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    35 minutes ago, junspud said:

    Have you tried it with NAM44? It worked up till NAM43 but as of 44 something seems to have been changed under the hood and it no longer functions.

    I think it must be something beyond my depth, I tried copy/pasting the entire 'HRW Textures' from NAM43 over the NAM44 ones and it still retained the RRW textures lol. So it must be something a bit more advanced.

    Hmmm... Curious that... I did the same and there wasn't any difference. The only pieces not covered were the same as before (and yes, was more than one. Silly me, I hadn't hit TAB enough to see the rest). I went ahead and flipped back and forth between NAM  44 and 43 with no change. Are you sure your new Plugin location is loading after NAM

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    A wise man once said, "I am not yet a wise man..."

    Endless Road 4.jpg

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    1 hour ago, CaptCity said:

    Hmmm... Curious that... I did the same and there wasn't any difference. The only pieces not covered were the same as before (and yes, was more than one. Silly me, I hadn't hit TAB enough to see the rest). I went ahead and flipped back and forth between NAM  44 and 43 with no change. Are you sure your new Plugin location is loading after NAM

    Thanks for letting me know.

    Just tried rerunning the script a few times and installing into a clean folder with just NAM and the reskin in /Z/

    The elevated section seems to be working, but the ground is still showing RRW for some reason, on mine.

    it may be I need the patches posted above, didn't notice them before.

     

     

     

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    On 3/26/2022 at 7:16 AM, rsc204 said:

    I believe some changes went on under the skin in the HRW that essentially mean the mod has to be updated, but @Eggman121 is surely more knowledgeable in this area so I've given him a 'ping'.

    The HRW uses the same texture set as the RRW now since duplicate textures are a pain to make. IIRC I did upload the dedicate pieces for HRW. (That is the alternate geometries) for @rivit and @rsc204 to add to the Reskin repository.

    The sticking point was the crossings. Granted there is only one level crossing type in the HRW set so it should be pretty simple to add in.

    I have been quite busy with work lately so I do apologies for the delay on response.

    -eggman121 (NAM Team Member)

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    Hmmm... I also just tried re-running the re-texturing script and came up with the same as you are observing. This is starting to sound a bit familiar and perhaps we are talking apples and oranges - probably due to my very general and not very in-depth understanding about how the re-texturing works. I now realize I had gotten a different set of textures that I used to make the HRW re-texture. When I tried the samples that were included in @Eggman121's download, it came up as you described. I'll need to dig around to see where it came from - I'm guessing @rivit or @rsc204. Maybe they'll be along to provide some input...

    Edit: Ah, just saw @Eggman121's reply above. Now things are making sense... 


    A wise man once said, "I am not yet a wise man..."

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    In short, the HRW and RRW share the same texture set now, although there are some unique HRW pieces. Therefore if you've used a RRW re-skin mod, you can reskin both with one mod, since the latest version of that should include everything. It does mean you can't really have one texture for RRW and another for HRW, but instead they are a single unified set.

    Note too, due to changes in NAM, you'd need to be using a mod created with an up-to-date version of the RRW Reskin. In due course I will update my own set, but I've just not had a moment to do that yet.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    Hello.

    For the NAM team,i use a SimCity 4 origin because my original CD no longer works under Windows 10.
    My Origin version is 1.1.610.0.
    I put the NAM 43, which is absolutely fantastic, but I have many crashes.
    Is my NAM not the correct version??
    I lived in France
    Thanks..

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    1 hour ago, luisGLN said:

    Hello.

    For the NAM team,i use a SimCity 4 origin because my original CD no longer works under Windows 10.
    My Origin version is 1.1.610.0.
    I put the NAM 43, which is absolutely fantastic, but I have many crashes.
    Is my NAM not the correct version??
    I lived in France
    Thanks..

    Origin has been an ongoing problem distributing a version of the game which is not compatible with NAM and other things.  While there may be a way to persuade Origi to provide you with the proper patched version ( 1.1.641 ), it is probably not worth the trouble compared to buying a compatible version of the game from retailer GOG.com.  In fact, they are currently selling the game for 75% off, just $5 USD.  I would go ahead and buy that and try to get a refund from Origin.

    https://www.gog.com/en/game/simcity_4_deluxe_edition

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    I think I have some kind of problem with the draggable viaduct roads. All is fine except the onslope pieces which are completely invisible. When I plop, the tile gets occupied but there is nothing there. No textures, nothing. Guess I miss something but what? Something similar is going on with alternate styles but there is at least a texture and I can drag a road through it. Can anyone help me out, please?

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    12 hours ago, pippin said:

    I think I have some kind of problem with the draggable viaduct roads. All is fine except the onslope pieces which are completely invisible. When I plop, the tile gets occupied but there is nothing there. No textures, nothing. Guess I miss something but what? Something similar is going on with alternate styles but there is at least a texture and I can drag a road through it. Can anyone help me out, please?

    The Draggable Road Viaducts' FLEX OnSlopes do actually use part of the RHW's FLEX OnSlopes as part of the initial step of placement, so if you by chance didn't install the RHW, it's possible the models, paths, etc. aren't there.  If you hook Road, One-Way Road, or Avenue into it, it should still override to the proper OnSlope, but this file attached below should make the placement process easier.

    -Tarkus

    RHWLess-OnSlope-Fix-03272022.zip

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    25 minutes ago, Tarkus said:

    The Draggable Road Viaducts' FLEX OnSlopes do actually use part of the RHW's FLEX OnSlopes as part of the initial step of placement, so if you by chance didn't install the RHW, it's possible the models, paths, etc. aren't there.  If you hook Road, One-Way Road, or Avenue into it, it should still override to the proper OnSlope, but this file attached below should make the placement process easier.

    -Tarkus

    RHWLess-OnSlope-Fix-03272022.zip

    Thank you, Sir. I'll try i out tonight.

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    On 3/27/2022 at 4:18 PM, Flann said:

    Origin has been an ongoing problem distributing a version of the game which is not compatible with NAM and other things.  While there may be a way to persuade Origi to provide you with the proper patched version ( 1.1.641 ), it is probably not worth the trouble compared to buying a compatible version of the game from retailer GOG.com.  In fact, they are currently selling the game for 75% off, just $5 USD.  I would go ahead and buy that and try to get a refund from Origin.

    https://www.gog.com/en/game/simcity_4_deluxe_edition

    Ok

    Thanks.I test this.

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    With how the Hybrid Rail works now, is it possible to add a surrounding base texture to the tracks? Thanks..

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    11 hours ago, junspud said:

    With how the Hybrid Rail works now, is it possible to add a surrounding base texture to the tracks?

    The way this works with the regular rail network is likely something hard-coded into the .exe, like all other wealthing rules. In other words, there is no way to add this to a network that is primarily based off of the Monorail network. However, the textures themselves can have a base texture added, but it needs to be present for each individual texture. To do that you'd simply need a copy of the textures extracted into A0/C0 pairs, then convert the A0 (Alphas) into D0 (Definition Alphas) so GoFSH can rebuild them with whatever base texture you want applied. A few caveats here, any shared RRW textures are going to always show the same base texture for Rail, plus some pieces may not benefit from adding such base textures, for example elevated pieces might have that overhanging the models.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    9 hours ago, rsc204 said:

    The way this works with the regular rail network is likely something hard-coded into the .exe, like all other wealthing rules. In other words, there is no way to add this to a network that is primarily based off of the Monorail network. However, the textures themselves can have a base texture added, but it needs to be present for each individual texture. To do that you'd simply need a copy of the textures extracted into A0/C0 pairs, then convert the A0 (Alphas) into D0 (Definition Alphas) so GoFSH can rebuild them with whatever base texture you want applied. A few caveats here, any shared RRW textures are going to always show the same base texture for Rail, plus some pieces may not benefit from adding such base textures, for example elevated pieces might have that overhanging the models.

    Ah yeah that's a major caveat.. I really like the NAM RRW for how rural it looks and how similar it is to my area but hybrid rail sharing the same textures may make the reskins worth it.

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    Hello folks!

    After several headaches, I decided to come here asking for help with a bottle neck in my city. I want to lie an artery underground below the other one, as there is always congestion close to the station.

    Spoiler
    1. El-Rail over road in one artery.
    2. Something better than a simple road to cope with high traffic volume on the yellow artery (including tram if possible, as it's proved to be effective).
    3. Bury or overpass an artery into the other one.
    4. Eliminate congestion one tile away from the existent Xyloxadoria's station shown.

    Easy solution would be to get rid of the El-Rail over road, and transform it into a tram-in-road artery. However, that also would imply losing the subway station included in Xyloxadoria's.

    On the other hand, there is a puzzle piece for El-Rail over tram-in-road, which I discovered just now, BUT the El-Rail is over slope with no tram-clover insersection.

    Now, looking at FLUPs, I see pieces for roads, tram-in-avenues, streets, and one-way roads. There is nothing for tram-in-roads. I tried once by connecting two sections of road via FLUP thru' underground road piece, and then plopping above an El-Rail over road puzzle piece, but didn't work :( it got cut. I realised also that is not compatible with NWM.

    Following with FLUPs, next option would be using RHW, but then how can I connect RHW to the tram-in-ave I've got close to it?

    So, probably I'm just too overwhelmed. Maybe there is an easy solution. Can you please help me to find out?

    Thank you in advance.

    Ascari-25 Ag., 1031649461054.jpg

    Ascari-21 Oct., 1031649461270.jpg

    Ascari-13 Oct., 1031649461232.jpg

    Ascari-28 Sep., 1031649461179.jpg

    Ascari-3 Sep., 1031649461099.jpg

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    The tram in road and tram in avenue are in the miscellaneous transportation menu.

    There is a tram in road to subway that you could use like a tunnel for the tram. The tram will pass under in the subway tube and the road stays on top. 

    The latest NAM has a tram in road under elevated rail in the tram in road texture variations  menu

     

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    There are a number of difficulties in keeping the setup you've used here without disturbing any zoning or buildings.The only practical solution I can see is converting the whole to GLR, because there is no direct prospect of integrating the El Over Road with a GLR crossing.

    You can switch between ground (GLR) and El-Rail using a number of pieces that transition from GLR, TiA, TiR etc if you need to reconnect to elevated sections later. Limited support exists for El-Rail over RD-4/AVE too.

    Otherwise for the junction shown, this would be my suggestion:

    Intersection_TiAxToR.jpg.23b2448166acfab97806ffc3ebe7f5ea.jpg

    Because there is more space on the left side (owing to the previous use of 2 roads, I'd make that small segment Tram in Avenue (TiA), because it allows use of the central intersection piece TiAxTiR. Transitions exist from TiA to TiR over 1 or 2 tiles, so you can keep the TiA section pretty compact. I've transitioned the N/S NRD-4 directly from TiR (Tram in Road) to (Tram on Road) ToR, which gives 2 lanes of traffic in each direction whilst the trams share the road with traffic. Since this is as near to having NRD-4 as you can get, ideally if this is high-capacity, you'd want to widen the roads to TiA's, but if that's not an option, the above provides a template that will work.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I was just reading the NAM documentation and I just wanted to make sure my understanding is correct.  Currently there are no pieces for Elevated Light Rail over RHW, but they are maybe in the works.  Did I get that right?  Also, If I throw some light rail over RHW, there's obviously a cosmetic flaw but will the highway remain functional?

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    2 hours ago, thornp113 said:

    I was just reading the NAM documentation and I just wanted to make sure my understanding is correct.  Currently there are no pieces for Elevated Light Rail over RHW, but they are maybe in the works.  Did I get that right?  Also, If I throw some light rail over RHW, there's obviously a cosmetic flaw but will the highway remain functional?

    By Elevated Light Rail over RHW, do you mean the Elevated Light Rail crossing the RHW, or running directly over top of it, similar to the Elevated Light Rail-over-Road shown in JDA's post?  If it's the former, that functionality has existed in some form since the very first RHW release in 2005--there are no pieces for it, because it's draggable (and always has been).  All networks except the L2 networks and the DDRHW-4 (which are essentially the same height as Elevated Light Rail) should support crossings, not only Ortho x Ortho (OxO), but also Ortho x Diagonal (OxD), DxO, and DxD.  Base Ground Light Rail can also cross under all the elevated networks, in addition to being able to cross the ground-level RHW-2 and RHW-4 at-grade.

    If you're referring to an Elevated Light Rail line running parallel over top, as in the case of Elevated Light Rail-over-Road, but for RHW, then no, that's not possible--you'd have to stick it in the median.

    -Tarkus

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    Noob Question:  Is there a way with NAM to connect Maxis elevated highway directly to RHW L1?  Or do I have to transition to Ground Highway, then to RHW, then to L1?

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    Since both the Maxis highway and it’s override only work at either L0 (ground) or L2 (elevated), there is no direct transition from either to a L1 RHW. I’d use the RHW Height transition pieces to transition the RHW to either L0 or L2 to match the Maxis highway’s height, just before connecting them.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I install a SimCity after long time not playing. I have new laptop and new account here. I never been computer geek but I was able to do some stuff but now I dont have a clue how to install NAM 44 corectlly cause I start game and it is only black screen and that want me to smash the laptop cause I try to figure out what is happening for past few hours and lads i have really bad temper please help!!!!!!!

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    7 hours ago, Mscislaw87 said:

    I install a SimCity after long time not playing. I have new laptop and new account here. I never been computer geek but I was able to do some stuff but now I dont have a clue how to install NAM 44 corectlly cause I start game and it is only black screen and that want me to smash the laptop cause I try to figure out what is happening for past few hours and lads i have really bad temper please help!!!!!!!

    The instructions are in the 0-read-first.html file, included in the .zip file, and also available here.  Note that the game will take longer to load initially with the mod installed, when compared to a completely vanilla game.  There are a couple of tutorial videos out there showing the installation process--both of these are from NAM 37, which was the first release that has the current installer package, so while they're slightly old, the process is largely the same.

     

    -Tarkus

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    I couldn't find the link but I watched a youtube video from NAM showing High Speed rail over avenue, but not perpendicular.  the rail was in the center of the Avenue.  Was this feature removed because Im having trouble finding it?

    More importantly, Is there a Neighbor connector piece for HSR?  Because I can't find that either and Im having issues with.... that.

    Thanks yall!

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    3 hours ago, thornp113 said:

    I couldn't find the link but I watched a youtube video from NAM showing High Speed rail over avenue, but not perpendicular.  the rail was in the center of the Avenue.  Was this feature removed because Im having trouble finding it?

    More importantly, Is there a Neighbor connector piece for HSR?  Because I can't find that either and Im having issues with.... that.

    Thanks yall!

    HSR-over-Avenue like that has never been a feature.  You may be thinking of Elevated Rail-over-Avenue, which has been in the mod since 2014 (NAM 32).  HSR, being a single-tile override network, based on the single-tile Monorail network, does not require special Neighbor Connection handling.  You will need to have an HSR override on both sides of the Neighbor Connection, as the overrides can't carry between cities.

    -Tarkus

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    15 hours ago, Tarkus said:

      You will need to have an HSR override on both sides of the Neighbor Connection, as the overrides can't carry between cities.

    Okay well now I just feel like a Super Noob.   Where do I find this HSR override? Because I've gone through every single puzzle piece in the NAM and I don't see it.  It appears that there's some core concept that Im not grasping.

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    3 hours ago, thornp113 said:

    Okay well now I just feel like a Super Noob.   Where do I find this HSR override? Because I've gone through every single puzzle piece in the NAM and I don't see it.  It appears that there's some core concept that Im not grasping.

    By "override", I'm simply referring to the way the HSR Starter converts Monorail to HSR.  You'll need to have starters for HSR on both sides/cities involved in the Neighbor Connection.

    -Tarkus

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    Hello All,

    This might seem like a silly question: I have been watching TONS of videos to improve my skills in city building and I see that the monorail is the best item to use when it comes to smoothing slopes. I have been trying to find the monorail that people use in those videos but I cannot find it in my menus (maybe it is not present in NAM 44?). I tried to use the vanilla monorail but it doesn't seem to do the job as well as the examples in the pic.

     

     

    Screenshot 2022-05-02 203447.jpg

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    6 minutes ago, plusle said:

    Hello All,

    This might seem like a silly question: I have been watching TONS of videos to improve my skills in city building and I see that the monorail is the best item to use when it comes to smoothing slopes. I have been trying to find the monorail that people use in those videos but I cannot find it in my menus (maybe it is not present in NAM 44?). I tried to use the vanilla monorail but it doesn't seem to do the job as well as the examples in the pic.

     

     

    Screenshot 2022-05-02 203447.jpg

    Hi,

    I believe you'll need a slope mod to get that sort of effect.  The vanilla slope parameters for monorail must be somewhat forgiving.  Try this one:

    https://community.simtropolis.com/files/file/18043-brf-tunnel-and-slope-mod/


    Proud member of the NAM development team.

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    23 minutes ago, plusle said:

    Hello All,

    This might seem like a silly question: I have been watching TONS of videos to improve my skills in city building and I see that the monorail is the best item to use when it comes to smoothing slopes. I have been trying to find the monorail that people use in those videos but I cannot find it in my menus (maybe it is not present in NAM 44?). I tried to use the vanilla monorail but it doesn't seem to do the job as well as the examples in the pic.

     

     

    Screenshot 2022-05-02 203447.jpg

     

    Like @Flann mentioned, you're gonna need a slope mod for your networks. Some slope mods only affect one network at a time, such as @Haljackey's Bullet Train Slope mod:

     

    Or, of you want to improve the overall appearance and realistic placement of your networks, make sure to get a more general slope mod. There's many options available, which you can find listed temporarily in my Earthworks Tutorials official thread:

     

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