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ReneXL

Buildings, roads & population limits - time to lift?

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

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Is there anymore point to the building & road limits? Or population limit? 

Perhaps as a mod ? Or preferences in the settings panel? 

An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

 

The problem is that skylines uses the "ushort" variable type (range 0 to ~65k) for buildings and "visible citizens".

The only limit that COULD be raised with a rather complex mod is the building limit (from 32k to 65k). But if you don't raise the other limits as well, especially the citizen instance limit, there will be buildings, but no citizens moving around.

This is something that only CO can change.

Using a different variable type like "uint" (range 0 to 4,294,967,295) would significantly raise the possible limits. I think it would also decrease the performance, but not too much.

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As a former programmer, I am curious about why you'd use ushort in this day-and-age instead of 32-bit integers.  The performance hit is zero on modern processors, memory is so plentiful, and even caches are so large that for the quantum of records we're talking about there isn't a need to limit it that I can see, and locking yourself into unneeded constraints is never a good idea, even if you can't see that at the time.

This is a genuine question, by the way - does anybody have any insights as to why you'd do this?  I speak as someone who's bent over backwards writing hand-crafted assembly to get functional programs working within a 256-byte (yes, BYTE, no prefix) limit, but who isn't up-to-speed on the current software development environment.


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As a former programmer, I am curious about why you'd use ushort in this day-and-age instead of 32-bit integers.  The performance hit is zero on modern processors, memory is so plentiful, and even caches are so large that for the quantum of records we're talking about there isn't a need to limit it that I can see, and locking yourself into unneeded constraints is never a good idea, even if you can't see that at the time.

This is a genuine question, by the way - does anybody have any insights as to why you'd do this?  I speak as someone who's bent over backwards writing hand-crafted assembly to get functional programs working within a 256-byte (yes, BYTE, no prefix) limit, but who isn't up-to-speed on the current software development environment.

It seems like I just does not make sense. The C# CLI converts short numbers to int32 for any operations.

Also, the game uses arrays to store the data. Arrays always use int keys, so they have to convert the numbers all the time.

People on stsckoverflow say that using int is actually faster than short.

The only reason to use short is the smaller memory footprint.

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I think they used it justly to the modders don't modify it  

I tried to change the codes of the vehicle manager, I have a lot of trains with less than 8 cars because of out of empty vehicles instances in array. But, I had concluded that's impossible to be changed without recompile the original games dll.

I've done a suggestion to the CO team to they make a hadcore game mode, but I don't think it's on their plans...

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I think they used it justly to the modders don't modify it  

I tried to change the codes of the vehicle manager, I have a lot of trains with less than 8 cars because of out of empty vehicles instances in array. But, I had concluded that's impossible to be changed without recompile the original games dll.

I've done a suggestion to the CO team to they make a hadcore game mode, but I don't think it's on their plans...

Are you sure? With the detour technique, you can modify any game code.

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

I'm agree with ReneXL why add limitations? Let your computer be the limit:
cities!.thumb.png.a810ae2b5fd1e87ef770a4

Only 10% of CPU used and only 16 GB RAM are being used. I want more!

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Is there any reason the 65K limits are left overfrom CiM 1? That was only 2011, but it was the first CO title, founded 2009e. It's a safe bet that the core code ideas of the game are quite a bit older, and were developed by people in their spare time before founding CO.  It was likely a VERY early choice that never seemed a problem, even as the project migrated and grew. The CiM games, after all, are scenario based and do not have much opportunity for city growth so the limits are not relevant.

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

I'm agree with ReneXL why add limitations? Let your computer be the limit:
cities!.thumb.png.a810ae2b5fd1e87ef770a4

Only 10% of CPU used and only 16 GB RAM are being used. I want more!

We get it, you're rich, and you want it all now. Not everyone has a good computer like yours, and while devs try to future-proof their codes, it would be a waste if only the top-end PCs could run the game. Not to mention that "letting your PC be the limit" means in effect "run the game until it slugs down / crashes" - there's bound to be a limit programmed somewhere, else even the highest end PCs will eventually run out of memory.

Does make me wonder though - can't mods that modify those limits be coded? Like they do with the tree limit removal mod, but for everything else? Maybe CO could come up with a "high-end" mod or sliders that let you modify limits on the simulation - at the user's own risk, of course.

I'm more fussed that the object limit is bugged and stays on even when you destroy buildings to go back under it, really. :/

( Also, your real-life name is showing on that screenshot. In today's context I'd be extra careful about that :/ )

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

I'm agree with ReneXL why add limitations? Let your computer be the limit:
cities!.thumb.png.a810ae2b5fd1e87ef770a4

Only 10% of CPU used and only 16 GB RAM are being used. I want more!

We get it, you're rich, and you want it all now. Not everyone has a good computer like yours, and while devs try to future-proof their codes, it would be a waste if only the top-end PCs could run the game. Not to mention that "letting your PC be the limit" means in effect "run the game until it slugs down / crashes" - there's bound to be a limit programmed somewhere, else even the highest end PCs will eventually run out of memory.

Does make me wonder though - can't mods that modify those limits be coded? Like they do with the tree limit removal mod, but for everything else? Maybe CO could come up with a "high-end" mod or sliders that let you modify limits on the simulation - at the user's own risk, of course.

I'm more fussed that the object limit is bugged and stays on even when you destroy buildings to go back under it, really. :/

( Also, your real-life name is showing on that screenshot. In today's context I'd be extra careful about that :/ )

I'm not rich. But with that I mean that there are a lot of different computers, and the game can be computer adapted similar to other titles do like FIFA Manager 14 where you can select certain leagues to simulate according your RAM memory.

If you add assets and the game slug down / crash, then remove that assets and choose another. For example I have a strict criteria relating poly counts on the assets I add, and looking Mesh Info I try to choose not too weight assets.

 

At the moment, I only had several problems with a 'massive park subscription' where some of them seems to giving me problems (I seen some props having more than 5K polys, and a table tennis with a really heavy weight... If you look what you add on your game, you do not have to get problems about crashes, etc. As I said before, I have more than 1.200 assets and 75 mods installed without any problem. And I'm adding more assets everyday.

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I think they used it justly to the modders don't modify it  

I tried to change the codes of the vehicle manager, I have a lot of trains with less than 8 cars because of out of empty vehicles instances in array. But, I had concluded that's impossible to be changed without recompile the original games dll.

I've done a suggestion to the CO team to they make a hadcore game mode, but I don't think it's on their plans...

Are you sure? With the detour technique, you can modify any game code.

the 81 tiles mod done what is possible to detour, and these arrays aren't in this list. The reason: these arrays are variables, not function or property with get/set. For change it, will need to hook all calls for that var to another location (it's what I know at least, I not native in C# programming) 

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

I'm agree with ReneXL why add limitations? Let your computer be the limit:
cities!.thumb.png.a810ae2b5fd1e87ef770a4

Only 10% of CPU used and only 16 GB RAM are being used. I want more!

We get it, you're rich, and you want it all now. Not everyone has a good computer like yours, and while devs try to future-proof their codes, it would be a waste if only the top-end PCs could run the game. Not to mention that "letting your PC be the limit" means in effect "run the game until it slugs down / crashes" - there's bound to be a limit programmed somewhere, else even the highest end PCs will eventually run out of memory.

Does make me wonder though - can't mods that modify those limits be coded? Like they do with the tree limit removal mod, but for everything else? Maybe CO could come up with a "high-end" mod or sliders that let you modify limits on the simulation - at the user's own risk, of course.

I'm more fussed that the object limit is bugged and stays on even when you destroy buildings to go back under it, really. :/

( Also, your real-life name is showing on that screenshot. In today's context I'd be extra careful about that :/ )

I'm not rich. But with that I mean that there are a lot of different computers, and the game can be computer adapted similar to other titles do like FIFA Manager 14 where you can select certain leagues to simulate according your RAM memory.

If you add assets and the game slug down / crash, then remove that assets and choose another. For example I have a strict criteria relating poly counts on the assets I add, and looking Mesh Info I try to choose not too weight assets.

 

At the moment, I only had several problems with a 'massive park subscription' where some of them seems to giving me problems (I seen some props having more than 5K polys, and a table tennis with a really heavy weight... If you look what you add on your game, you do not have to get problems about crashes, etc. As I said before, I have more than 1.200 assets and 75 mods installed without any problem. And I'm adding more assets everyday.

To be fair, sometimes it's the assets that lag down a game, not the game itself. Those on the Steam Workshop tend to be poorly made in the first place :/

It would be quite lovely if CO actually did something like in FIFA Manager 14 though. 

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BUILDINGS, ROADS & POPULATION LIMITS

It's almost a long lull since Skylines was released. Pre-release the dev's said the city sizes are 9 tiles - but with a mod can be expanded to 25 tiles.

Skylines has sold over 1.5 million copies, it's been a truly success story.

Now that the game is out there and most players knows they're limits - wouldn't it be time to raise the caps? Building limit and road limit. 

Most people have mid-range to high-end PC's and could easily utilize those 25 tiles better. I'm not saying build it full "wall to wall", but on the major markets Europa and North-America people do have good PC:s.

Those who barely hit the minimum requirements knows they're limit - yet they can fully utilize those 9 tiles, and they in many cases stay away from mods and assets.

Is there anymore point to the building & road limits? Or population limit? 

I could cope with the population limit well with 25 tiles but not building & road limits.

Can please the limits be upgraded?

Perhaps as a mod ? Or preferences in the settings panel? 
An option to increase the amount of items in the options, with a large red warning something along lines: 'your game might not work properly if you set this high and only have a minimum spec PC. This is not rare, I've seen it in games.

Skylines is up for awards this year, give us players it's full potential. Along the time of After Dark? please.

Or.

Stop being impatient and do wait for PCs to actually evolve. It's only been six months (not even). Chill.

I'm agree with ReneXL why add limitations? Let your computer be the limit:
cities!.thumb.png.a810ae2b5fd1e87ef770a4

Only 10% of CPU used and only 16 GB RAM are being used. I want more!

We get it, you're rich, and you want it all now. Not everyone has a good computer like yours, and while devs try to future-proof their codes, it would be a waste if only the top-end PCs could run the game. Not to mention that "letting your PC be the limit" means in effect "run the game until it slugs down / crashes" - there's bound to be a limit programmed somewhere, else even the highest end PCs will eventually run out of memory.

Does make me wonder though - can't mods that modify those limits be coded? Like they do with the tree limit removal mod, but for everything else? Maybe CO could come up with a "high-end" mod or sliders that let you modify limits on the simulation - at the user's own risk, of course.

I'm more fussed that the object limit is bugged and stays on even when you destroy buildings to go back under it, really. :/

( Also, your real-life name is showing on that screenshot. In today's context I'd be extra careful about that :/ )

I'm not rich. But with that I mean that there are a lot of different computers, and the game can be computer adapted similar to other titles do like FIFA Manager 14 where you can select certain leagues to simulate according your RAM memory.

If you add assets and the game slug down / crash, then remove that assets and choose another. For example I have a strict criteria relating poly counts on the assets I add, and looking Mesh Info I try to choose not too weight assets.

 

At the moment, I only had several problems with a 'massive park subscription' where some of them seems to giving me problems (I seen some props having more than 5K polys, and a table tennis with a really heavy weight... If you look what you add on your game, you do not have to get problems about crashes, etc. As I said before, I have more than 1.200 assets and 75 mods installed without any problem. And I'm adding more assets everyday.

How many times does this have to be said? There are in game limits because there are limits on what current computers can process. Just because you have a super computer doesn't mean average Joe does. Everyone that has ever owned a computer believes that their computer is more powerful than it is. If you remove limits, while you may be able to play, Average Joe will experience crashes, leading to a bad experience for him. There are FAR more people who play this game with less powerful computers (the average college student laptop, for example) than there are people who play on a gaming PC. So why would it make any business sense for CO to remove limits, thus causing the game to eventually crash on everyone's PC? The game is limited to allow a good experience for all...not a great experience for a few.

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I think you do not understood what I mean. I was talking about doing something similar as FIFA Manager 14, simulate what your computer can simulate. If your computer is powerful, just simulate everything. If "Joe" computer is not powerful, just limit him the simulation. What I mean with that?

If I can process 50000 buildings at same time, why I can not do it? Removing the 50.000 buildings will make the game slower to others? No, because they will not build those 50.000 buildings because when they reach the limit (5.000 for example), they will stop because the game start slowing. It happens on ALL games. 

But limitations? No, on those games, the limitation is your PC, and this will not cause 'crashes'. Crashes are caused mainly by those reasons:
1. Bad mods/assets installed.
2. The game exceded the requisites that your PC have.

Or maybe the limitation is because the engine limits instead of 'PC limits'?

 

This discussion reminds me the eternal discussion between console vs PC.

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Maybe because you need to realise your PC is exceptionally good and that short of an engine overhaul or "miracle mod" to allow for player-set limits it would not be fair nor profitable to enable a few to have an amazing experience while most potential players can't play.

If I give you and your friend two cookies, it is fairest that you have each one cookie rather than you hoarding all the cookies and your friend not having anything. It's more profitable because two people will have tried my cookies and will buy from me in the future rather than one who had an amazing experience and one whose experience was getting his cookie stolen.

Still, an engine overhaul would be welcome, but you need to understand that until that happens, there are others with bad PCs who'd also like to play and who don't want to be shut out of the game because the devs decide to cater to your very high end PC.

Until then, maybe just be patient and enjoy what you have instead of wanting it all (for mostly yourself).

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Maybe because you need to realise your PC is exceptionally good and that short of an engine overhaul or "miracle mod" to allow for player-set limits it would not be fair nor profitable to enable a few to have an amazing experience while most potential players can't play.

If I give you and your friend two cookies, it is fairest that you have each one cookie rather than you hoarding all the cookies and your friend not having anything. It's more profitable because two people will have tried my cookies and will buy from me in the future rather than one who had an amazing experience and one whose experience was getting his cookie stolen.

Still, an engine overhaul would be welcome, but you need to understand that until that happens, there are others with bad PCs who'd also like to play and who don't want to be shut out of the game because the devs decide to cater to your very high end PC.

Until then, maybe just be patient and enjoy what you have instead of wanting it all (for mostly yourself).

You rephrased my sentiments so eloquently. :thumb:

Balthoraz, on another note...maybe you could start working on modding a solution to game limits instead of complaining about them. I don't know how possible it is, but there have been multiple threads dedicated to the subject, and while I don't think a solution has been reached yet, I'm sure with your contributions, it would go a little farther. Every game ever developed has had those who complain about this that or the other. Sometimes instead of complaining abput something you don't like, instead dedicate that anger towards something that will improve the experience. 

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Maybe because you need to realise your PC is exceptionally good and that short of an engine overhaul or "miracle mod" to allow for player-set limits it would not be fair nor profitable to enable a few to have an amazing experience while most potential players can't play.

If I give you and your friend two cookies, it is fairest that you have each one cookie rather than you hoarding all the cookies and your friend not having anything. It's more profitable because two people will have tried my cookies and will buy from me in the future rather than one who had an amazing experience and one whose experience was getting his cookie stolen.

Still, an engine overhaul would be welcome, but you need to understand that until that happens, there are others with bad PCs who'd also like to play and who don't want to be shut out of the game because the devs decide to cater to your very high end PC.

Until then, maybe just be patient and enjoy what you have instead of wanting it all (for mostly yourself).

You rephrased my sentiments so eloquently. :thumb:

Balthoraz, on another note...maybe you could start working on modding a solution to game limits instead of complaining about them. I don't know how possible it is, but there have been multiple threads dedicated to the subject, and while I don't think a solution has been reached yet, I'm sure with your contributions, it would go a little farther. Every game ever developed has had those who complain about this that or the other. Sometimes instead of complaining abput something you don't like, instead dedicate that anger towards something that will improve the experience. 

Maybe because you need to realise your PC is exceptionally good and that short of an engine overhaul or "miracle mod" to allow for player-set limits it would not be fair nor profitable to enable a few to have an amazing experience while most potential players can't play.

If I give you and your friend two cookies, it is fairest that you have each one cookie rather than you hoarding all the cookies and your friend not having anything. It's more profitable because two people will have tried my cookies and will buy from me in the future rather than one who had an amazing experience and one whose experience was getting his cookie stolen.

Still, an engine overhaul would be welcome, but you need to understand that until that happens, there are others with bad PCs who'd also like to play. Until then, be patient and enjoy what you have instead of wanting it all.

You inspired me! ;)

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Would you use an "unlimiter" mod that is incompatible with 50% of the major mods?

I think that most of the players (95%) never reach the current limits, and It would be A LOT of work to create such a mod.

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It's relative. 260k players subscribed to tomotio's 25 tiles unlocker and more 120k on mine version of 25 tiles unlocker. I'm ignoring the downloads in smods.ru. Beyond this, 10k  subscribed to the 81 tiles unlocker. The result: 400k+ players are playing with more than 9 tiles inside the game. The game was sold around 1.2Mi copies, so more than a third of total players are playing with more than 9 tiles.
In the 13th tile used, you start to suffer with lack of vehicles. Around the 18th you start to suffer with the lack of building (or before it if you done a really dense city). I don't think is so few people with this kind of problem.

Well, I've tried to do a vehicle unlimiter (or in that case, raise to 65k, versus the 16k default on the game; 65k is the max number of Array16 (ushort), what was used to store the vehicle data into the game). Well, I searched all occurrences of "vehicle" word inside the game code. Isn't possible to just search for "MAX_VEHICLE_COUNT" in the code because all references on compilation time was replaced with its value: 16384. I've found reference in this classes:

  • VehicleManager    
  • Vehicle    
  • Building    
  • CommonBuildingAI    
  • DepotAI    
  • TaxiStandAI    
  • CitizenAI    
  • TransportStationAI    
  • ResidentAI
  • TouristAI
  • TransportLine
  • CarAI
  • CargoShipAI
  • CargoTrainAI
  • PassengerTrainAI
  • ShipAI
  • TrainAI

But, the game stucks and don't simulate any vehicle with instance >= 16384.

The vehicle unlimitation will be very hard to be done. If the CO developers change that constant to 65536, all will be solved like magic.

The code what I was created is here: https://github.com/klyte45/CS-VehicleLimitExpander


 


  Edited by Klyte45  
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My Windows PC is suffering right now because it is not a good gamer (PCI-E 8x v1.1) and I cannot afford an i7 setup. All of my gamers have been used parts from servers and workstations to fulfill my needs. There is NO WAY I could handle a limit increase with this configuration. An option would be nice, I agree, but that requires an insane amount of extra programming just to fulfill those few with "supercomputers". EDIT: I am updating something here, and that something is: I care not about my weak windows PC anymore, the limits DO need to be raised!


  Edited by KillrChicken  

Update on C:SL limits
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If the option was native from the game, the swap between normal and "hardcore" mode could be solved with just 5 lines (plus UI), with no damage for common config PC.

They can do if they want.

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From a gameplay perspecive, the most important limit to raise is the agent limit.  Long before you get anywhere close to the other limits, you're going to run into that one.  And a city that blasts thru all the road, vehicle, and building limits but doesn't touch the agent limit is going to feel like a graveyard.

@Klyte 

Those numbers are huge.  By comparison, the most subscribed single mod is Automatic Bulldoze with 472K. The two 25 tiles+ mods total 380K, which is more than any other single mod.  Second most subbed is EPT with 260K. Recall that CO says that something like 80% (?) of players have installed workshop content. For 1.2 million sales, that means that nearly a third of all players have added 25+ tiles.  Which is insane.

 


  Edited by ethansprang  

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I forgot to put the link for this other 25 tiles mod, more 45k. So, is more than a third :v 

Anyway, if 80% used the workshop,  so half of them uses the 25 or 81 tiles mod (ignoring downloads from smods.ru; some players with original copies don't like the steam workshop plug-ins handle) 

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I do use the 25 tiles mod, but usually I only unlock about 15 of them and most of them remain empty save for maybe one road crossing through them. I like region play :P

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I use the 25 tile unlocker as well but I have all 25 unlocked as this gives me the freedom to have little towns far from the main city, and it does look really cool. :)

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    With 25 tiles stuff can be spread around and fill what's between when time is right, for example.

    But let's not get off topic here.

    Paradox/CO really should address this limits issue. It's a no go how the player is treated when building limits hit in. The game practically locks the player out. Thanks. Bye bye your lovely city and map. The CEO of CO Mariina Hallikainen at reddit AD AMA was interested to hear the mourning about the limits - and she was surprised that players can hit the limits even inside 9 tiles. So I guess there is some actual hope...?

    Yes players can hit the limits inside 9 tiles. Then they probably think that they need to get the mod to unlock more tiles? Or so.

    When a new city is started there is that info screen how many percents % of the map is build-able, does anyone know what area that counts?

    Why Skylines maps are SO HUGE if only actually 9 tiles is supported. It's almost like false advertising. Giving wrong impressions.

    Now the RAM concerns. Skylines prunes RAM quite efficiently especially during (auto)save. The game adjusts to the amount of RAM and VRAM it has available. VRAM is not only the VRAM in graphics card because there is shared graphics memory too. There is also pagefile, which for players with 4GB Windows sets it around 8 to 10 to 12GB. If pagefile is on SSD there is no slowdown. Thinking of 9 tile city, 4GB of RAM is more than enough.

    Increasing building limits does not automatically make the game heavier, the game get's heavier by the amount of build stuff. CO could easily move from 16k and 32k towards 65k - or they could replace ushort method.

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    The vehicles limitation is the first to be noted because huge traffic jams causes "cutted" trains and metros, and it's very ugly :v

    I'm less worried if Hallikainen already know it. Now, I hope they work on it. Are just few code lines... (I think, only they know the truth :P)

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    With 25 tiles stuff can be spread around and fill what's between when time is right, for example.

    But let's not get off topic here.

    Paradox/CO really should address this limits issue. It's a no go how the player is treated when building limits hit in. The game practically locks the player out. Thanks. Bye bye your lovely city and map. The CEO of CO Mariina Hallikainen at reddit AD AMA was interested to hear the mourning about the limits - and she was surprised that players can hit the limits even inside 9 tiles. So I guess there is some actual hope...?

    Yes players can hit the limits inside 9 tiles. Then they probably think that they need to get the mod to unlock more tiles? Or so.

    When a new city is started there is that info screen how many percents % of the map is build-able, does anyone know what area that counts?

    Why Skylines maps are SO HUGE if only actually 9 tiles is supported. It's almost like false advertising. Giving wrong impressions.

    Now the RAM concerns. Skylines prunes RAM quite efficiently especially during (auto)save. The game adjusts to the amount of RAM and VRAM it has available. VRAM is not only the VRAM in graphics card because there is shared graphics memory too. There is also pagefile, which for players with 4GB Windows sets it around 8 to 10 to 12GB. If pagefile is on SSD there is no slowdown. Thinking of 9 tile city, 4GB of RAM is more than enough.

    Increasing building limits does not automatically make the game heavier, the game get's heavier by the amount of build stuff. CO could easily move from 16k and 32k towards 65k - or they could replace ushort method.

    Not really really, I wouldn't mind the object limit so much if it didn't lock you out no matter how many objects you do remove. But yeah, in time if they/somebody raises the limits, I have a few regions waiting to be filled in.

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    Just illustrating: I have this city with only 11 tiles (2 of them full of water) and the vehicles limit is killing the city. The limit is 16384, and in this print, the city is very near this limit.

    59383A9B147B1E71475B0D0EE95ED647B4F31410

    Every time the vehicle count arrives on 16k, I need to clear traffic in the traffic manager, giving the city a breath. This shows how this limit is undersized and is annoying so many players - with or without 25/81 tiles mod. Note not all terrain is filled with high density.

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