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Bibor_Kiraly

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About Bibor_Kiraly

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  1. What triggers traffic?

    The most determining trigger for traffic (in my opinion) is if you have more than one high density building between two intersections. Also if you have high density buildings *on* intersections. It's worse for commercial and industrial than for residential.
  2. From the screenshot, I'd say sims have no choice but to come by car, as that's the fastest in your setup. You didn't mention how many railway stations you have. Also, for tourist sims to leave their cars, you need to have park&rides at city entrance so they have a place to leave their car (and buses to pick them up).
  3. My last city failed (and barely recovered; if it did, not sure yet) from a mass "no places to shop" for my $ and (to a lesser extent) $$ sims. Parks adjacent to residences, commericals adjacent to residences. No tourism (i.e. no hotels). Nothing helps. On the population overlay, 90% of sims were cyan (that is, workers) and only $$ blue shoppers appear. What the heck is going on? :/ EDIT: Mass transit is not to blame, as at least pedestrian blue sims would be visible. And there was plenty of jobs available, so it's not that only offices should've spawned. It's hard to discern from building names whether shops or offices are inside.
  4. Water PRoblems

    unfortunately for you, water and sewage distribution works like IRL. dont place the water facilities near huge consumers like refineries.
  5. I'm worried about road layouts.

    Yes, its terrible. A graphical, very crude representation of an external organ that you share with half the humans and mammals on the planet. Just imagine: streets in shapes of ears, tongues, hands, feet. I have no words...
  6. I would like an undo button and a manual backup save option for the whole region. 10 saves would be quite enough.
  7. Tax Rates per Wealth Level

    As long as the yellow bar is very low compared to the green one (residential overlay), I lower taxes a bit.
  8. 2.0 pollution problem?

    I played two pre-patch cities today and i cant reproduce this problem. both cities are heavy polluters too.
  9. 2.0 - Initial Observations

    I'm not 100% sure how it worked before, but now roads to avenues of equal density have no lights, but a stop sign, while road intersections hav lights. You might want to revisit the idea of having avenues for directed traffic.
  10. The only two I can think of as being tricky to manage are the theatres (like Shakespeare's) that eat into your Expo centre visitor count, and the Edificio Copan which is basically a residential. Other than that, I find them all pretty okay.
  11. Unfilled jobs vs unsold goods

    Good question. For starters, plop one 192-capacity $ park for each high density $ residential (make it adjacent). That should keep a sizeable number of $ shoppers happy for that building. Library per ever 2 high density $ residental should pick up some more shoppers. As for the rest, well, having a few unsatisfied shoppers shouldn't hurt.
  12. rci Fixing your city: reading the charts

    C depending on I is not a good mechanic anyway. most goods are bought on the global market. if local industry wont create, someone else will. no other system would make sense anyway
  13. Tourism and Region

    commerce hotels and casino lodging adds a night shift for gamblers
  14. rci Fixing your city: reading the charts

    halby on youtube got a bunch of stuff right (and some dead wrong) but he states that industry ships only a fraction of its good to local shops. the rest gets exported (thus the trade depot requirement). Industry wants to ship locally. thats why you get the "we have nowhere to ship our freight" even if theres a depot across the street. the C I relation isnt broken, it just acts in an undocumented fashion.
  15. No proft in "non-specialty" cities

    A casino or two wouldn't defile your RCI paradise
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