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Amthaak

hkabat-forum-threads Amthaak BATS Thread

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This is beauty, my friend !


I'll take a quiet life... A handshake of carbon monoxide.

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it looks great, but I have a sneaky feeling that the proportions are somewhat off.

One thing is the second floor is a bit to tall, also the space between floors (windows vertically) is too small - that is a very typical mistake most people make. In the real thing space between the larger windows is roughly equal to the height of that larger window, in your model it is half or even less.

Coming second floor window height (from balustrade up) is also roughly equal to the height of the large window. The balustrade is about half the height of the window above it.

I also feel that windows should be grouped more tightly horizontally as well, not much but some...

Large arched windows of the ground floor also should be closer to each other (horizontally) - their gross width should be about 1,5 times greater than the space between them.

All this said it is a beautiful model.

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    art128: muito obrigado Arthur, c'est juste le début...!

    simcityfan12: thanks a lot for visiting and support this thread!

    Jacquilina: Hi Jacky, you are always super welcome!

    Jasoncw: Thanks a lot, I was not expecting to get this trixie, that was a great surprise!

    Simfox: I have the same feeling...! and "you put your finger exactly where it hurts"!

    Hope  you will have time to precise/confirm  few points: here is a pic of the front view:

    fixingscale.jpg

    I call A the medium sized window, actually the distance (a) between them is 0.9 and it seems (following your comment,"I also feel that windows should be grouped more tightly horizontally as well, not much but some...") that it should be half of the A width i.e. 0.7

    The hight between 2 floors is 4, is it correct?

    I call B the big sized window: I agree that the distance © between them is too small, but it's maybe due to the fact that the height of B is to big. This is confirm by the fact that B should be 5/4 of C (so instead of 2.65, should be 2.5, but C is maybe wrong too...!)

    Thanks for the other points (arched windows and belvedere issues, that will be easy to fix!) 

    According to this pic and assuming tha the height between 2 floors is 4, C should be 1.5 and B should be 2... Do you agree?

    fixingscale.jpg

    Thanks a lot for your advices, very constructive and helpful (as usual...!)

    BTW, congrats for your trixies 44.gif

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    wooow, great woork my friend !


    52921863727_e6820624fa_o.jpg52922443566_95f91e5bfb_o.jpg 

    Discover Japan like never before - Saitama Prefecture V2.0 (埼玉県)

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    Its looking good!!!!


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Well I don't have enough source material or actual time - as this is one of the most time consuming parts of re-creations, to make precise suggestions but generally yes something along those lines.

    The actual height of the floor is a bit irrelevant, as you would need to fix it for the game anyway. so you can simply start of the desired one and calculate your proportions from that. I'd say that 4 meters perhaps a tad to little. I'd go for 4.5. But this is of course a part of that never ending debate "what should I make floor heights in BAT" and it's extension "when and how". Personally I don't do stretching, well I've done it once when was lazy to re-calculate all the sizes from get go. The reason for that is that in my mind building looses the natural look top down impression. So I adjust all the macro sizes so that building fit in line with other buildings in game, but all the detail are don in normal, non-stretched sizes. so as a result you see you building overall as "not squashed" but at the same time many, often consciously not recognized signs still tell you that you are looking on the things from correct vantage point (like windows frames and some such). But this is just personal way...

    Speaking of this particular building (actually same principle applies everywhere, or at least should do so..) A windows should be the last on your least of concerns. those are but a detail and dependent one. Plus one that will be to some extent hidden by the massive cornice, I believe. The most important are sizes and relations between those C and B windows. Right now the distance between C and B is too big. Mind you not buy much, my be 10-15%, but given repetitive nature of the arrangement it will be noticeable and it will also alter overall size of main facade quite a bit.

    © - vertical distance between Bs can not possibly be as small as 0,95 (I assume meters) just think of it - you would need at least 0.3m for the bulk of the floor/ceiling, than in building like this window is never till the very ceiling, so you'll need another 0.3m for that and this window isn't one starting at the floor either. much more likely it starts at about 1 m from the floor so overall you have something like 1.6m

    here is a picture that should give you quite good idea of the relative proportions:

    737158.jpg

    it isn't mine, all mine ones of The Peninsula died on a bad HD, but this is pretty accurate and with minimal distortions.

    So as you can see the all-in all it is quite drastically different from your facade - c distance is about 2/3 of the height of the B window... Yet it all easily fixed. BTW are you overall dimensions (at least horizontal ones) accurate?

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    Dear SimFox, for somebody who doesn't have enough time, I think you already spent a lot by giving me so much and I do thank you deeply for that.

    Concerning your last comment (accurate overall dimensions), I think that it is the most important, as it will have a direct impact on the general harmony of the bdg in the game. So, let me share with you the approach I had.

    1-I got these 2 pics in  "skyscraperspage.com:

    sizep.jpg

    hauteuretlargeur.jpg

    As you can see, by using the "selection" tool of Paint Shop Pro, height 117 which is correct made me beleive that the width of 107 was also correct.

    That help me to determine the width of central part and lateral part of the old bdg: respectively 57 and 25

    largeur1.jpg

    largeur2.jpg

    Now I have redone according to all we said, specially windows correct distance between 2 floors and between different windows on same floor, conserving their general shapes and I got that, which IMO looks more realistic (I kept 4m for the floor height, I can easily change it later if necessary).

    fixingscale3j.th.jpg fixingscale2.th.jpg

    Note:  the height of it is 37 m

    hauteur1.jpg

    I reach the conclusion that, in "skycraperpage.com", I can trust the height which are fairly accurate, but the width are a little exagerate.

    Thanks a lot for your support/advices and general batting approach. It will certainly help me to save time! Wish you an happy new year!44.gif

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    C'mon you're not gonna make you model out of that 2 d thing?!

    It may be per pixel accurate for the building hight but this where it ends... It has NO relevance what so ever for the details.

    PS

    As for the time... it is a relative concenpt... for worthy causes it is always possible to make some (time)

    PS2

    No way this building is 107m wide!

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    Actually, those 2D diagrams are actually made by normal people looking at photos of the building, just as you are with your BAT. Many of them aren't actually entirely accurate. I think your recreation will end up being much more accurate at the end of the day.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Oh, I can already imagine this hotel in my city!!! I'm sure it will be magnificent!

    Congratulations on your Trixie, mon cher ami 44.gif

    Bien cordialement,

    Simbourgeois

    Maire de Belleville


    Belleville - Celebrating the good life since 2004

    City of the People, by the People, for the People

    Christmas at Macy's

    macyssmall.jpg

    Old CJ Section // New CJ Section

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    OMG I love you, I love this architecture!!!!!!

    Can't wait to see the finish product... You never come by my BAT thread! I always stalk this thread 3.gif

    EDIT: And I hate you because of that trixie!!! You deserved it though! 4.gif


    We, stardust, are the oddest observers of self (a.k.a. the universe).

    I'm just a group of atoms typing this.

    What do I know?

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    Hey, nice progress my friend. 4.gifI will follow this with great interest!

    Good luck with this ambitious new project!

    DEL!


    --   -My BATs on the STEX-

     

    u2kl.jpg

     

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

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    I didn't want to bother you with it *because you're doing such a great job with this* but when I said "perspective render" I meant something like this, an actual perspective render as opposed to a perspective view port screenshot:

    http://img82.imageshack.us/img82/6081/mirrfrrflgipo3.jpg

    You know, just for artistic reasons and so we can see all your detailing close up which can't really be made out in a view port screenshot. Click the teapot.


     

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    REPLIES:

    SimFox: Dear SimFox, I don't know about the back of the hotel (I still have no pics) but for shure Prada is on the left internal side! (I wish it is only the pb I have)9.gif

    prada2.jpg

    Mightygoose: 9.gif44.gif I love the guy looking at is watch in the limousine to see if it is not too early to drink champagne...!

    Last but not least... My Coach: you don't bother me at all20.gif... I LOVE THIS "click tea pot" OPTION ( My bad, I forgot that!)

    peninsulaperspview05.th.jpg peninsulaperspview03.th.jpg peninsulaperspview06.th.jpg

    Of course there is still some fine tuning especially at the angles, but I was really more concentrate on scaling these 2 last weeks...!

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    This Is A Beauty !


    I'll take a quiet life... A handshake of carbon monoxide.

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    47.gif6.gif46.gif9.gif Beauty...!

    Bravo mon zinzin. Good luck with your new monster.


    --   -My BATs on the STEX-

     

    u2kl.jpg

     

    * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

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