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Zaza looks incredible. Can't wait to see the whole building later on.


Software developer. University of Houston. CBRE.

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Hi SG I'm trying to build a high density city without an airport. The problem is that without the airport I hit the CO cap and growth has come to a halt. Does your heliport provide the same cap relief as the regular airport provide? If so it will be much more suitable in my city than placing another Intl' airport (there are already 3 large airports at bordering cities).
I'm aware of the problems with the heliport but I think in my case that if I remove my MS airport signs the heliport will not cause any problems.

Thanks.

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SoulStealer,

I updated my Airport Support File on March 12th. The problem of plopping the various airport lots should be fixed. I had similar issues with some other lots that were not airport terminals in the Airport Menu (plop = crash). After fixing my file, these problems went away for me.

-Swamper77

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Thanks Swamper77 for the update. I removed the ms signs and installed the new support file. Unfortunately that didn't help and the heliport still prevents me from re-loading a city after plopping it (I made a backup of course).

So, back to square one.

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SG, you're right...maybe some update triggered the loss, because there is a CS$$ file and a model file in the folder. No SG_Prof_Center.sc4lot.

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The motel looks awesome Goober...this will definitely be one of the motels to be included in the MAPP Expansion Pack #1 - SimGoober Hotels. 29.gif44.gif

Keep em coming! 9.gif

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Wow SG, I really like the stonework on the side of the building and the ivy crawling up the walls too.  It looks great!!

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Originally posted by: aldara6166

The motel looks awesome Goober...this will definitely be one of the motels to be included in the MAPP Expansion Pack #1 - SimGoober Hotels. Keep em coming! quote>


      Ditto.  Yet another superb creation by Simgoober!  44.gif
But, the main reason for this post was for a texture problem with the Food Lion Shopping Center.  I attached a pic with the problem, on the left side of the Food Lion there is a t-intersection missing.  What texture is needed?  I installed the texture files listed on the readme, so I have no clue to what the problem may be... 15.gif  

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Oooooo.... pretty! 9.gif  Then again, what else is new, right?  It's Simgoober, after all.

JB

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Goober, your work really inspires me. I have almost every BAT you made.

I can't wait for that motel you are doing

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  • Original Poster
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    Off the top of my head, I am guessing that the missing texture is in the last texture pack I released.  It should also be included in the MEGA Prop pack I just released last week; everything I have went into that one, so there is no other prop or texture pack out there of mine you would need.

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    Thats a nice hotel SG, I've always liked your hotels, they have been very interesting and realistic.

    I look forward to seeing it completed! Great stuff!

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    A while back I made a couple freightyard lots, similar to my canal coal wharf.  Then SimTrop went down for the upgrade, my life went into overdrive, and they were literally forgotten.  THis morning I remembered them, and am packaging them up for release.  The pictures for the SETX are rather small, so I am posting some larger ones here.

    There are two lot sizes, both are very similar in regards to performance.  They are designed for freight traffic only, so be sure to provide a separate line for passenger traffic if needed.

    Image Hosted by ImageShack.us

    Image Hosted by ImageShack.us

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    Posted:
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    Wow Goober...these look awesome.  First there was my Intermodal Shipping Depot, now there are your's as well...although I do believe that yours are a damn sight better than mine...oh well...at least the ratings on mine were good while it lasted!!  2.gif

    Another great set of creations...keep em coming... 44.gif

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    It's a good day to have Goober back even for a short visit.Thanx another masterpiece.

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    FYI, the reason I shose to block passenger traffic is due to ... traffic. 3.gif

    It seems the game counts all trains using that section of track as traffic, so all passenger traffic going through counted towards the total number.  In my test city, my freight station quickly exceeded the 500% maximum useage allowed (by SC4), though it was producing very little freight at the time.  It couldn't produce any more as it had maxed out.  It was also very difficult to determine how much freight was actually being produced, as the numbers merged together. 

    So for better game play, I made it freight only.  Plus, how many passenger trains actually go through freight yards anyhow??

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    off topic: 

    *rant on* How in the world does this thread have less than 5 stars? Just the other day it was 4, now it's only 3. What is wrong with you people? SG has given this game so much (and still does). He takes the time to respond to any problems and is alway updating older items. What does he get for it 3 stars? *rant off*  

    edit: I see it's now back to 4 again. 0/31

    on topic:

    Anyway I like the idea that your freight yards do not allow passenger traffic and your new hotel is great. Someone up a few posts mentioned a replacement for the in game passenger station with a new one that would fit on the same size lot. I second that motion. If and when you are ever in the mood to make such a thing. Always looking forward to whatever you put out next. Thanks for all the time and effort you give to all of us.

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    ha!, funny, I forgot all about that rating thingy.  I generally ignore ratings now anyhow, as they are all just opinions, and well... opinions are like... lots of things.

    A 3x4 train station may be feasible.  I'll give it some thought.

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    That thing is awesome. Problem is that there aint any intermodal container car rail automata out there... if you have the model, you wouldnt mind maybe making it automata, that is if you know how to do that stuff.

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    The game does generate a train flatbed car with seaport containers from time to time when the freight trains are running through the city. The cargo arrangements on the train cars and freight trucks is handled by the game's Effects Directory. No one has figured out how to get the cargo to appear on the automata props, though.

    SimGoober doesn't have the models of the intermodal cars, as Jestarr is the one who made them. He made them from scratch in GMAX and GMAX models cannot be turned into automata. Only 3ds models can be turned into automata and Jestarr does not have 3ds models of his train cars because he created them from scratch.

    -Swamper77

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    If the obstacle to that is because jestarr made the train cars in gmax, I'd be happy to export them out of gmax and into S3D format for y'all.

    I can't help you on the Effects Directory (really), but we can easily replace the existing flatbed, and the containers that go on it.  It's about time we had a freight makeover anyway.  Maxis' cars are too short and stubby.

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    aif you did that you'd be my hero. having realistic freight rail would be badass

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    SG, i am praying we see the Heliport back on the STEX soon, my HD died and now I now longer have it, I know it caused some problems for some people but I never had a problem with it at all, honestly I loved it, please please can you reupload it. Pretty please with a cherry on top even!

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    Hi, SG, I slightly altered your canal-lots so they're in the water transport menu instead of the park menu. It sounded more logical to me, and the park menu is less cluttered this way. Shall I upload it somewhere and post a link in this forum so other people can use them as well?

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