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and any new (and gorgeous) Flex Turn Lane intersection, sadly.


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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16 hours ago, TrickyMario76543 said:

That's rather silly, I hope they can find a way to fix that up in a later version of the NAM.

In addition to the SRM, I'd also advise installing Jondor's Modular Rail Road Crossings. This will put the crossing barriers on the left at rail/GLR crossings too.

If you are using either of my NGN/TGN mods, in addition to my SWN mod (coming soon), those will take care of most of the stop lines for LHD. You can find my mods here.

As for updating the NAM, there is a simple answer to why it's not happened, no one has done it. The NAM is not a job, it is not paid work, thus the features it includes are dictated by those creating the mod. Therefore since LHD is not the most common option, it just so happens that LHD support has never been fully implemented.

I am working towards getting LHD support fully covered personally, but it's a long process for just one guy. Will this work all make it into the NAM? Probably not, likely it will remain a 3rd party mod, like others before it. Since I've little interest in updating the poor quality Maxis props to work in LHD, such a mod doesn't really fit in the NAM installer.

If you find you are missing specific functionality for LHD, talk to me on PM. I almost certainly have whatever resources required to fix it easily to hand.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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This is a reminder to newer members that the NAM Team, which varies from time to time, is a totally unpaid volunteer association of modders who are willing to delve into the deepest recesses of the transportation system of the game and have mostly fixed it.  They do what they can, when they can.  They respond to the most urgent seeming problems of the community and do a very good job of it.

Members are always welcome to add to the wish list, but it is long and varied, so don't hold your breath waiting for your favourite change or addition.  This package is getting large enough to resemble Caesar's Gaul, and remember that gentleman said "All Gaul is divided into three parts."  Fortunately for us, the NAM Team and the NAM have remained a unified whole.

Kudos for the NAM team!  Hip, Hip ...

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Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
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First time user of NAM.

I'm trying to install it, but it gives me an error "SimCity4.exe cannot be found in the installation directory. I have the game via Origin it's fully updated,  I have searched all the folders and tried to install the addon where the SimCity.exe is located C:\Program Files (x86)\Origin Games\SimCity\SimCity

But nothing works... I am as the directory would indicate using a PC and I clicked "No" to port to a MAC at the start which I assume was correct?

Any help would be great.

Thanks
Cireland

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6 hours ago, Cireland said:

But nothing works... I am as the directory would indicate using a PC and I clicked "No" to port to a MAC at the start which I assume was correct?

Did you download the Mac Version of NAM in error? Since this message should not appear with the PC-Version installer. If you are using a PC, this is the version of NAM you should be using.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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3 hours ago, rsc204 said:

Did you download the Mac Version of NAM in error? Since this message should not appear with the PC-Version installer. If you are using a PC, this is the version of NAM you should be using.

Thanks for the reply, Yes that is the one I downloaded (I also re-downloaded the link you gave) tried to install it again but am getting the same message..

SimCity problem.jpg

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Is that actually SimCity 4? It looks like the 2013 release of SimCity. NAM, like all other SimCity 4 mods, will not work with SimCity (2013).

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Is there some confusion over what Origin is selling these days?  There is quite a gap between SimCity 4 Deluxe and SimCity (so-called game reboot) which is called SimCity 2013 around here.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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Maybe I don't have the right version.. I have the newest version of the game I bought it in 2013. I assumed the mods were for the current version not past. It's called SimCity Deluxe Edition in the Origin game folder.

 

Thanks for your help. 

 

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SimCity Deluxe Edition should be SimCity 4, perhaps you have both? Just make sure you point the installer to SimCity 4, rather than SC (2013).


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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If it's just plain "SimCity Deluxe Edition" without the "4", it's definitely the 2013 edition.  While there are mods for SimCity 2013 on site, the majority of the files on the STEX are for SimCity 4, and most of the new stuff going up is also SC4.

-Tarkus

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On 5/11/2016 at 8:32 AM, Cireland said:

Maybe I don't have the right version.. I have the newest version of the game I bought it in 2013. I assumed the mods were for the current version not past. It's called SimCity Deluxe Edition in the Origin game folder.

The mods are indeed for the current version, the caveat being that the current version of SimCity 4 is the Deluxe/Rush Hour version, which is going on 12 years old. The 2013 "version" of the game is actually an entirely new game, not a new "version", which is why you're having the problem. It's also why there are 4 different categories on the STEX, to differentiate between the different game iterations (a more precise term for the difference between SC4 and SC2013).


My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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To access the index of forums for different games click on the Forms tab in the top of the page.  This will call up the list of all forums.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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Hello Everybody, long but very long time no see...

I had to deal with those nasty windows 10 thingy, ending up on windows 7 again :)

now i'm trying to get back to the game and of course i downloaded the latest NAM, but  unfortunetaly i'm experimenting some issue with some draggable networks. I can't dragg them.

the tool only allows me to dragg the original network. for example glr (dragging this i get the elevated rail). on the other hand i can dragg the sam-pieces... did i do something wrong with the instalation? I found some hint on a page of this thread that it might have to do with the option of enabling decoulping?

sorry for repetetive question and thanks for your help

 

 


 

 

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Well decoupling is only really related to RHW (Real Highway). It allows you to remove the code from the controller for networks once you've finished building your highways. This makes the game run more efficiently.

If you are having issues with Diagonal GLR, perhaps there is a simpler problem behind it.

First which GLR pieces exactly are you using?

You need to use a dragable GLR starter piece, then use El-Rail to draw the network. If you use the old puzzle-based pieces, you can not drag networks from these.

It should also be noted that both the Regular and Rural GLR styles include diagonal starters in addition to the straight ones. Are any of these four starters correctly drawing GLR with the El-Rail tool?

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Thanks for your reply rsc204.

I will follow your hints and try out a bit more. 

I used the starter starter piece but nonetheless I might have done something wrong drawing the network anyway.Ej did I start drawing on the textured piece of the starter piece. I guess I should have started on the transparent one?! (I didn't play for more then 2 years)

If I can't solve the thing I'll be back :)


 

 

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It's me again.

I tried your hints but unfortunetly i didn't changes anything. I tried different starters and it seems like the problem is more generally.

i attach a picture I made. what you see is the result of trying to build a glr network with starter pieces. start drawing, it alqays converts to el-rial. furthermore there is some glitch in the el-rail itself as you can see in the picture as well.

Has anyone an idea?

I did all this in an already existing region i made with other NAM settings about 2 years ago.

thanks

Municipio Dos-10 Jul., 031463947851.png


 

 

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For the FlexSPUI, shouldn't it override to the elevated version if you just stick any L2 RHW-4 at a certain end as long as it's in the same direction?

 

Also, for the AVE-2 to AVE-4 transition, would a draggable or Flex piece work?

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8 hours ago, Wiimeiser said:

For the FlexSPUI, shouldn't it override to the elevated version if you just stick any L2 RHW-4 at a certain end as long as it's in the same direction?

FlexSPUI is something that's in need of recoding. Recent changes have de-stabilised the code. You should be able to get it elevated using the non-flex height transitions for RHW-4. However, depending on what's going under or over the SPUI, it may or may not work. Slowing down progress is that certain other new code needs to be present prior to the new implementation working, so it might be a while yet.

Quote

Also, for the AVE-2 to AVE-4 transition, would a draggable or Flex piece work?

I believe such a thing is being worked on, but currently you still need to use the puzzle pieces.

On ‎22‎/‎05‎/‎2016 at 10:29 PM, hijodecordoba said:

It's me again.

I tried your hints but unfortunetly i didn't changes anything. I tried different starters and it seems like the problem is more generally.

Sorry for the delay in responding.

I would say you probably have some sort of conflict somewhere. Is it possible somehow you've an old instance of the NAM still in your plugins folders? Probably best to remove everything NAM-related from your plugins folder. Then install NAM once more as a fresh installation.

If that doesn't solve the issue, you need to check there are no conflicting files in your plugins folder. Best way to achieve this is with a binary search of your plugins folder. 


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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1 hour ago, patfirefghtr said:

anyone have a cleanitol file for NAM? I somehow have double copies and can't figure out head from tails

Yes, its here

https://community.simtropolis.com/clubs/26-city-builders-website/cb-documents/9-simcity-4/100-nam-network-addon-mod-cleanitol-list

Alex gave me a copy of it when one of the MAC users needed it

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On 30.5.2016 at 2:46 PM, rsc204 said:

I would say you probably have some sort of conflict somewhere. Is it possible somehow you've an old instance of the NAM still in your plugins folders? Probably best to remove everything NAM-related from your plugins folder. Then install NAM once more as a fresh installation.

If that doesn't solve the issue, you need to check there are no conflicting files in your plugins folder. Best way to achieve this is with a binary search of your plugins folder. 

thank you. i manage to "solve" the problem using my old installation of the NAM. you might be right, that there was some conflict, between the NAM installation and the old one, although the cleaning tool provided with the NAM should have worked with that.

however, sometime i will try it again, to change the appearence of my cities a bit and then i'll keep your hints in mind.

greetings


 

 

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quick question? does tram-in-road, tram-on-street, etc etc puzzle pieces just inherently lack streetlights? they never appear, even with buildings around

very dark areas at night 8)

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Yes, they inherently lack streetlights.  There are no T21s made to support them.  I don't know if any of the third-party streetlight mods have added support or not.

-Tarkus

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Hi, just a quick question. Is this supposed to happen? Somebody from a neighbour city is using the bus all the way till there, only to walk back a huge distance. Are sims even supposed to walk this far? PS: this is a test city, i know i could probably place some bus stations closer to the edge of the city, don't mind that.

41ea63392591186786a91a31d996cab6.jpg

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Sims can walk all the way around a Large city tile if necessary. Not sure why exactly they are behaving that way in your city, but it's not necessarily a bug, though it may be indicative of a generally larger issue in your city regarding transport networks and your Sims' wealth levels/travel preferences.

Scratch that. If you only have a bus stop where your picture shows, but Sims are working near the border, then they will walk all the way back, mostly because the quickest way into the tile is probably by bus (as opposed to walking), and the neighboring city doesn't know what the traffic situation is on the other side of the city border until you load it.

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My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

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Hi, after some work on my city, I wanted to build a Tram on Road Bridge across a river, but I can't attach any puzzlepieces to the end of the bridge.

WEPBMUr.png JxwPJjs.png

Is there a fix I am missing?

 

Aunt Edith: I've fixed it by using the Disconnector-tool on the ElRail-stubs

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31 minutes ago, Sarsey said:

Aunt Edith: I've fixed it by using the Disconnector-tool on the ElRail-stubs

Good idea that.

Due to the way such dual network bridges are coded, it's actually an El-Rail bridge at it's heart. Usually you need to run a road under the El-Rail on the first tiles after the bridge. Then remove the remaining El-Rail, without deleting the road intersection. But using the disconnector would have much the same effect, although I never thought to try it before.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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I don't know if this is NAM-related, but the RHW doesn't show up in the regional view. I see it on the transport map view, but not on the 'real' regional view. What could this be?

 

Edit: and what happened here? This used to work.

29465904373_d354bcf99d_o.png

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I've found that same RRW glitch (or incompatibility, maybe that curve was deemed too close to be real), and about RHW invisibility, I've known about it, particularly with wide networks: It does appear in level 1 zoom? Maybe that could be an explanation...


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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