano said:

    Looks great!!!

    I didn't even know a ship like that could be made in GMAX *:8)

    By the way, what scale did you use on the ship and how tall are your sims? *:thumb:

    Yeah, GMAX is actually pretty powerful, in its modelling capabilities, I have almost all functions I could wish for. The texturing has big deficits though, so you will always have an advantage using 3dsMAX.

    The ship does not really have a scale since it's fully imaginary (there is no real life ship I tried to copy - of course I looked at some vessels to take details and inspiration from). But the dimensions of it are ~64m length (~80m including bowsprit and jib boom), 12m beam, ~56m main mast-height. The Sims are 2.2m tall.

    @CarstenB Maybe a nice homage to your home town ;)

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    52 minutes ago, SIM-ple Jack said:

    Really want to see what 3 of our site's naval geniuses can concoct from this thread! :thumb:

    It is -- almost -- unfolding before your very eyes, Jack!  *;)

    When "IMPERIAL DOCKYARDS: CUXHAVEN" makes its' debut (soon I hope) -- you will see many things that will "educate, elucidate, and electrify" !!!  "Just step over to the ticket booth and give the little lady one thin dime...just one tenth of a dollar!"  (Read that imagining W.C. Fields murdering the accent.) *:rofl:

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    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

    ************************************************************************************************************************

    "History is but a pack of tricks we play upon the dead." --- Voltaire

    ************************************************************************************************************************

    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    19 hours ago, Dreadnought said:

    It is -- almost -- unfolding before your very eyes, Jack!  *;)

    When "IMPERIAL DOCKYARDS: CUXHAVEN" makes its' debut (soon I hope) -- you will see many things that will "educate, elucidate, and electrify" !!!  "Just step over to the ticket booth and give the little lady one thin dime...just one tenth of a dollar!"  (Read that imagining W.C. Fields murdering the accent.) *:rofl:

    I just want to fire some of those guns, especially the Gneisenau and Scharnhorst. *:yes:

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    9 hours ago, Barroco Hispano said:

    USS Forrest Sherman

    OPEN THE IMAGE IN A NEW TAB TO SEE IT IN FULL RESOLUTION

    uss_forrest_sherman_1958.png

    HOLY COW! The detail on this model is INSANE!
    BRAVO ZULU

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    image.png.9613684990bc9b5158d3e05645122287.png

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    Holy-ssssshiiiips! :) 

    I was not aware of this topic! Wow, these are some beautiful ships. Keep up the good work on them! 

    Amazing stuff!

    - Tyberius

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    I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

    Now I'm part of the NAM Team and the RTMT Team.
    I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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    Simply amazing models, in one of the hardest fields to recreate.  I am very much looking forward to seeing these on the STEX, just wondering... do you think it might be possible to release also versions with no sims on board? It is just a pet peeve of mine, I don't use any static people props because at high zoom, no matter how beautifully designed, they necessarily look like statues (I had to forego several Pegasus models just because they came with baked-in sims).  I would love to park the "empty" tug boats along canals and rivers for scenic effect. Thank you for consideration.

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    6 hours ago, justforfun said:

    Simply amazing models, in one of the hardest fields to recreate.  I am very much looking forward to seeing these on the STEX, just wondering... do you think it might be possible to release also versions with no sims on board? It is just a pet peeve of mine, I don't use any static people props because at high zoom, no matter how beautifully designed, they necessarily look like statues (I had to forego several Pegasus models just because they came with baked-in sims).  I would love to park the "empty" tug boats along canals and rivers for scenic effect. Thank you for consideration.

    Yo, guy --

    FIRST -- I do not presume to speak for @AP on his own thread -- but I thought I might contribute to the deliberative process.

    One of the key elements in our design philosophy is to bring the "history" of the topic/ships "to life".  No ship is ever deserted (Until she reaches the breaker's yard).  Even warships "laid-up in ordinary" have a watch posted aboard.  Tugs "parked" along a seawall or a quiet corner of an anchorage always have crewmen wandering about.  You might give a bit of consideration that element.  The people make them more "real". 

    I have a vivid imagination.  I spent a good many years visiting American Civil War battlefields, and from the very first visit -- I could "see" the gun smoke, "hear" the cannon, and "visualize" the battle flags streaming and long lines of soldiers closing for battle.  I first visited an active-duty battleship as a young man and fell in love with their mystique. I am just as excited by the thought of a warship of the German Imperial Navy.  I have studied them for just over 60 years and find their appearance both mighty and graceful, and their design elements brilliant.  "AP's" amazing talent is bringing them "to life" for me -- and I hope, for everyone who sees them.

    Dockyards are busy places and our shore scenes are filled with people going about their duties.  Our harbors will be crowded with ships, barges, and tugs bustling about -- the "busy harbor" theory.  "People" add "life" to what is, otherwise, a "sterile" environment.  The harbors are designed to be viewed at zoom-out as well as zoom-in.  Zoom out provides the overall picture, while zoom-in provides all the tiny, realistic, features of daily life.  So a viewer can appreciate the "overall" appearance of the harbor as well as the interesting details within it.

    It is, of course, for "AP" to answer your question -- not me.  But you might consider that an officer on the bridge, or a crewman working a winch, are just as important to the realism of the model as a gun turret.

    Ta, Mate --

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    In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

    In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

    The cuckoo clock !

    (Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

    ************************************************************************************************************************

    "History is but a pack of tricks we play upon the dead." --- Voltaire

    ************************************************************************************************************************

    Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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    3 hours ago, Dreadnought said:

    Yo, guy --

    FIRST -- I do not presume to speak for @AP on his own thread -- but I thought I might contribute to the deliberative process.

    One of the key elements in our design philosophy is to bring the "history" of the topic/ships "to life".  No ship is ever deserted (Until she reaches the breaker's yard).  Even warships "laid-up in ordinary" have a watch posted aboard.  Tugs "parked" along a seawall or a quiet corner of an anchorage always have crewmen wandering about.  You might give a bit of consideration that element.  The people make them more "real". 

    I have a vivid imagination.  I spent a good many years visiting American Civil War battlefields, and from the very first visit -- I could "see" the gun smoke, "hear" the cannon, and "visualize" the battle flags streaming and long lines of soldiers closing for battle.  I first visited an active-duty battleship as a young man and fell in love with their mystique. I am just as excited by the thought of a warship of the German Imperial Navy.  I have studied them for just over 60 years and find their appearance both mighty and graceful, and their design elements brilliant.  "AP's" amazing talent is bringing them "to life" for me -- and I hope, for everyone who sees them.

    Dockyards are busy places and our shore scenes are filled with people going about their duties.  Our harbors will be crowded with ships, barges, and tugs bustling about -- the "busy harbor" theory.  "People" add "life" to what is, otherwise, a "sterile" environment.  The harbors are designed to be viewed at zoom-out as well as zoom-in.  Zoom out provides the overall picture, while zoom-in provides all the tiny, realistic, features of daily life.  So a viewer can appreciate the "overall" appearance of the harbor as well as the interesting details within it.

    It is, of course, for "AP" to answer your question -- not me.  But you might consider that an officer on the bridge, or a crewman working a winch, are just as important to the realism of the model as a gun turret.

    Ta, Mate --

    Yo, Dreadnought! *;)

    I guess I was a bit confusing when making my point. First, I was asking whether there might be versions without crew and versions with crew, so that one could choose.

    Second, my pet peeve is not with having people populate scenes. Quite the opposite, I like my cities to be as vital as possible, and to achieve this I like animations, not static sims which inevitably look like statues. There are only two circumstances where I use static people props: for military guards, and for sleeping sims, which are supposed to be still in real life too. 

    Of course, static people props are fantastic if one wants to take pictures of a scene, and the ones AP has made are incredibly detailed and realistic for that purpose. However, I like to browse my streets and watch people walking, talking, hopping, etc. rather than frozen in a move. As limited as Maxis sim animations may be, they do make the city feel alive.

    Lastly, on the banks of the river here in the Big Smoke I see plenty of empty boats of all kinds. I can definitely see your point for big ships, however it is tugboats, barges, and small boats that I would like to park along my canals, and which therefore I would love to be available in no-crew versions as well. Pleeeeease :}

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