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4 RecognisedAbout etherian
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There are two major steps. Part one of two 1. Locate and go to the directory where you have installed SC4, usually it is C:\Program Files\Maxis\SimCity 4 Deluxe 2. Within this directory, you will see a folder name English, it should contain a file called SimCityLocale, if it does, you are looking at the correct folder. 3. Now rename this folder from English to UKEnglsh (not a typo!) Part two of two 4. From your START menu, select Run. 5. Type in regedit into the field and click OK. 6. On the left hand directory tree, expand HKEY_LOCAL_MACHINE > SOFTWARE > Maxis > SimCity 4 > 1.0 7. Change the Language value by right clicking it and selecting Modify. 8. Leave it as Hexadecimal and enter 13 into the Value Data field. Click OK. With these two major steps complete, your sims will now start driving on the Left! If you wish to switch from the Left to the Right - rename the folder to English in step 3, and enter 1 into the Value Data field in step 8 instead.
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Sorry for the abbreviation, that would be the Rural Renewal Project by Chrisadams3997. First update looking good!
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Hey smarty, looks top be an excellent showcase of a different kind of journal. Just a little critique on the presentation of the image. I'm unsure of the huge logotype that you've placed on the bottom right hand corner, its too intrusive and destroys the pristine nature of what you are trying to achieve. My suggestion is to simply include a small watermark logo of the leaf-like motif that you have, overlay it with about 80% transparency on all your images - that way we know where it comes from and at the same time, lets the picture do the talking. P.S If you haven't got Chris' RRP beta (especially the flora and rocks) over at SC4D, make sure you grab it because it will assist you a great deal in developing these landscapes.
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ilikehotdogsalot: Thank you, and compliments to you for a great nickname! Shingure: Thanks, perfect is probably too much though Godzillaman: The nature of SC4 does make it hard to give flora the share of the limelight, but thanks to some awesome custom content, its now possible! Thanks! Callbat: Transport is actually quite a nice typeface, its good when something is designed with a purpose and works - research does show it does take humans longer to recognise and words if they are all spelt in the uppercase. Don't be disappointed with the lack of UK orientated updates so far, because this update is only possible because of an influential Brit - I've saved the excellent UK BATs from Gascooker until now! Enjoy! ky72x: Hi Kyle, thanks for the continuing support, really appreciated. I don't know if its truly unique with the looping tunnels but I definitely sick of seeing the standard Maxis tunnels! jacqulina: Nice to have you drop by! And good luck on your new start with Paradise Falls, I will surely drop by one of these days! NUMSpidey: Hehehe, nothing wrong with enlarging my ego with repeated compliments Schulmanator: I have a soft spot for rural areas, its such a nice break from having to contend with a unwieldy metropolis. Artur_001: Thank you edmonton_stinks: Hopefully this update will answer your question! The housing and employment project will probably be put on hold for a little while, I need to re-jig my priorities both in RL and in SC4 Benedict: Thanks! I actually can't wait for the real RHW bridges, then I can rebuild it and make it look even better spuerchad: Thanks. It would be incompetent of me to introduce Joanna as a typeface with introducing its creator Eric Gill. Like the name Adrian Frutiger (which I have dropped once before in this Journal), they are designers which hold a great deal of influence in typography and thereby, a great influence on the design world. Even 70 years after Gill's death, his work continues to be of importance to the communication mediums. Perhaps this would be a good start to discuss how the designers come up with names for their typefaces, most are derived directly from the name of its creator, others may have historical and/or categorical meaning. A lot of that information is quite hard to find and in obscure places, so I am unsure of how a majority of the discussed typeface are named. However, this typeface was named specifically for one of his daughters - Joanna. (For once, I did not find this out on Wikipedia, it was one of the more interesting facts that we were given while studying). As for the design aspects, it is one of the most aesthetically pleasing typeface with its simplicity and slight contrast of strokes. The defining character of Joanna is the narrow italics, put side by side, normal characters generally have more width than their italicised cousins. Contrary to popular believe, simply slanting a character does not mean it is italicised. In well-made faces, every letter is redrawn so that proportions are correct and sometimes a different design approach is adopted - the easiest way to recognise whether a typeface has a proper italicised weight is to look at the lower-case a, especially in serif faces. Although I may be unduly focusing on the aspect of the name, I think it is a homage to try and build a city that can express the simpler beauty that is apparent in the typeface as well as in the name. A small hub consisting of small businesses and residents that lie closer to Joanna's farmlands. Another view of the out-of-town township with the surrounding farms. One of the more scenic routes leading to outlying developments. Joanna's residents have spread themselves across the rolling hills, dotting the landscape with sporadic developments. A road bridge stretches across the shallow valley that's perfect for agricultural use. The colours of industry. The mayor's residence is located atop a hill overlooking a small valley and the main town centre below. A look at the resident part of the town centre, Joanna prides itself on living close to nature. The commercial centre that is a little further up the road, horticulture is also a thriving part of the community with many green thumbs calling Joanna home. Local school bus drivers are some of the happiest in the country, with great scenic routes to traverse everyday and stunning views at the destination. Flat land may be best for agriculture, but the residents wouldn't give up Joanna's gentle rolling landscape just for economic gain!
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I do have to say that the Day-Night Mod is only good in certain situations, I find that it dims the streetlights a little too much - wouldn't want to be a pedestrian under those conditions! The best image is the very first picture with the interchange and skyscrapers, enough light in the right places to really showcase the skyscrapers and clover interchange. Perhaps night shots of the Greater Terran Region's industrial sector would be better under the day-night mod? I especially like seeing the Maxis Oil Powerplant, those nightlights are quite stunning.
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The Mayors of Ellis Valley - Year of the Monkey stamps are here!
etherian replied to Benedict's topic in SC4 City Journals
I missed commenting on my request! Sheesh.... Have I mentioned that I like these census? Excellent little tidbits of the region and a good laugh too. The money seems to be getting better and better, but here's the question, will Season begin once the census finish or has the writer's strike been imported into Ellis Valley? -
Nice showcase of the interchange through the video, I especially liked the use of the MIS U-turn lanes - a nifty idea I'll need to try sometime Will be hanging around for the next update!
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I have to admit it was a little demoralising having to fix some of the posts, but thanks (not!) to this flu, I've found the time to fix some things up. I'm only missing some of the replies that have been tagged on the end of posts, so I guess it ended pretty well for me. But onto the real reason for this posts. Having spent a little more time over at SC4D during the outage, I've been inspired by some great threads on the RHW and the development of it. It was also about time to start a new city and keep the fun factor high, this is only a small teaser but hopefully I can renew yours and my interest in this fledgling Journal. Benedict: I had to look up Onyx to see what it was! Would you believe me if I told you I demolished it all again nihonkaranws: Thank you, please do visit again NMUSpidey: Don't you think its amazing knowing exactly what you want to become? And as for Strong Sad, if it wasn't blue it would be right on the money - I never quite got why he has elephant feet though Descriptions of the typeface and city will come in the next update as it becomes more developed. Look, land bridge without water! A sneak peek at a trumpet interchange.
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Excellent use of the recent released wind turbines, they look great just off the coast. I'm interested as to what other tricks you guys still have up your sleeves Keep us all informed!
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Good luck with your endeavours Haljackey, I was lucky myself as my journal is still in its infancy and the damage was rectifiable relatively easily. Any help you need just yell or may be even a PM You may also post in the Super Sticky Directory with links to (some of?) your affected posts, perhaps the moderators will have a more effective solution than manual restoration!
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This is just an affirmative on the damage caused to long posts (usually more than 8 images) by the outage in my journal. What I've lost is not too dramatic so it does not require action from the moderators - I have manually repaired a majority of it already. I wish everyone all the best in recovering/repairing their lost posts.
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Glad to see ST up and running, such a shame with the vandalising of a fantastic community website - and even more for the countless great posts that may have been lost. At first glance it seemed my Journal didn't sustain too much damage, but further inspection confirms that longer posts are missing some things, they have just cut out at a neat place so that it was hard to notice. But no matter, we will come out stronger and better than before! Just before we do that however, give me a moment to say - ouch, index/credits page... I'll leave the replies to the next update Here comes the hard life residents of Lucida, you must now take up employment so you can afford to live in the city! And because the next part got hammered from the outage, I'll add it to here since it falls under the same banner. There are still some spaces left in selected estates, below is a list (the number in brackets denote the available number of spaces): R$ Kause Housing Block A-D (1) - One Space R$$The Unicodes (2) - One Space R$$ Front Row Lofts (2) - Full R$$$ Packard Tower (1) - Full As you have noticed, I have now place wealth indicators in front of the housing on offer, they are needed in this post so that the jobs will correspond to the inhabitants - so choose only jobs that match the wealth of your "home". I have also added a Government sector to better categorise the jobs on offer, this is denoted by the red stripes. Below are the options in this release, as always, it is a first-come-first-serve basis, so bid away! I will also post in order of $ > $$$, there will be short descriptions below each photo. Gravedigger Retail Manager Mid-Level Teacher Electrical Engineer Generic Consultant Innovation Researcher Technological Trend Adviser
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A little (or a lot) flora always does wonders to cities. Am I correct in saying I have never seen streets being constructed in this journal? That adviser must be on you all the time with that Roads Rule in ... thing
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Is this my first comment here? Might as well be since I'm a little overwhelmed at all the information - not to mention to number of pages! As for the theories, although I think garby85 has a point about the no-flat-land patch, don't forget about PEG's Stream and Pond Kits.
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First you will notice the new banner for Grotesque, then you will notice something strange, something that appears all too often in science fiction - time travel. Yes, thats right, if the mayor had his time again, this is what Grotesque would have looked like. In fact, this "reality" is now so real that it has actually replaced the reality. Confusing? Let's let the pictures do the talking for this update. Harbour crossing ferry terminal built on a small, man made peninsula that also acts to protect the port against the rough weather. The lawns on these gentle slopes are not only indicators to the wealth of the city but is a showcase to one of the most important exports of Grotesque - grass. Another side of the city, another source of export for the city - oil. A well hidden rural highway cuts through the city, this is one of several rest stops along the way. By minimising intersections, the city has effectively reduced traffic accidents along some major roadways. These reserved green spaces separate the main industrial sector from the less polluted commercial district. Recreational boating piers have began to appear in the inner harbour, away from industrial ports and traffic. The recently constructed Berthold Bridge, a monument to mark the entrance of the main harbour of Grotesque. An arterial overpass that funnels traffic to and from semi-urban areas everyday. One of the most sought-after addresses within the city, the prestigious Aerezk Manor is home to a world-class restaurant and many influential decision-makers of the city. Aspiring entrepreneurs snapped up a few pieces of land in this developing suburb and have transformed it with their bold architecture. edmonton_stinks: you exclamation is granted! Hold tight for what is supposed to happen next. SimsRealator: Thank you, and The Unicodes it is, lets see if we can find you a neighbour ky72x: A wonderful complement, thank you for the words Kyle. I will try to keep this Journal in the highest possible standard (that I am capable of!) And You shall be his neighbour, scheme away! NMUSpidey: Thanks! I'll be coming up with your proper address soon, hold on just a little longer
