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Currently In Development (patchnote from the official forum)

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http://forum.ea.com/eaforum/posts/list/9437292.page

 

 

Currently In Development

We have an update for you, Mayors. We’re currently working on a number of fixes/improvements in our Development Test environment, the majority of which will be added to our next updates.

Once we’re ready to release these fixes, we’ll update this thread with more details.

In the meantime, we’re also working on improvements on our Public Test Server. You can see these changes right now, so we encourage you to try them out on the Test server. Here’s what’s on it right now:

Updates currently on our Public Test Server:

• Join Region Filter: Results will only show regions with available slots.
• Leaderboards: Leaderboards restored.

Updates currently in our Development Test environment:

What’s New

• Mayors Mansion: Mayor will now drive his fancy cars to work. Mayor will take his helicopter, limo, or sports car if the modules are present.
• Data maps: Now show in their normal color when a color filter is enabled (unless in a colorblind mode)
• HUD: Now color-corrects when in a colorblind mode.

Fixes and Updates
• Cities not Processing/rollbacks: Fix to mitigate the chance of future occurrences of cities not processing and rollbacks.
• Leaderboards: Restoring leaderboards to all servers.
• Invitations: Invitations to join a region should be sent and received more quickly.
• Region Filters: Now sorts regions with available cities to the top
• Tourism: Fixes for unexplained fluctuation of tourists. Tourists more smartly counted on transit.
• Casinos: Casinos tuned so that Gambling will be a more profitable specialty. Players can bulldoze and replace existing casinos to see effects of tuning.
• More Casinos: Raised module limit on Sci-Fi and Sleek Casinos to 6 modules.
• Region Play: Cash gifts can now be received in a bankrupt city.
• Education: Fixed school buses getting stuck at the high school. Existing Schools will fix themselves.
• Education: Fixed school buses picking up students at neighboring cities that didn’t have school bus stops.
• Education: Fix to more accurately track regional student population.
• Education: Fix where kids leaving the school bus stop would teleport to the nearest pedestrian path instead of walking directly into the school.
• Education: University wings now give the proper bonus.
• Recycling: Fix for the Recycling Center where it would sometimes stop working, recycling services will visit other cities.
• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.
• Fire Service: Fire Trucks don’t clump, dispatch to fires more efficiently.
• Water: Water pumps are now capable of pumping water from rivers at a larger radius so they can take better advantage of the water table in a city.
• Disasters: Cooldown for random disasters: Some players were getting hit too frequently with random disasters, this introduces a cooldown where no random disasters will occur.
• Trade: Fix for trade ports that suddenly stop shipping.
• Transit: Street Cars and Buses go to high volume stops first.
• Transit: A city with residents and public transit will now provide the accurate amount of workers and shoppers to its neighbors.
• Transit: A transit vehicle stuck in a pick-up or drop off loop will now go back to a garage instead of trying to pick up more people.
• Transit: Neighbors buses will now come in lower numbers into the city and do a better job at picking up local passengers first.
• Tuning: Residential-only cities have failure state.
• Budgets: Fixed bug with monthly transactions being used to get around systems pushing back.

 

 

 

Similar older thread:

(That older thread is about the Czech version of the patchnote translated)

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Excited for this, quite of few of those fixes are ones I personally have been hoping for

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Looks like the "leaked notes" were pretty close.

 

Glad to see the note about Fire Engine clumping being fixed.  Also I find it funny that they are going to fix the residential only cities so that they don't continue to grow when NO services are provided... (Did no one test simple things like this... lol).

 

The transaction bug is where you get money on the :03 of an hour, but happiness is checked at :00 of an hour.  So people were pausing the game and were jacking up the taxes for 3 minutes and then putting it back down...  Wonder which way they fixed that...

 

All in all...  sounds like a good patch.

 

What I see that has been removed from the "leaked notes" is that Recycling that returns from other cities will actual have deliverables.

Darn.  Was hoping my regional services cities could get more goodies to export.

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Glad to see the note about Fire Engine clumping being fixed.  Also I find it funny that they are going to fix the residential only cities so that they don't continue to grow when NO services are provided... (Did no one test simple things like this... lol).

What amazes me even more is the fact that they aren't actually fixing this problem. They are putting and band-aid on it.

 

Instead of fixing the RCI balance core mechanic, they are saying "oh, you want to have an all residential city, do ya? We'll put a stop to that!".

 

Yes, this is a rather cynical view of things, but I have lost some faith in Maxis. I'd like to play the game that was advertised.

 

I really want to like this game. I really do. At the moment, though, I cannot bring myself to play it one minute more until certain things are addressed. SimCity 4 has been treating me quite well for the past couple months.

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http://forum.ea.com/eaforum/posts/list/9437292.page

 

• Air pollution: Fixed issue where air pollution would appear to come from nowhere. Fix issues where your regional air pollution would be reflected back into your box for a double penalty.

 

Sweet... my university city has major issues b/c of this.

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Looking forward to this. The potential fixing of rollbacks is by far the best update for me here.

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Many good fixes here but public trams & buses going for high volume stops first is grand.

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Looking forward to this. The potential fixing of rollbacks is by far the best update for me here.

 

 

Well... according to EA  forums HQ this problem is solved.

 

Read this post and there will find a link to the solution.

 

:read:  - 

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Am I the only one that has only had one Rolled back city, which was on the day it was released?...and I really couldn't have cared less for it either, it was only a tiny village.

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Good to see they're making an attempt to fix these issues. I'm sure many of these improvements will be appreciated -- particularly with rollbacks.

 

Hopefully it doesn't create more bugs in other areas.


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I haven't had a single rollback city. I do have some cities that simply refuse to load, however.

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I haven't had a single rollback city. I do have some cities that simply refuse to load, however.

 

This is so so strange... in over 200 hours I have just one rollback, I never lost a city. 

 

 

Why a lot of people have all these problem and others not?

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I haven't had a single rollback city. I do have some cities that simply refuse to load, however.

 

This is so so strange... in over 200 hours I have just one rollback, I never lost a city. 

 

 

Why a lot of people have all these problem and others not?

 

I've had countless rollbacks, very frustrating.

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I haven't had a single rollback city. I do have some cities that simply refuse to load, however.

I've also not had a rollback but I went back to the first city I ever built and no matter how many time I tried or waited the city would never load.  Bummer.

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 Also I find it funny that they are going to fix the residential only cities so that they don't continue to grow when NO services are provided... (Did no one test simple things like this... lol).

 

 

I'm assuming they were rushing to get the game put out so any actual "play" during the "playtesting" was discouraged.  Proper playtesting is supposed to pound against the walls - from the looks of what they showed us before and after release, they concentrated on making pretty cities, not testing the limits.

 

Am I the only one that has only had one Rolled back city, which was on the day it was released?...and I really couldn't have cared less for it either, it was only a tiny village.

 

I never had any rollbacks until this past weekend.  Now they're on me with a vengence.

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It's really hard to play this game as it is, with so many bugs, I'm looking forward to this patch. Do they have any idea on the release date for the other servers?

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