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Version 1
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Disclaimer: This file has been uploaded on behalf of Sarsey because their original upload somehow got lost. Sarsey uploaded this file to Dropbox instead of the STEX but the file disappeared from there. Please see this thread for additional info: https://community.simtropolis.com/forums/topic/71483-tram-in-road-alternative-textures-for-NAM-euro/ Description: This plugin will alter both the Tram-in-Street and Tram-in-Road textures. As for the Tram-in-Road, the white pavement part will be replaced by the same cobblestone texture used by the SAM 8 Cobblestone Street, and as for the Tram-in-Street, the cobblestone texture will be replaced by the default Maxis street. Furthermore, this plugin also contains two extra textures for the Lot Editor. This will affect some lots, such as the SFBT Tram-in-Road stop and Tram-in-Street stop to make the textures match. Dependencies: Network Addon Mod: https://community.simtropolis.com/files/file/26793-network-addon-mod-NAM-cross-platform/ How to use: This plugin contains three files, please use those that you need and remove the others. TiRalternative.dat: will alter the textures of the Tram-in-Road. zzzz_StreetGLRalternative: will alter the textures of the Tram-in-Street. SFBT_TramRoadStreet_Stop.dat: contains the additional LE textures. Will only affect lots, no networks. How to install: To install, just copy/move the files you want to use into your Plugins folder. To uninstall, just remove them. The textures will immediately adapt. Important compatibility note: This plugin contains textures with the same TGI as some content of the Network Addon Mod (NAM). Thus, it overrides NAM content and must load after it or else it won't work. -
I edited a Interchange a friend of mine built, so there are two links to the nearby town Link goes to an album with more shots
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Tram In Road Alternative Textures for NAM-Euro
Sarsey replied to Sarsey's topic in SC4 Modding - Open Discussion
So I finished the Streettextures and tested them ingame. I also edited thelot textures for the SFBT TiR-Stops. I wanted to put it on Stex, but it fails every time i try with the error code -200 So I uploaded it to Dropbox The StreetGLR.dat has to be loaded after the TiR.dat to overwrite one tile, which is else an transition from the cobblestone TiR to the standard ToS. If you find a bug, feel free to report it to me- 6 Replies
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Tram In Road Alternative Textures for NAM-Euro
Sarsey replied to Sarsey's topic in SC4 Modding - Open Discussion
(Please ignore this shitty built city) So, there it is, TraminGreyStreet instead of cobblestone, but as you can see, it isn't finished yet. @rsc204: Thank you for your help, I will look into it and maybe will learn to use it- 6 Replies
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Tram In Road Alternative Textures for NAM-Euro
Sarsey replied to Sarsey's topic in SC4 Modding - Open Discussion
Oh, thats very convenient, I wasn't searching for this, so I simply decoded the .dat files via GoFSH and edited them with Paint.net and Gimp. Today I' working on the TiS pieces for a friend, who want them with grey street base texture and grass between the street and the pavement. So I stumbled on the multicolored *-D0.bmp but they don't work in GoFSH, I always get a NullReferenceException when appending the bmp to a FSH while generating the Wealth- 6 Replies
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Tram In Road Alternative Textures for NAM-Euro
Sarsey posted a topic in SC4 Modding - Open Discussion
Hello Guys, I was messing around with the Tram in Road-Textures today and changed the textures under the rails to the cobblestone seen in the Tram in Street. I did not change any TiA related textures nor did I changed the texture for the TiR-Stations, any advices or wishes would be appreciated.- 6 Replies
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Hi, after some work on my city, I wanted to build a Tram on Road Bridge across a river, but I can't attach any puzzlepieces to the end of the bridge. Is there a fix I am missing? Aunt Edith: I've fixed it by using the Disconnector-tool on the ElRail-stubs
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after founding out you can drag smooth curves, I tried a very simple trumpet interchange... And in another city a interchange for the main center with a city tunnel that travels across the whole map
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The Interchange I've been sitting on the whole afternoon. I really love the new draggable pieces.
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