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I watched your stream for a little while the other night (you were texturing the roof) and I was so impressed at your skills! I can only hope to be that proficient in Photoshop one day. Nice job!

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Very interesting mod! Always bothered me how textures became blurry like that. Thank you, TPB and boformer for this - time to grab even nicer screenshots! :D


My workshop items

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Great stuff Ronyx, thank you (and your partners in crime) so much for yet another awesome mod to increase fidelity!

Especially the poor anisotropic filtering (textures becoming blurry the further away they are, like road markings - does it also fix/lessen texture blurring on building facades when looking at them from a sharp angle?) bummed me out, so I'm glad there's a fix for that now!

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    28 minutes ago, Judazzz said:

    Great stuff Ronyx, thank you (and your partners in crime) so much for yet another awesome mod to increase fidelity!

    Especially the poor anisotropic filtering (textures becoming blurry the further away they are, like road markings - does it also fix/lessen texture blurring on building facades when looking at them from a sharp angle?) bummed me out, so I'm glad there's a fix for that now!

    Yes, it should affect all 2d textures - terrain, buildings, props, trees, vehicles, citizens, networks and lods.

    You can use the 5 (For testing) mip map level to clearly see what is and isn't affected, this makes the affected textures incredibly blurry.


      Edited by Ronyx69  
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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    Another new quick mod:

    dKJVYzS.png

    http://steamcommunity.com/sharedfiles/filedetails/?id=793346248

    This mod allows changing the hover area for big decals in real time. 

    I was watching arrowhead junction and Flux complained that decals get in the way when bulldozing stuff, so that gave me the idea to do this.

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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    Very nice, you really captured the sturdy bridge feeling, it looks solid. :thumb:

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    There needs to be more bridges like this. Good mid-sized bridges that can span smaller rivers, not just a big ass bay.

    I love this bridge. :)

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    "Reality is a lovely place, but I wouldn't want to live there."
                                                                                  -Adam Young

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    Once this is released, I'm so going to create the C1 loop, if possible.

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    looks excellent! But there's an ant crawling across the sidewalk that needs to be photoshopped out ;)

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    On 08/11/2016 at 3:16 AM, Ronyx69 said:

    Restarting japan roads.

    This time I'm making it completely from scratch, also properly making the APR map I didn't do before.

    I'm not sure if roads united replaces everything I need to replace, or it's just that the packs out there don't replace everything.

    I need to replace all road segment and node textures, including that next pavement road thing. And also their APR maps.

    In the meantime I'm just loading the texture right into the game.

    The arrows in the pics are left from roads united north america+. But the road is completely new.

    Also visible in the pics are 4k upwardroad and pavement textures.

     

    Also some matching used road decals to put on nodes or just on pavement. Going to make curved variations as well.

     

    Yup. 

    I need more RAM. 

     

     

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    I really hope this tutorial is gonna bring us some other good decals ! I might even try it myself ! Thanks a lot for that @Ronyx69.

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    I was (or am) also doing some new road textures pack using RUC. But it is a little buggy, sometimes road decals not work, sometimes road textures are vanilla, etc.. Made textures for all RoadLarge and RoadMedium, and there are still lot of roads left to modify.

    Also, I don't know how to modify some nodes of irregular roads (e.g. elevated bus lane avenue, etc.) Where to find those files.

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    2 hours ago, pauliaxz said:

    I was (or am) also doing some new road textures pack using RUC. But it is a little buggy, sometimes road decals not work, sometimes road textures are vanilla, etc.. Made textures for all RoadLarge and RoadMedium, and there are still lot of roads left to modify.

    Also, I don't know how to modify some nodes of irregular roads (e.g. elevated bus lane avenue, etc.) Where to find those files.

    Same problems here, RU sometimes glitches out and doesn't replace some textures. As far as I can see the road packs out there don't replace all the textures, some are left vanilla.

    At the moment I'm not using RU anymore because it's too messy and you never know what all the files need to be and even if it can replace everything.

    For now I just export the textures I need from the game with mod tools, and then create my own replacements completely from scratch, then load them as png in the game with a script.

    There are ridiculously many roads and they have slope, tunnel, elevated, ground, node textures... I don't know if I will ever get close to finishing my roads, and even if I do, I have no idea how to actually make a mod from that.

     

    In other news progress on the school:

    5u5WfOb.jpg

    diBDBe8.jpg

     

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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    Hey Ronyx69, Could you explain the how to get to the location of the default road textures, starting from the mod tools main menu pls?

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    13 minutes ago, employee731 said:

    Hey Ronyx69, Could you explain the how to get to the location of the default road textures, starting from the mod tools main menu pls?

    Vanilla:
    Sunny Collections > Road > NetCollection > m_prefabs

    Next:
    TAM Road > NetCollection > m_prefabs

    it displays in multiple pages, there are buttons for pages

    Then once you open the road prefab you want
    > m_segments
    > m_nodes
    some roads have multiple segments and nodes.

    > m_segmentMaterial
    > m_nodeMaterial

    And then there's
    _MainTex
    _APRMap

    I can also explain the APRMap completely, and give you a script which will replace the textures by loading .png from the game folder.

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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    It would also be handy for me, although I am not into coding, so I could only invest time in texturing, I guess.

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    I want the textures for assets, but i'm sure other peeps might want to replace their road textures and other stuff. So a simple guide on how to would be good.

    Many thanks.:yes:

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    Streaming on Twitch again to continue the school.

    UPDATE: Went with a 1024x2048 but not sure if I'm going to need all of it.

    0vQ5qf4.jpg

    9utLk9k.jpg

     


      Edited by Ronyx69  
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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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