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Dummy buildings are the best to use for subbuildings. You'll need the asset item class changer and asset ai changer mods by Snowcat to change it, or you can use the container buildings used for the cargo hub (they called left and right I think) - they're dummy buildings.

Parks should work fine without road connections - check the tourism stats again, they're usually the reason why parks want road connection. :)

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    After a little vacation I went back to work on the station and literally every time I load the station after a save something is not as it was before the save and I dont have a clue why maybe someone does. 

    problem 1: random subbuildings disappear though the lod is still here 

    pSKcU7w.jpg

    problem 2: the pedestrian connections seem to do what they want and when they want it but whatever they do it is always wrong. the connection was put in as the red line and after reloading the building it shows as blue PtkpLIF.jpg

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    Welcome to asset editor hell! Subbuildings disappearing hapenned to me too. Remember the coordinates of your sub-buildings so they're easy to replace. I'm not sure why your pedestrian path is sagging, maybe it is attracted by the paths passing under it?

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    That's normal, they are acting to the pathway underneath them. Paths should have at least 9m of height between each, otherwise they will bend or snap to each other.

    An alternative would be building very long tracks, finish the tracking of this passage then cut unnecessary lenghts. 

    The second will take time though, it doesnt always work. 

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    I finished the station and I will release it somewhere today but after this I really dont want anything to do with the Integrated subbuilings anymore. its broken controls are the worst it slowed down the editor to unbearable speeds I was trying to do this with 1 frame per 2 seconds at some point and the disappearing subbuildings made it even worse. I hope CO fixes it or at least so that the buildings dont disappear any more so I only have to place the buildings once ant not 5 times over.

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    @Tim The Terrible I could never find out the name of the building, the only thing I know is that It will not be demolished because of the system critical equipment In the building so I believe it will get a facelift. But I cant find pictures of the said facelift.

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    Got  a little further with the building finished a lot of the uv mapping made a logo. left to do the lod some texturing and some details 

     

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    I finished the Beehive commercial building and released it you can get it Here

    C_FY1a9W0AINGt8.jpg

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    What's the blue and white building just behind the beehive? Not the square office one, but one with multiple levels to the roof? It looks interesting.

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    If I had to take a guess, he means this one. Yes, I know, but pretty much everything looks blue in that shot.

     

    The Bijenkorf is looking good. I have already tried it out :).

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    Yup, that was the one. Number 2. I actually have that, but it looks totally different in that picture. Thanks.

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