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Haljackey

The Greater Terran Region

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    Replies:

    kj3400:  Thanks!  Yes, it is going to be a big project...

    un1:  Thanks!  It is starting to take shape!

    -What texture?  The new one for the RHW?  Just wait and see what I can do with it!

    Schulmanator:  There always is.  Thanks a lot for your comment!

    edmonton_stinks:  Thanks a lot!  I'm a master now?

    Patricius Maximus:  Thanks a lot!  A full update with the textures (And the NEW NAM!) is coming!

    hamish:  Hehe!  They are lookin "Very Nice!"

    aleking:  Very true.  This means a lot to me!  It's what I do best!  Thanks for the comments!

    ky72x:  Oh good!  Glad you actually liked it!

    -Thanks for your comments!  Yes the sunken highway is taking shape...

    dfnva:  Thanks for reply #500!

    edmonton_stinks (2):  LOL!  You were beat by dfnva by a matter of seconds just like he stated!

    dfnva (2): That sure was a race. Thanks again!

    Criquette:  Hey, thanks a lot!  I try to show my pictures the best way possible, and I think showing you what I see is the way to go!

    -Glad you found out how to set up a custom resolution.  Widescreen is not supposed to be "Strechscreen"!  LOL!

    lucky7:  Thanks!  Your feedback is always appreciated!

    Twenty20:  Thanks a lot for all your comments!

    jacqulina:  Thanks!  Glad you like the transport system!


    Update time!

    The new NAM and RHW textures are in!  I was able to get this update to include the new textures, but the stuff from the new NAM will come in the next update!  Sit tight, there is a whole lot of options that bend even my planning styles!

    What I have in store for you this time is a city showcase, some shots of the new RHW textures, and work on the sunken highway.


    Picture Information:

    NOTICE:  Please Read!

        Before I post some pictures of my cities, please know that I strive for the best quality of my images possible.  Every picture from here on-in is not photoshopped in any way, and is taken directly from the game to show you exactly what I see in the game.  The only editing done is converting the .PNG file to .JPEG.

    ***IMPORTANT***    Also, please know that my pictures are COMPRESSED, and are NOT RESIZED! When you resize a picture, a ton of the image's quality is lost, and is shrunk to comply with ST's picture size limits.  Compressing the image retains the quality, but looks terrible when squeezed to comply with site limits.

    But, I have found a loophole in this problem.  Each compressed picture displayed will be linked to the actual uncompressed, true image.  All you have to do to view the image in its FULL RESOLUTION (1920x1200) is to simply click on the compressed image displayed in this city journal (800x500).  The reason that the images are not 800x600 is because I present my pictures in widescreen (16:10 aspect ratio), making the image much more appealing for the human eye's stereoscopic vision.

    If you have any questions or comments about how I display my images, feel free to post a reply.

    Updated as of March 28th, 20

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    That's...... RHW?! That is an amazing texture, much more realistic! Awesome interchanges as always, great work with the cities too!

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    I did mean the RHW texture. Awsome update as always!!! One question: Are you going to connect the RHW to the sunken highway in picture 7.??.


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    Wow, the new RHW textures look great. Is the new NAM going to have those traffic lights that you have at the highway overpasses?

    If not, how did you get them? I try, but it always says "unsuitable area to build network"

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    Nice interchanges, I especially like the image of the gradual rise from sunken highway to ground highway.

    I still find the end pieces for the RHW a little weird to use myself - when you connect the smaller exit lanes to the roads and avenues, it bugs me - I really hope they will get around to fixing that 9.gif

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    Wow! Excellent Interchanges especially the loop around Entrance style Rural Highways with the feeder access road. 

    You must have some insane demand. Skyscrapers seem to jolt up just as soon as they're zoned! Did your region begin like this? How do you maintain that kind of demand? I can sometimes have high demand but lots wont grow immediately or at all because of "commute times" ..

    Anyway keep up the great work!


    Founder of Project Blue Hope - Join the Massive Multi-player Regions.

     

    Banner_Small_zps13f9dc25.png

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    i'm really digging those new textures! you always seem to make the most intricate interchanges that are both functional and aesthetically pleasing. great work!

    ~ Dan

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    Commuters on your mark, get set...18.gif

    Everything looks excellent, however the MIS in the 7th picture looks a bit odd with the bullet train running over it. You might want to take a look at it...


    banner2011.png

    Forums | New CJ sec.

    You know what they say about letting unfinished freeways lie...

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    Very nice traffic structure you have there. Iam still trying to work a ways with the RHW. But It will come in time.


    Pick English for the CJ Forum Edition | Pick Sierrastarin for the CJ Section of the Site

    the new kingdom of SIERRASTARE | La SIERRASTARINTA Del Zonta Newe

    UPDATED: December 28 2011 | UPDÀTÉ: 28 de Decémbre 2011

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  • Original Poster
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    Replies:

    haljackey:  Thanks for flipping the page 3.gif

    Smarty218:  Yes it is.  Looks awesome eh?  Shadow Assassin did an amazing job with these!

    -Even though they are called Euro-RHW, I refuse to call them Euro, I call them the new texture!

    un1:  Okay, good.  Thanks!

    -Answer:  no.  As you can see, there already is an interchange there.  Besides, the RHW is too spaced out and the bullet train line make a proper connection nearly impossible.  However, there will be an interchange nearby.

    -The RHW is for long-distance traffic, while the sunken highway is mainly for local commuters.  Thus, a connection here isn't needed as much as elsewhere.

    edmonton_stinks:  Looks awesome eh?  Shadow Assassin did an amazing job with these!

    -Did you get my PM about the overpass intersection question?  If not, check your inbox now!

    hamish:  LOL, what's keeping you?  DO IT NOW!

    dabadon5:  Thanks!  Glad you think its "Cool"!

    collgab:  Hehe, thanks a lot!

    etherian:  Thanks a lot!  Yes, those bugs are being fixed.  The RHW is a huge project.

    -I have been following the development since the beginning, and I gotta say there's a TON of work involved.  Did you know that the first RHW was just a simple ground highway with its walls removed?

    Need4Camaro:  Thanks a lot!  Its a multi-RHW setup, so it works quite nicely there.

    -Check the introduction to find out how I got so much demand.  (I use the super demand mod for commercial offices ONLY).  This creates a more realistic demand.

    Dsrwhat316:  Looks awesome eh?  Shadow Assassin did an amazing job with these!   Thanks for the comments!  Interchanges are my specialty!  I need a dense city just to generate enough cars on the road!  3.gif

    kj3400:  LOL!  More to come too!

    -About that picture, it is just a texture glitch at the moment.  It still is functional, and should look better by the next version of the RHW.

    Patricius Maximus: Looks awesome eh?  Shadow Assassin did an amazing job with these!

    Shingure:  Thanks!  Working with the RHW takes some getting used to, I'll tell you that!  3.gif


    Update time!

    Sorry for the wait, RL has been killing me recently!

    This is a small update, but a interesting one though.


    Pictures:

    Click on the Images to view them in Full Resolution (1920x1200)!  (Please see my PICTURE INFORMATION on my first post on this page if you are new here.  Thanks!)


    More work on the sunken highway.  These retaining walls will both re-enforce the ground as well as add eyecandy to an otherwise bland highway:

    https://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Mar21171209255818.jpg

    Another look at the new sunken highway during the evening rush hour:

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    Awsome work on the sunken highway, great update!! For a future update could you have a new region shot. Please add the cities names. Asking kindly...

    -un1


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    Posted:
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    Wow, it never stops expanding does it! Amazing work as always, and great work with all the new NAM stuff!

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    The stack interchange looks nice in its setting with the sunken and elevated highways. For some reason I was hoping you would build a custom interchange as you've made some really neat ones in the past. 4.gif

    Dan

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    I'm loving the recent episodes of "Interchanges Galore." 3.gif Really, it's nice to see all of the planned freeways and highways being constructed throughout the city. They always turn out great, and plus the heavy amounts of traffic never fail to label this CJ with pure realism. The ever increasing rate of development and progress keeps this moving along in an efficient and good speed, too. Keep up the excellent updates! 9.gif

    - Kyle

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    Excellent shots of the interchanges, nice to see a close up of the sunken highway.

    Do you use Marrast underpasses? There's a piece that would fit nicely into the last picture - where you have the road run under the highway. Good use of the new double height transit network too, but am I correct in saying those are monorail pieces on an el-rail line?

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    Man, without this cj I would be TOTALLY LOST trying to use the RHW (I am still a little bit anyways, but that's besides the point). Your work is consistently good, and thanks for the inspiration (and links to the guides at SC4D2.gif).


    -Your Friendly Neighborhood Spidey

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    That did help, thanks!

    And nice work with the development. It would be nice if they actually planned for areas before building them...

    Edit: Actually, one more question: Is there anything I have to download for those, or do those just come with the NAM?

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  • Original Poster
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    Replies:

    un1:  Thanks!  Glad you liked the update.

    -Sure!  I will make another region shot for you for the next update.  City names included.

    Smarty218:  No it doesn't 3.gif!  Thanks for all the comments!

    Patricius Maximus:  Thanks a lot!

    dfnva:  Thanks!  Because of all the terrain, a ploppable interchange works best here rather than a custom one.  Also note that this area will be densely populated in a very short time, so compact is the way to go!

    -My days of custom interchange building have not come to an end, don't you worry!

    ky72x:  LOL, you are?  Heavy traffic?  So far it is fairly light.  Just wait until you see the area finished! 9.gif Thanks for all your comments!

    etherian:  Thanks!

    -No, I do not use marrast underpasses.  For three good reasons.

    1.  You do not see traffic entering the underpass on one side exit from the other

    2.  They mess with the subway grid below

    3.  They are not UDI compatible.  Thus, if I was to make a video, the car would just vanish here.

    -You are incorrect about the monorail on the el-rail line.  If you take a look at the last two pictures, you can easily tell that the 2nd last was with the old NAM, and the last with the new NAM.  I use the bullet train skin for the monorail network, and there hasn't been a overpass texture created yet for the double height segments.  The same goes for the HSR now released.  Hopefully in a near future a texture will be made for this.

    NMUSpidey:  LOL!  I hope it is helping you!  Thanks for the comments!  Glad you like my links!

    edmonton_stinks:  Great!  Thanks for the comments too!

    -Did you get my new PM?  Its in the NAM, no other files needed!


    Update time!

    Its time for another region update! (Thanks to Un1 for  the request!) 

    For the first time, city names are included.  Many names of the outlaying cities will have their names changed mainly because I don't like their names anymore!  11.gif


    Pictures:

    Images are rather large.  Click on the thumbnails to view them in FULL RESOLUTION!

    Region view:

    greaterterranregiontfgr0.th.jpg

    Transportation view: (Note, the RHW network does not appear here 3.gif)

    greaterterranregiontfgr0.th.jpg

    Region stats so far:

    Residential population: 12,891,330

    Commercial: 9,101,336

    Industrial: 144,786

    Industry has grown the most (% wise), but expect the new parts of Terran Settlement to have a lot of residential development, which will increase residential population.


    More is to come!

    Best,

    -Haljackey

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    Great work, I love the transit-oriented look of this CJ, and the way you've pulled it off is awesome! The RHW-Project is indeed a great 'asset' and an essential for any 'mayor' that wants to make his city's transportation system at least somewhat realistic. Problem is that the RHW/MIS can be a pain to use in thight/urban surroundings, and you've worked around that problem very well; by sometimes using thight Parclo's or using the Maxisian highway. You also try to implement (very) smooth slopes and turns as much as you can, which is even better!

    Greetings,

    Casper

    P.S.: ShadowAssassins (Euro) Textures Own!

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    Wow! Those are some interesting names (i.e. Edge)2.gif. The Downtown area is huge! Great work on the sunken highway! Awaiting more awesomeness!


    banner2011.png

    Forums | New CJ sec.

    You know what they say about letting unfinished freeways lie...

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    Wow, great pictures and CJ updates HalJackey!!!

    You know HSR should be compatible with the monorail skin your using, but it hasn't been tested so if you do try it out, try it on a test city, as I wouldn't want to be responsible for ruining any of your cities 2.gif

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    Wow, the region love it. Thanks for the region shot. The city names will definetly help me were Terran Settlement is.

    Edit: In you're profile it says you're best city is Ultimate City is that Ultimate Command City??

    Is it really you're best city??

    It is in the Greater Terran Region why don't you talk about it??

    Or any other cities I would love to here about...


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