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[CSL] Show us what you're working on!

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1 hour ago, garfield007__ said:

@ARTFX  thanks and really cool multilevel walls on the hill edge :)

Thanks, I see we are using the same retaining walls as well haha!
Yeah it was a bit of a challenge since the land around the hill is not perfectly flat, in fact, the retaining walls have a slope as well.

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9 minutes ago, ARTFX said:

Thanks, I see we are using the same retaining walls as well haha!
Yeah it was a bit of a challenge since the land around the hill is not perfectly flat, in fact, the retaining walls have a slope as well.

i am always covering up those ugly edges with ploppable grass and planters turned procedural objects then some trees bushes etc but seems like those days r over https://steamcommunity.com/sharedfiles/filedetails/?id=1674146668

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30 minutes ago, garfield007__ said:

i am always covering up those ugly edges with ploppable grass and planters turned procedural objects then some trees bushes etc but seems like those days r over https://steamcommunity.com/sharedfiles/filedetails/?id=1674146668

Yeah saw those, might try using those in some other places of my city and see how I like them.

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There is something wrong with me xD I have found hotel on workshop in brutalist style, Raccoon cleaned it a bit for me, removed reflectors from front wall, and added night lights, now in game i am covering entire building with glass, even concrete pillars between windows r each separate element, i have done working parking area on the roof of the low part + underground garage, one short side will get big balconies, roof will have restaurant, from the beach side under the hotel there will be small mall with restaurants there is working tunnel with lifts from there to hotel it is i would say 20% done no idea when i will finish this my hand is shaking from covering it with glass xD any way i want to make it look like it was refub in the 90s (yellowish/brownish glass) then main lift tower main lobby and the lake front/beach side mall will have different more modern glass to reflect more recent refub to the complex 

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uff it is almost finished, missing few details here and there, but to take good pics i have to fill up this little peninsula, meaning one more hotel (smaller and much newer than this brutalist one) and old monastery behind the hotel. Then i can go back into works on other part of district :) BTW cims really go into water, some r so classy they wont take hat off even while in the lake :P5c94a692364e8_Screenshot42.png.6b0a3b333e3f0180e9361233327530e1.png5c94a68f09949_Screenshot42(2).png.513f7e6c7b7e21ad691af5108f582a39.png5c94a68c35608_Screenshot41.png.699b7c8d33481a11a7d973f278754bbd.png5c94a688e1900_Screenshot44.png.aa69916792db94cf40d113c5d5789e49.png5c94a68502fc7_Screenshot43.png.30113b27a88c1b402ce2d12d0af705b5.png

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1 hour ago, Lo var Lachland said:

Man, some of these graphical setups are making me jealous. :) 

I make my cities with a few mods, but usually not that many assets, if any.
I'm more of the...realistic vanilla player. 

:) try so assets put it next to vanilla building and u will never have enough custom assets , i have only 16gb ram so i have to limit myself but to make more space for custom stuff i blocked (skipping with loading screen mod) most of vanilla buildings i left like a few european style buildings to use them as fillers for gaps xD

 

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I"m working on a new city, Atascadero. This was during an evening rush hour. Just working on increasing tourism at the moment.

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One of the biggest problems I have is never being able to finish or even really delve into a project anymore, and that's because I lose motivation halfway through because I have no plan. So, I turned to planning everything out ahead of time. Not too specific but what and where things will be zoned and major roads and areas are have already helped. :D

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"Reality is a lovely place, but I wouldn't want to live there."
                                                                              -Adam Young

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The riverside peninsula area of "Filipow" district is finished. New hotel - Neptun with own small marina and on water casino/bar/restuarant with glass floor terrace, water tram (lake ferry) stop, and modernistic villa with private tiny beach has been added. Filipow is intended to be one of biggest districts of #Ksiaz by size, and full of contrasts as it is post industrial area :)

PS small frequent updates from progress https://twitter.com/garfield0072   and all in one subject https://citiesskylines.pl/temat-Ksiaz

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Quite early in the process but this is what im doing at the moment. By far the biggest airport I've built in this game...going to be interesting!

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-Robban

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Same angle with a bit more details added. Still alot more details to add, but its coming along nice I'd say!

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-Robban

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With all the amazing projects, I'm a bit shy here, but I made a quick overview of a city I intend to expand on (whenever I can). The proper downtown area is quite large already, but not detailed enough, so I skipped it.

 

 

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Hello, I'm new to this Cities Skylines Game (not really) :lol:; Working on a Dutch-inspired city with some experimentation on planting and streetscape.

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I like this shot a lot, and I'm just starting out on this game :P 

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"Scrivo una lettera dall’inferno ma non la leggerai"
"I write a letter from the inferno but you won't read it"
ーEMIS KILLA

ALESSANDRIA | MY PROFILE | OKAIKEN V5

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I'm working on a proper entrance to Breezy Springs Botanic Garden. So far I made a new parking lot. Now to construct a gate and i want to add a bus/tram system that goes from parking into the park. It's a huge place. K1zLHuv.jpg

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Watch footage of Breezy Springs water area below

BotanicGarden.avi

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CFD503B2FF41BFD899EFF5424B262AF06FEDF633

Strong Scandinavian theme in this one. It's finally starting to shape up to enough of a point where I'll let people see.

edit: Since somebody asked, yes those drainage pipes in the lower left are there to stay.

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 1947 - 2016 

 

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Working on the Kanto Region from Pokemon, wanted to show Saffron City because it turned out pretty awesome!

 

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Still working on Pepper Lake, I have more or less finalized the design of Pioneer Milling Company:

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It's not the only factory, tho. Several new ones have sprouted nearby:

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This took me longer than I'd like to admit. Lots of bulldozing until I got the growables I wanted, plus some more for level 2 buildings (and even more for those with color variations!). Also making sure they didn't dilapidate due to worker shortage. And yes, I replaced the default interchange *:D

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Currently working on the public transportation of my city Atsuki. Started working on both the Central Station (Atsuki Station) and the next station down the line (no name for now). Atsuki Station will be located amid the tallest skyscrapers within the city and will be inspired by Tokyo Station, with big plazas and pedestrian areas and quite a bit of open space. This station will feature two Shinkansen lines acting as intercity trains, one line going East while the other line heads West. Next to that the station has several innercity platforms and also features an underground metro station.

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The pedestrian entrance going into Atsuki Station

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The Shinkansen at one of the platforms

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Overview of the entire Atsuki Station area

The next station down the line is a lot different, this is going to be a train and metro hub where the Shinkansen bypasses the station. This station will be located in between very dense architecture with stacked layers crossing each other. This station is highly inspired by the Shibuya station. It features a Shinkansen bypass track, several inner-city train platforms and finally an interconnected elevated metro station that crosses underneath the train station. The two stations are connected either via road or by elevated pedestrian walkways for easier connection. All the stations have entrances on either side as well.

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View of the architecture surrounding the second station, I connected the metro and train stations using these glass roof props!

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Entire overview of the second station area

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View from one of the metro platforms looking towards the train station

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Road passing underneath the elevated metro station

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And finally a detail shot from the bus station that sits right in front of the main entrance to the train and metro station.

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City Skylines Bridgewater Boom town !

Today, I tried another CSKL functioning startup. Three loans away this is the result with only 5K on the bank !

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All needs provided; how to get some cash flow in ? 10% Taxes minimum, civil needs met !

Kschmidt

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A little vanilla project I'm working on right now. This is actually pretty finished... I think I will proceed with mods from this point on.

 

Pop. approx. 100k; no mods, onyl a few assets (mostly parks and churches for variety). The map is the tropical one that came out with the "Campus" DLC with no terrain mods, the LUT is VIVID

 

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For you music lovers out there:
All the music from SimCity in Comprehensive SimCity Music Collection

All my remixes of it in SimCity 2000 Music ReTexture

Enjoy! ;)

My CD is on iTunes. Check it out!!!

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Damn it's been a while! Restarted the idea of doing a Japanese  YouTube series and I'm almost done building for episode 1 of the fictional city of Atsuki, Japan.

 

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With the newest update facelifting vanilla train tracks, I started working on a new set of passenger stations meant to supercede a train halt I made a while ago:

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These are all in a Cities Railways (aka 'Vanilla') style, so they may have some warts, and all but one use BadPeanut's ground station networks.

Still have a while to go before they are ready for publishing. Need to double-check some track lenghts, stop points and rebalance each against the vanilla station.

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Hey,

With the current climate I've had time to do some gaming and got back into CS. After some horrid attempts, watching youtibe at some guides and playing around a bit, I've got something I'm happy with the direction of. I'm always astounded coming on here at what people can achieve with this game but here is my modest effort so far;

 

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Had C:S since March 2015 and never got a chance to actually play the game..

First attempt at a Brazilian style city

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Actually i'm working on recreating a real football stadium based on Velodrome Stadium, Marseille (France)

 

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