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[Development] The Day Major Fantozzi went Farming

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While we're on the topic of cows, you may be interested in xannepan's cow fauna. There's a few other farm animals too, if you're interested - sheep, pigs, etc.

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Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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    @T Wrecks Sorry, my answer yesterday was maybe inappropriate. I didn't try it for real - my thought was that on the borders of the field the animations may extend the tile and the cows will walk around on the streets around the fields. Imagine this I dropped the idear to use animations. But - and this caused my answer - I didn't try it for real and there is no serious argument to not to try it.

    But I urgently need a break from this cow thing. I'll do some farms and return later on the cow topic (which doesn't mean in any way idears aren't welcome anymore). 

     

    [EDIT]

    So here's another animal, yesterday, watching TV, got this idear:

    trout farm:

    fishfarm.jpg

     

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    Good! Simple but effective.

    Only one detail: i guess nobody would take the work of planting and maintaining grass around those pools, so maybe it would be better to use the dirt texture that's used on the rural sidewalks...

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    Jardineria Albeniz

    Jardineria%20Albeniz.jpg

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    @Silur: thanks!

     

    CAM Stage 10:

    Hydro Molecular Plant

     

    hydromolecularplant.jpg

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    Well, that's a bit frightening, but i guess it goes to the point of super massive agro development

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    18 hours ago, matias93 said:

    Well, that's a bit frightening, but i guess it goes to the point of super massive agro development

    In Chapter 'Farming in CAM' in the manual for the Colossus Addon Mod InvisiChem writes:

    "Stage 9 and 10 Farms
    This should be the futuristic and fantasy farms. Huge greenhouses, High Rise grain silos, etc. Imagination is the only limit to what is possible. Fields should be completely done away with at this point. Development will not begin until the industrial regional population reaches (9) 309,682 and (10) 694,592. These lots are CAPPED by all Stage CAPS."

     

    Goldenberg Tobaccos and the Gorgonzola Sisters (you should imagine the Gorgonzola Sisters as a blend of 'The Waltons' and '2 Broke Girls' and the lot is conglomerated, maybe skew-whiff on purpose):

    GoldenbergGorgonzola.jpg

     

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    Very nice .

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    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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    I loved the concept of the brewery, and have I praised the crops already? They are really great, looking just as the MMPed ones from Ln X or Badsim

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    Looking great! The Gorgonzola lot might be a little crowded on the anchor, but the blend of elements seems good.

    Crops do look very nice on my screen, not too glaring at all.

    I am curious about the molecular hydrogen production facility - is there a particular prototype you are following?

    I did a little bit of searching and found this neat little setup - it may simply be powering the genset, however.

    Wind-Driven-Hydrogen-Production-Plant.jp

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    I thought the 'hydro' was for water only, refering to hydroponics for 'molecular food' <-- that's a thing!

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    Oh my gosh, I read it backwards then! So those are vertical hydro gardens. I like it, maybe just a bit more variation in the rows, like blank spots?

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    3 hours ago, matias93 said:

    and have I praised the crops already?

    Blofeld Barn - crops are Cycledogg (seasonal wheat),  Vanderbeek Brewery - girafe wheat.

     

    2 hours ago, CT14 said:

    I am curious about the molecular hydrogen production facility - is there a particular prototype you are following?

    I once read a SF-novel by Harry Harrison 'Soylent Green'  but it's a badly written book. There was a film with Charlton Heston after this novel that, in my opinion, is far better than the book.  The atmosphere of this film is my inspiriation for level 9 and 10, they will be kind of SF. The name, well, it's like 'hyper field generator'. Just to imagine something very advanced ...

    Also on stage 9 and 10 there will be only 2 or 3 different 'farms' ... facilities - so they all will look quite the same. Farm zones may look like desserts made of steel and concrete. They will be very different from the other 8 stages. Those SF-facilities won't appear before.

    I spent much time on level 3 (highest maxis level) and I will spend some time again on level 5 (highest SPAM level) with greater diversity. Level 4 will be different with almost 1:1  of 'fields only lots' and farm lots. Then again level 6, I think level 6 will be mainly dedicated to timber industry. InvisiCVhem, in his CAM manual, gave me some inspirations.

     

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    7 hours ago, Fantozzi said:

    I spent much time on level 3 (highest maxis level) and I will spend some time again on level 5 (highest SPAM level) with greater diversity.

    That is awesome . I use SPAM , so levels 3 - 5 will be in a higher demand . And some as field only sounds great too .


    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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    @CT14 That is a great project to dabble in. Perhaps I will make the models and turn it in to a power plant for the game.

    *Simmer2 powers up the modelling computer*

     

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    There are those who lead and those who follow. Don't look too far...

    Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

    Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

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    I narrowed the field tracks as @rivit suggested. Please keep in mind they are only some cosmetic pieces not to setup a network but to make divisors between fields. I tried to use some mmps on them.

    Now - in which menu I should put them? Actually I have them in the water menu but this gives the water view when using them. I don't like them in the park menu as the park menu is already so crowded. And they don't really belong in the network menues.

    Any suggestion?

    fieldtracks2.jpg

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    On 21.4.2017 at 7:03 AM, CT14 said:

    I like it, maybe just a bit more variation in the rows, like blank spots?

    I didn't try it yet, but I think you could do something similar like I have in mind with the field tracks - but on those industrial farms you could use Bipins grunge road instead, contained here:

    And put some grunge road in between the vertical farm towers.

    Farmfields - to my knowledge - are always 1 job on one tile - so on cam stage 10 it even doesn't make much sense to have large fields as the population/job densitiy is much higher than farm fields provide. That's, I think, why InvisiChem suggested on this level the lot should cover most of the zone.

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    1 hour ago, Fantozzi said:

    Now - in which menu I should put them?

    What about the energy menu? Isn't coherent at all, but that one is normally empty and I think it hasn't an special view.

    In any case, if the set is too big (i.e. more than 15 ploppable pieces) it would be advisable to make a DAMN menu to download, and an MML.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    @Fantozzi Dang! I was working on something similar but model based so that it would include diagonals for perfect fit and with custom made shrubs and trees...oh well. Great set!

    I would create an MML like I did for my pipe set and drop it in the landmark menu but put the pieces in the park menu. They will only appear when you drop the MML.

    Simmer2

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    There are those who lead and those who follow. Don't look too far...

    Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

    Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

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    Oh, and about the pieces, maybe you can take some inspiration from the SFBT park sets for the paths, they are very simple but much smoother than the traditional 90° turn.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

    "Let us be scientists and as such, remember always that the purpose of politics
    is not freedom, nor authority, nor is any principle of abstract character,
    but it is to meet the social needs of man and the development of the society"

    — Valentín Letelier, 1895

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    4 hours ago, Fantozzi said:

    Farm fields - to my knowledge - are always 1 job on one tile - so on cam stage 10 it even doesn't make much sense to have large fields as the population/job densitiy is much higher than farm fields provide. That's, I think, why InvisiChem suggested on this level the lot should cover most of the zone.

    Farm fields can have as many workers per tile as you desire but typically have 1-4.

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    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    1 hour ago, Simmer2 said:

    @Fantozzi Dang! I was working on something similar but model based so that it would include diagonals for perfect fit and with custom made shrubs and trees...oh well. Great set!

    Not shure if you can still plopp mmps over it, if you're doing it as models?

    1 hour ago, matias93 said:

    Oh, and about the pieces, maybe you can take some inspiration from the SFBT park sets for the paths, they are very simple but much smoother than the traditional 90° turn.

    Using 2-tile pieces in between the farm fields and then again 1-tile pieces will make the farm field look verry tattered, I think. The track itself may  look smoother but the edges of the lot still will be an edge and not smoothen the same. Those curves, in between the farm fields - like shown in the picture - don't really make sense. They may be used more like corner pieces around the field. Making a complex network is far beyond my scope

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    46 minutes ago, OcramsRzr said:

    Farm fields can have as many workers per tile as you desire but typically have 1-4.

    Well, I didn't care much about this - as to me it doesn't feel very realistic to have the fields crowded with workers. So - what would you suggest for the higher CAM levels - the vertical farms f.e. - should there be more workers per tile then?

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    @Fantozzi Yes you can :thumb: There is a trick...:ninja:

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    There are those who lead and those who follow. Don't look too far...

    Visit my lots and BATs thread here at ST https://community.simtropolis.com/forums/topic/71467-simmer2s-lots-and-bats-lab/?page=3#comment-1663504

    Or at SC4D https://sc4devotion.com/forums/index.php?topic=17211.920

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    2 hours ago, Fantozzi said:

    Well, I didn't care much about this - as to me it doesn't feel very realistic to have the fields crowded with workers. So - what would you suggest for the higher CAM levels - the vertical farms f.e. - should there be more workers per tile then?

     If you're going for high tech farms with very few actual differences at that level you may want to have fewer jobs but they would be much higher paying jobs.  Farms of this level of advancement would most certainly have engineers, technicians, biologists, chemical biologists, botanists, and possibly even veterinarians and vet techs as opposed to typical laborers.  Many more advanced farms currently have these professionals on their payrolls already.  They also use more machines and less intensive labor but there are skilled technicians who run and maintain the machines and computers.

    I love what you've done so far and where you're going with all this!  It also seems as though there are a lot of helpful people in the community who are eager to see this through with you and I think that is just awesome!  I love how @Simmer2 is just itching to build some cool stuff for your farming visions.  You're definitely giving the whole farming aspect of the game a lot of well deserved and long overdue love.

     Your visions garnered from Harry Harrison are great and I had to smile when you said that because I see it too.  Keeping in mind though that "Soylent Green" was a movie loosely based on Harrison's book "More room, more room!" and they were, in essence, two completely different stories, the concept of a dark and gnarly but technologically advanced future were the middle ground for both and you definitely grabbed that concept with your Hydro-Molecular Plant.  It's still farming, just in a futuristic and less natural way.  I've always been rather fond of the idea of futuristic farming being similar to the Douglas Trumbull movie, "Silent Running" starring Bruce Dern with it's geodesic domes keeping the botanicals going strong, even in deep space.  They could be a bright spot here on a rather dark and dismal futuristic Earth too.

     I really like the narrowed paths a lot.  Good idea there!  Veldenbeek Brewery is top notch and I think everyone will want that somewhere in their cities.  I'm very happy that you have taken this on and I'm eager to see more!  :thumb:

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    @MeMyself&I - thank you for the kind words. I already forgot how I got into this mess. I think it was because CAM farming itself seemed not well organized to me - to cover all grow stages with downloads in a balanced way (to have diversity on all levels and to have some kind of development through the different stages). Instead of searching and collecting for a month all around the net, I'll do it myself, I thought, that's quicker. How naive.

    I've completed level 1-4 this weekend. So far there are 51 different farms (including fields only lots).

     

    On level 5 I started with some slaugtherhouse:

    Miyazaki & Lector:

    Miyazaki&Lector.jpg

    (after taking the picture I redid the upper left corner and removed the small Simgoober shed. The pigs are JENXFAUNA and animated. Sometimes they escape their murders by beaming through the fence. So a life of a pig in SC4 is pretty kafkaesque. Standing there and waiting for the butcher or beaming through the fence into the free world ... just to be knocked down by a passing truck . That's the choice they have in the game until someone invents automata braking for them. Or some animal rights activist prop blocking the street).

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    In order to hire higher paid workers as @MeMyself&I suggests, you would need your anchor lot to be part I-HT. However, you can just assume the workers are drones and just hire more people (uneducated R$).

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    Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

    Words to live by:
    "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

    "Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
    "Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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    Now on to some toxines.

     

    Sir Thomas Distillery.

    It's pure romance that the first buildings of this distillery were founded by Thomas More. But true is - they have barrels in their secret basement stash from 1508.

    SirThomasDistillery.jpg

     

     

    Cabana Castro. They roll cigars there (Smoke? Yes, to speed up fermentation process the barns are heated).

    cabanacastro.JPG

     

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