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75 LegitimateAbout eoin247
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Status of SimCity: Updates & Developments
eoin247 replied to Cyclone Boom's topic in SimCity (2013) General Discussion
EA dissolved the studio that developed it, so that's a no unfortunately. -
What is the significance of the different textures used in creating assets?
eoin247 replied to eoin247's topic in Cities: Skylines Modding - Open Discussion
Awesome, thank you -
Hi all, bit of a newbie question here, so please bear with me. I recently took up learning 3D modeling with blender and created my first working asset for cities skylines. I however only used a diffuse texture. What is the significance of the other 5 texture types that people use? Like specular, alpha etc? Any explanation of them or even a link to some good information would be greatly appreciated!
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Looks like the Crown has been passed....
eoin247 replied to chocolate_city's topic in Cities: Skylines General Discussion
People need to elaborate more rather than just saying, "oh, look, this product is better and anyone who disagrees is a fanboy...", yet alone state it as being "a fact." On a purely objective point of view, Cities Skylines may look more up to date with 3D gameplay and curved roads and what not, but remember it is also 10 years newer so you need to take that into account when comparing and critiquing both. Out of the box I would say they are pretty much on equal footing, as SC4 had great gameplay, graphics and mod support at the time of release. Of course, newer consumers may jump straight into CS for obvious reasons, being the newer product with newer attractive features and without major problems (like the ones that plagued SC13...), but even then SC4 still does a few things that CS does not do very well, such as region play (CS cities/metro areas are very small in comparison, even with expansion mods) and scaling (which seems to be worse in CS IMO). SC4 has aged of course, but it has aged remarkly well, especially with mod support, which fixes most problems that vanilla SC4 had. Also, given a lot of users have been playing SC4 for a long time, it may be hard to switch completely if you already have a large plugin folder, and/or a large developed region you are attached to, and still wants to develop, and so on. So even if the newer game is in fact "better", no point "passing the crown" as they are happy enough or happier with the older product, as downloading, or worst, waiting out for newer mods (I am still waiting for airport mods similar to the ones SC4 has for CS, for example), all over again, can be quite the task. If you have existing projects that you want to complete in SC4, then of I understand wanting to continue with the game. However for new players and older players who are starting new projects, CS really is the way to go. 1. The NAM, CAM, SAM, RHW etc (hope i'm remembering the names right), are very time consuming and have very large learning curves compared to what their counterparts in CS. You can already do the vast majority of the stuff from these mods in CS with far less time. I remember spending hours in SC4 just trying to make decent looking functioning motorways. It was very unforgiving for screw-ups too, often losing up to an hour of work because of a single misclick. The fact that you can save and share interchanges/road pieces you make for later makes this process far more enjoyable. 2. The creative freedom in CS is much greater. The fact that it's a 3D rather than 2D working environment is all you need to point out that fact. 3. People need to throw more hours into CS before giving a judgement. I was on my third large city in the game before I truly started to love it. By then I had learned all the small things about the game and some really great mods had come out that made it really in depth. The game is already far better than it was at launch, and is only getting better. I feel i should list some of my favourite mods for CS that SC4 was never able to have despite its 10+ years of existence: -This mod allows you to tweak literally every aspect of public transport in game. Ticket price, vehicle type, vehicle speed, passenger capacity, number of vehicles. And what's more they can be different for each vehicle/ transport line. Not to mention that it's all as easy as just a few clicks of the mouse. I have double deckers with 2x capacity and a slightly raised ticket price in my inner city, while i have low capacity shuttle busses in my rural areas, -These two mod lets you change pretty much any property of any road and adds in new road types. Far too much to list here so i'll just leave the links for people to read. Traffic++ and Traffic Manager. -Precision engineering mod. You couldn't ask for a better aid to making the perfect the perfect road network. Of course there's no problem with people liking to still play SC4. I played SC3000 for a long time after SC4 came out. However like SC4 was the future back then, CS is the future now. -
Looks like the Crown has been passed....
eoin247 replied to chocolate_city's topic in Cities: Skylines General Discussion
ITT lots of SC4 fanboys who refuse to look to the future. Don't get me wrong, i loved SC4 and SC3000 when they were the best in their genre. However the fact is that skylines is far superior to anything else in the genre at the moment and it's only been out a few months! People here also seem to be letting their nostalgia cloud their memories of the early years of SC4. -
NO Botanical Garden is UNACCEPTABLE and the game is UNPLAYABLE
eoin247 replied to Shazlow's topic in Cities: Skylines General Discussion
It's annoying yeah. They shouldn't have props that some people can't get. I wouldn't mind even paying a bit to get the pre-order stuff now. However saying that your game is unplayable just because a few workshop parks are missing props is ridiculous. -
csl patch 1.0.7b Patch update.
eoin247 replied to Yayie's topic in Cities: Skylines General Discussion
Do they disapper from the save or do they fully disappear from your game ? I have very few custom stuff I noticed the ones that had grown in my city had disappeared but they could grow back somewhere later. From the save. All placed custom content disappears, but it's still place-able in the buildings menu. -
csl patch 1.0.7b Patch update.
eoin247 replied to Yayie's topic in Cities: Skylines General Discussion
I still lose my custom assets when i log in. I'm using the old patch too. Anybody else have this problem? -
Every time i load my save game, all placed custom assets disappear!
eoin247 posted a topic in Cities: Skylines Technical Help Q&A
So this happened to me yesterday and i thought it was a once off thing after the patch. When i logged into my game, all my placed custom assets disappeared. They were all still availible in the various menus, but every single one that i placed in my city was gone. It took me about an hour to try and remember and replace all the various buildings. Which was a pain in the ass, but thinking it was a once off thing i just went along with it. But when i logged in again today it happened again! Any idea what's going on here? I can't play my city anymore without spending ages replacing missing buildings. Thanks! -
Video Tutorial - Custom Model for Cities: Skylines
eoin247 replied to Bastet69008's topic in Cities: Skylines Modding - Open Discussion
Would it not be better to pin a thread containing video that uses software that is free/ cheap? There are a load of Blender tutorials on youtube for example. Like this short one The software this guy uses is professional stuff that costs about $1300. I doubt very much anybody here is going to be paying that amount of money just to make a few models for skylines. The only people who are going to own this software legally are professionals who wouldn't even need a tutorial like this. -
This seems like something that would be easy enough to mod into the game since there is already a sand terrain paint in the map editor. However I would love to see other terrain paints too, especially concrete. This is to get rid of those little slivers of grass that pop up when making the center of your city. What do you guys think?
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The only way to get the game legally is through steam. If you feel the need to pirate the game then you don't deserve to get any of the great additional content that actual purchasers of the game have made. If you like the game enough to install added content, then buy it. We need to show the game industry that this is the type of quality games that we want!
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So i've downloaded a good bit of content already (absolutely amazing that there's this much stuff so close to release). However pretty much every awesome building is made to be unique and thus only one can be put down. So is there a way to convert a unique building into some other type like a park? It seems I can modify any attribute of the building in the editor except that. Thanks!
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Same here. Seems like the best deal out of all the DLC. Might go for another bit of DLC later on
