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blahdy

Boston Central Artery/Tunnel Project (Big Dig)

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  • Original Poster
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    toxicpiano:  Thanks for the tip;  By the way, Deep Exploration works really nicely!  4.gif

    Regarding the road surface texture though, for now, I've used UVW-Unwrap to map the texture mapping coordinates (see picture below for corrected road texture, though it's still a bit noisy).

    To do a loft on the road surface, it's a little bit of a challenge, b/c ramp CS-SA has to have two separate splines providing the path for loft to work.  The texture lofting on highway segment posted by SimFox as described on 3ds Max manual only has single spline providing the path, which is simple enough.  Additionally, the road surface on the ramp banks to the right (slanted) as it depresses on approach to the tunnel.  See pictures below:

    12.jpg

    13.jpg

    The banking of the road surface stops at the mid-point curve of the ramp, then levels out parallel to the ground level (so cars don't slip to the right side as they climb out of the tunnel (this is off-ramp)).  

    So I'm not sure how to achieve these multiple path characteristics on a loft, since my current loft skill is only limited to one path spline, one shape spline..  May be someone with some loft experience can chime in here 2.gif (I'd love to use loft for the road surface, it would make it a lot easier). 

    What I had to do to achieve the current setup is, I drew the road surface using splines, tracing the outlines of it, and giving it proper banking and depression by editing the spline.  Then I extruded it to turn it into a mesh.  The side splines of the road surface are then extracted out, then turned into a loft to create the concrete jersey barriers.

    ---------

    Current Shot:

    10.jpg

    The sign post gantry has been redone and looks good now -- using Deep Exploration to convert gmax models has been a success 4.gif

    11.jpg

    20.jpg

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    looks very nice blahdy, already very realistic espescially the last pic!!

    keep it up

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  • Original Poster
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    SC4 one-way road interface is nearly completed.  Lights/lumineries and accessory details going up shortly.  Please don't hesitate to provide feedbacks.

    21.jpg

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  • Original Poster
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    hehe thanks bwatterud.

    Street lights are going up 4.gif

    22.jpg

    23.jpg

    24.jpg

    The new street light  made in 3ds Max is 20% more accurate and detailed than its predecessor.

    bigdig-street.jpg

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    WOW!! those pictures look like a presentation for a new design or roadway for some city or something. Awesome work all the way. Nothing here is below 10/10

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    This is looking incredibly good. The textures that you're using are simply amazing.

    Great job!

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    damn blahdy again awesome!! looks very nice indeed!!

    the work has a even more realistic view now and i tought that the 2.0 was looking realistic, but this is even better

    you're the best in your business blahdy!!

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  • Original Poster
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    Thanks all!

    toxicpiano:  I received your PM and URL you provided is awesome, thanks for the help!  I'll take a look at them soon.

    60% Completion:

    25.jpg

    Remaining modelling tasks:

    - right side tunnel wall tiling/inner structure inside the underground tunnel section

    - Ventilation/flood holes on jersey barriers inside underground tunnel section

    - Install remaining road sign titled "Government Center < line break > Fannuell Hall"

    - Install catwalk fence on left side ramp tunnel boat's jersey barrier.

    - Install water vent on jersey barriers.

    - Check + install side wall vents.

    - Fix ramp surface UVW map.

    - Emergency fire/tunnel egress door on right side ramp tunnel boat wall structure.

    - Fix right side SC4 one-way road interface aesthetics

    - Remodel traffic surveillance camera and install.

    - Power & Intelligent Transportation System junction box installation

    - "WRONG WAY" sign installation

    - Firefighter crew access hydrant/fire hose on right side ramp tunnel boat wall structure.

    - "CS-SA" ID card sign on right side ramp tunnel boat wall structure.

    - Road surface painting -- using alpha texture this time (thanks Glenni for the tip & help in this regard!)

    - Chainlink fence installation surrounding ramp area on the grass-- using alpha texture

    Once this curved ramp is completed, I'll go ahead and render the previously done On-slope Tunnel entrance as well.  The on-slope tunnel uses basic LOD, so it will be quicker to get it finished.

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    This project is looking incredible

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    Originally posted by: blahdy What does BW stand for?quote>
     

    I'm thinking it means "Beautiful work".  But that's just a guess on my part.

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    BW: it does mean Beautiful work, I have received many similar comments in my cj, rather bland if you ask me.

    Anyway blahdy, this ramp is probably one of your most beautiful yet!! The sign posts, the pavement, grass and walls make my mouth water!! can't wait for its release!!!

    -Jason


    20369743_2718707249385_5298984318887779742_o.jpg

    Saint Louis

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    I wonder: were the original concept illustrations as realistic as these?

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  • Original Poster
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    Thanks everybody 4.gif

    nycsc4, rickmastfan67:  ah i see

    The maintenance catwalk fence/railing is mostly done (on top of the left side concrete barrier)

    I'll post more pics later.

    31.jpg

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    blahdy, your the most realistic batter there is!! it has to be, this the most realistic thing i've ever seen!! i said it before, but this is even better!! the walls look, very, very real and the sign in combination with the shadow looks just like real life!!

    really looking forward for the next update

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