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BAT Projects - SimGoober

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We need more of those medium density type buildings. They look good in suburban CBDs. We really do need some top notch midrise stuff. That looks outstanding!

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Originally posted by: cammo2003

We need more of those medium density type buildings. They look good in suburban CBDs. We really do need some top notch midrise stuff. That looks outstanding!quote>

Quoted for truth.

We absolutely need those. More! Moooore!

Plus your building looks incredibly good.

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Hey, SG, why not try a darker grey instead of the aqua highlights.

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Hey Simgoober. First off your BATs are great. This new small office building you're working on will fit into a nice niche that's not been touched much. Out of your two colour schemes, I like the one on the right the most.

I do have a specific question for you though. I have run into a slight problem with some of your BATs and I'm not sure what to do or what has gone wrong. Earlier this afternoon several of your BATs lost their base textures (Petco, Mackenzie Building and Riteaid is where I have seen it). The problem appeared when I was both installing and deleting some old files. I at first assumed that I had accidentally deleted a crucial file. So I went and found the BAT on the STEX and took a look at the readme and then set off to replace anything that was missing. Now this is where I'm stumped. The readme lists PEG texture pack Vol 1 and cerulean textures Vol 1 as the required textures. I have both of those and as far I can tell I have all the props and footpath overlays too. I even went and tried installing the BSC texture mega pack and the BSC essentials to no avail. I can't seem to get the parking lots back or the base to the Mackenzie. So I was wondering if you have any idea what's going on here? Do you know what file specifically I should be looking for or is giving me trouble for these particular BATs? Do you know of any conflicts with other peoples creations that would cause this or would a conflict show itself as something other than just the texture vanishing? I know these are old BATs so stuff might have changed since the original readme? Any help in sorting this out would be appreciated. Thanks again for the BATs... I just hope I can keep using them!



There's the problem wit the Petco and Riteaid but note your Embassy Suites is just fine next door.



Here is the Mackenzie Building with its screw up but note the Sheraton to its right is also fine.

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    hmmm... interesting.  Most of the parking lot textures used on my lots are in the BSC Pegasus pack, from long ago.  Those textures are also in the MEGA pack we released.  It appears you are missing those, though it is really odd, because some of them are showing on the lot next to it.

    My best guess is you have a mod that is interfering with them, causing a conflict.  Check any texture "mods" you have, such as PEGs MTP, or snow mods.  I haven't heard of any conflicts like this happening from them, but it's the only guess I can come up with.

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    Okay this went from incredibly annoying to just plain weird. It may have taken 3+ hours out of my day, but I think I have the problem solved. I was tired of loading up the city where the problem was because its a big one and it takes a while to load so I decided to go into a smaller neighbouring city instead and lo and behold Rite Aid is sitting there on Main Street with parking lot and everything. So I load up the city where I first noticed the texturing issue and that city's Rite Aid, Petco and Mackenzie are all still broken. I then turned on the zone view and, strangely, none of the affected building were displayed as zones even though that's what they started out as. So I'm not losing my mind. I have all the textures. It is just something really wonky happened in that one city of mine and three buildings that were all yours (coincidence?) became "unzoned" even though they were still there. In that wonky process they all lost their base texture. I don't know what to make of that, but the issue seems to be solved just by knocking them down since I was then able to rezone the land. Strange.
     
    EDIT:
    Actually it just occurred to me that I didn't save with the fix. So the problem is still there to tinker with. What I'll do is see if I can zone the land without destroying the busted buildings. I'll report back if I'm able to grow another zone on the space.

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    Hey SimGoober,

    In my epic quest for the dependencies for the first set of lots of the BSC Farming EP, I have reached a rather difficult spot. I've been able to secure every single listed dependency, except for your Irrigation Canals. For some reason, the STEX keeps giving me an error when trying to access that individual page (although other things are working fine), and the set doesn't seem to be in the BSC Mac archive either. I was wondering if you could direct me to a mirror of some sort, so I can finally move onto the dependencies for the next lot. 3.gif

    Many Thanks,

    Fischbob

    P.S. Your BATs really are amazing, and I love how you are able to do such a wide variety of buildings (as opposed to sticking to one gendre). As for your office building on the last page, I concur with Deadwoods. Turn the aqua highlights to grey, and perhaps darken the window textures and see how it looks. Regardless, the model is great. 44.gif

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    SG, its been a long time since ive had a dependency problem with one of your lots(you document everything so well), but im obviously missing something in your Hanson Hosiery Mills.  ive downloaded all of the listed dependencies, so im not sure what i could be missing.  please take a look at the pic(which hopefully posted) and let me know what i need.

    thx,
    ten1902

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    OK, I think I know what is up with both problems.  Maybe...

    First, for the dissappearing base textures, these are older lots of mine.  They may pre-date when I learned the "correct" way to make a functional plop.  The plop version of those older lots will sometimes grow, and cause these types of issues.  Delete the plop versions, and the problem should go away.  I've always meant to go back and fix some of the older ones, it's just a matter of finding time.  Plus, I never use plops, so the problems don't show up for me, and I forget about them.

    For the Hanson, that one needs the CylcleDogg Tree pack.  I don't have a link handy, sorry.  I made new versions of a couple of his trees, so the winter version shows up year round.  Unfortunately, the way I did it, the origonal models don't show up as a dependency, so I missed it on the list.  I meant to fix the description on the file, then SimTrop went down....

    And I also liked Deadwoods idea.  I am still playing with this one.

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    Hmm, how about making it have green-blue windows and whiter concrete?

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    It looks like 30 minutes a day is enough! lol

    I think the version to the right looks better.  I agree with deadwoods though, a darker grey (maybe even "black") might look better.  Maybe with silver looking window frames.  The building looks like it has that sleek modern office look to it, except for the aqua color.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Very Nice Very NIce, thanks for making this beautiful building for us, I was wondering if it needed to have a large lot though, I picture it as a downtown corner building that can go on my wall-to-wall skyscraper streets.

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    Simgoober: It sees as if one of your files was lost due to the STEX upgrade your last texture pack is not available anymore. It is unbelievable, what you make of 30 minutes a day :-) EDIT: Your Swimming Arena seems to be lost, too.

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    oh yeah, the heliport...  well, it's sort of dead.  It seems that it will work fine, but only if you have just the right mix of lots on your system.  In my tests, I had to have Ripptides seaplane base, or it crashes.  In other tests by other members, you had to have certain other custom airport lots, and the support file installed in just the right place.

    Basically, it is way too quirky.  And if it doesn't work, it totally screws up your city.  So I think I will let it go....

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    Now that's unfortunately, it was quite better looking than the standard Maxis Airports!

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    Here is the next project I am playing with.  It will be a new hotel, inspired by the Hotel ZaZa in Dallas, Texas.  The rooms all have balconies, which are not yet detailed out.  Over the entrance will be larger ones.  The back is only a loose idea at this point, but a nice pool area is most likely.  It will also most likely end up on a 6x6 or larger lot.
    Image Hosted by ImageShack.us

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    I hope you make it a ploppable. Also, can you make the Coral Gables hotel a ploppable?

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    Great start...any chance the finished model can be contributed to the Modular Amusement Park Pack for a Hotel/Resort Add-On Pack? 2.gif

    Looks great... keep em coming... 44.gif

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    It would be cool to see goobers try at a car dealership........  
    Everything looks great goober 44.gif

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