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[CSL] Show us what you're working on!

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Earlier I posted some pictures of the Brooklyn Bridge I was building. This bridge is the centerpiece of a major project I've been working on. The highway that used to be above ground would be underground instead. I didn't want to zone buildings in the free space above ground. First of all I'm dealing with a lot of abandonment at the moment, thus that wouldn't be a great idea. Second I liked it better to build a big park instead. I've completed this project and I'm quite satisfied with the result.

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Like you can see in this picture the project is quite big. I've made some adjustments in traffic as well. Before there used to be three tunnels and two bridges. In order to make everything less complicated underground I've demolished two tunnels, next to that I've built some roads, the one on the left side is new, just like the avenue in the middle and the bridge next to the rail tracks. Furthermore the park has a lot of bicycle-lanes, this makes accessibility by bike much better. Below you could see some close-up pictures of the park. There are lots of pedestrian paths, bicycle-lanes and bridges.

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I'm quite happy with this result, I'm also planning on building more parks of this size in the future. In the past I've mainly focused on building parks that fit one housing block. I've had this approach because it is a nice and easy solution for local abandonment and doesn't take up much space. However, having some large parks is a nice addition to my city I think. First I will start demolishing other highways that aren't necessary anymore, next to that I can build some tunnels as well. If abandonment is getting crazy I can also demolish some housing blocks, however, I don't think that will happen since the abandonment-rate is dropping. Concluding, there will be some other projects like this one in the future. I already have some ideas and I will implement those plans when I have the time to do so.

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@Micheal951- Close ups please! That canal system looks interesting.

@Ltw always enjoy your images. What is your LUT and theme recipe? :D

 

Sneak peak WIP of Bald Cypress....almost there. I still have some fixing to do on the trunk UVs and add some Spanish Moss which I have to make from scratch with my drawing tablet. And I have to make the knees too (root thingies that stick out of the water)

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3 hours ago, Mr_Maison said:

@Ltw always enjoy your images. What is your LUT and theme recipe? :D

Thanks! I really like your trees as well Mr_Maison. I downloaded lots of your trees for my parks and they look great! My LUT is Realistic Warmer and the map has a boreal theme.

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3 hours ago, Ltw said:

Thanks! I really like your trees as well Mr_Maison. I downloaded lots of your trees for my parks and they look great! My LUT is Realistic Warmer and the map has a boreal theme.

I think the flash light of your camera is bust, because some of your screenshots are pretty dark ;) 
What I could distill from them looks great, though!

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8 hours ago, Judazzz said:

I think the flash light of your camera is bust, because some of your screenshots are pretty dark ;)

Haha. That might be it :P The day and night cycle is kind of intense in this theme/LUT. The shadows are quite dark, it looks nice but you can see less. Sometimes I'm even setting the time at midday so that I can see what I'm doing haha.

Anyways, I've finished another park on the other side of the Brooklyn Bridge today, this park has a highway in the middle because it wasn't possible to dig a tunnel at that spot (there are lots of metro tunnels on different depths and a interchange close to the park, thus I decided not to do that). This makes this park different than the park I've showed before. Bridges are more important and there is less space, I've tried to blend in the highway a little bit by placing trees, but it's still a challenge to do so. You can see the results below (at midday this time ;) ).

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On 16/4/2016 at 10:57 PM, michae95l said:

Here is some progress of a Dutch-ish themed area.

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Really looks nice ! :thumb:

Would be awesome to have some detail shots of various parts...

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After finishing my Brooklyn Bridge project I've been working on some other projects in the city. The general idea is to build big parks instead of infrastructure. I've noticed that a lot of infrastructure takes up a lot of space even though it isn't used as much as I would like. By demolishing for instance railroads and highways I'm getting rid of expensive infrastructure which isn't used a lot. Furthermore the city gets more desirable this way. A negative side-effect could be more traffic at avenues and other roads. This might lead to more noise. However, I haven't noticed such a big change yet.

The project I've been working on is the one below:

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Like you can see there is a lot of infrastructure in this area. On the right you could see a low density neighborhood, on the bottom side of this image there is an European style neighborhood, on the top there is a high density neighborhood and an industrial district. These neighborhoods are split up by a big highway and interchange. Especially the residential neighborhood at the top deals with a lot of problems. It is next to industrial district and boxed in by a highway. The highway is literally going through the neighborhood itself. This bad position of this neighborhood leads to noise, health problems and congestion. Which wasn't a big problem for me because I didn't care that much. I needed uneducated workers in a close proximity to the industrial district and this was a good place for that. However, over time the neighborhood upgraded (this was partly caused by some unfavorable district policies). Thus it was about time to change this part of my city drastically. You could see the result below:

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Like you can see above the area changed a lot. I've demolished the highway leading to the bottom side of the image and I've demolished the highway at one side. This highway is a tunnel with several exits. Furthermore I've demolished the train tracks, this is a tunnel as well. The line should be restored soon. All this led to a lot of free space. Which has been transformed to a big park. You can see some close-up pictures below:

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I didn't want to lay down a lot of new infrastructure. In the other parks I've built recently infrastructure was a big deal because the neighborhoods were disconnected from each other. In this park that's less important. Mainly because the neighborhoods are mainly residential and they're connected quite well to other districts in the city. This gave me a lot of space to lay down a big park without intersecting roads. Bicycle-lanes are still important but there are less bridges because that wasn't really needed anymore. Furthermore I've placed some crossings where necessary. Therefore the park doesn't have a urban setting like the previous parks I've built.

By completing this park I've dealt with the most urgent issues in the infrastructure of the city. However, abandonment isn't solved yet. Projects like this one should have some influence on desirability and could help. However, this doesn't solve the problem yet. The next projects I will do are dealing with the neighborhoods themselves. There are a lot of buildings that should be demolished. These buildings will be replaced by sportive and cultural assets, such as stadiums, football fields, museums and cinemas. In order to do that properly I have to demolish a lot. I still have to figure out how/where to do that since I don't want to change the entire city into an amusement park. But I think it could work quite well if done properly.

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I've been working on a new project near a big industrial zone in my city. In this project I try to solve two problems I've been facing. The first problem is power. I have the power fusion plant, which is great for dealing with power shortages. I've been running it on 50% funding and even then I have enough power for the whole city. However, I've noticed that sometimes (and I mean once every 100 years or something like that) this powerplant is on fire. This happens very rarely but if it happens my whole city is out of power. I solved this earlier by placing nuclear powerplant throughout my industrial zones. However, at the latest fire I noticed that these powerplants couldn't produce enough power for the whole city, even though it should be enough. This problem seemed kind of urgent for me so I started with developing a new area in order to deal with this. You can see a picture of the entire project below.

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A large part of the area is being used for powerplants. These nuclear powerplants produce twice as much energy as needed. Furthermore the plants are divided in 8 separate assets, which makes it nearly impossible for them to malfunction at once because of for instance fires. If that would happen anyways I still have my fusion plant, which is switched off but could be switched on if necessary. I think this is a great improvement compared to the previous situation. It is more expensive but I think the reliability would improve a lot.

My second problem had to do with traffic. Mainly cargo trains. I had several cargo train terminals in the industrial zone next to this project. However, those cargo terminals were quite busy and it lead to a lot of congestion. I've already build another track but this didn't help. So I head to do some major work in increasing capacity. This is what I've done this far:

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Like you can see the capacity is quite big. Three tracks are in use but I could increase that in five tracks if necessary. However, I don't think that would be needed. These tracks connect several cargo terminals outside of the industrial zone. You could see the cargo terminals below.

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I've used standard cargo terminals. Didn't really bother to look for other ones because I'm quite satisfied with the cargo terminals. The tunnels of the outer tracks are going back in a loop. This way I avoid trains driving backwards (which is quite annoying in my opinion). Furthermore the efficiency of the train terminals will improve greatly. This way trains won't have to wait that long, which makes it more efficient. The track in the middle connects to a train terminal in the industrial zone itself. I didn't start with this yet because I will have to demolish a lot of buildings in order to accomplish that. I've been planning on doing that but I will have to wait a little bit longer until demand is better. These cargo hubs are connected to 4-lane roads and a highway, which is also connected to the industrial zone and other roads going outside of the city. The tracks are connected to an extensive train-network. Which is also connected to cargo terminals in other industrial districts (such as an oil-district and ore-district) and two cargo hubs. These tracks are also connected to tracks leading outside of the city. This way I've tried to connect everything as well to each other as possible.

However, I'm not done yet. There are several things I would still like to do. There is a lot of unused space. However, I didn't feel like zoning this into a 'normal' industrial district. Therefore I'm going to build warehouses in this area. The are between the powerplants and the industrial districts should be developed first. After that I could also develop the area north of that. Other buildings like datacenters, offices and power-related buildings could also be placed in this areas. I'm waiting with this second phase of the project because my industrial demand is a little bit low at the moment. I have some nice RICO buildings but I would like to build them a little bit later. So I will do this in the future but not yet.

 

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Probably not the best decision but working on land reclamation through draining by attempting to direct the flow of water using the new canals and flood walls feature. I've had mixed results so far. I can't get the water to flow quite correctly. Still learning how to use shallow, medium and deep canals to direct the water course. On the other hand I've used the canal to channel water from the upper reservoir around the dam into the lower channel and lined it with pumping stations. Ten either side. That bit has worked brilliantly and the water supply for my entire city is sorted. Now if only I can just crack this bit...

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Holy smokes those redeveloped docks look awesome! Even more so because some traces of activity still remain (like they should, imo).
Reminds me a lot of Rotterdam or Hamburg.

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I noticed we're both using the same map (spykerbrook) toxicpiano! Interesting to see someone else's take on it. Inspired me to share my WIP shots. I've been nowhere near as aggressive as you with the terraforming though :).

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Overview: I made the gap between the two land masses in the harbour larger so I could fit in Shroomblaze's fantastic Brooklyn Bridge in there. It is perhaps a bit unrealistic considering cars can get across the two land masses by passing through the downtown area and thus an expensive bridge would probably never be approved, but it looks too good not to place it there!

 

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Port area. Mostly complete, just have to fill the gaps with more RICO warehouses, industrial zoning and prop details. 

 

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Cargo rail line entering the port. I love the way this turned out. It tunnels nicely below the highway interchange and supplies both the container yards and the bulk terminals. 

 

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Another close look at the port. Just gotta add in the little details. 

 

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Downtown. The sunken highway feeds the whole area. I plan to make the area in front of the skyscrapers a large park/botanical gardens that looks out towards the ocean. The capitol building will be the centerpiece of this garden. You can see it towards the left of this image - it forms a nice ending to the sunken highway and the main avenue. 

 

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Sunken highway - my favourite part of the city yet. Complete album here: https://imgur.com/a/xUAdY

 

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University and hospital campus. I'm bit concerned it's too close to the tall dense skyscrapers, producing a large height difference. But I love the way the trees add such life to the area so I'm keeping it!

 

Next step for now would be to expand the other side of the brooklyn bridge (as you can see in the first image, the beach side of the bridge is empty!). I will make that area into a nice touristy resort area with a casino district.

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Following up, planetree + gantrys are really nice.

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Nice use of the quays to create sunken highway there @OldTurtle Did you use Quay Anarchy to do that? Had an idea for a sunken highway around the north of the city, would've used the puzzle pieces but they're a bit awkward for the ramps. Would experiment with the quays though.

Love the university/hospital campus as well there.

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On 2016. 04. 11. at 5:36 AM, Bipin said:

Oh you know, just some realism.

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Specifically, I'm trying to achieve OCD-level realism: ;)

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Enjoy! :)

 

 

 

Holy wow!Is that released to the public?If yes then instant sub!

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On the weekend it will be! I've been busy IRL teaching people how to make wetplate collodion photographs. (It's cool, look it up)!


bipin2.jpg         Need to contact me? Send a private message, or head on over to my BAT thread!

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On 11/04/2016 at 11:36 AM, Bipin said:

Oh you know, just some realism.

What the... are those cones stuff ploppable decorative, similar idea to the ramp marker ploppable by GCVos?

Texture with Terrain theme or texture replacer? They looks really neat.

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17 hours ago, Abrams124 said:

That looks awesome!May i request a steam collection?:D

if there is a way to do it automatically.

 

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