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 Hi! I wanted to have one of those early 20th century high-rises in my city, with a nice top floor and roof.

(Original concept, done in Corel and Photoshop, rendered with SC3K U.R.K.)

With some BTS aand some silly lore as usual. 

M.T.

01 Free-Culture-Building-Presentation - JPEG.jpg

02 Free-Culture-Building-Presentation - JPEG.jpg

03 Free-Culture-Building-Presentation - JPEG.jpg

04 Mayor Torres.jpg

P.S.: I wanted this to be a .BLD file, to work as a replacement building, but my URK (the Unlimited Rendering Kit) has something wrong with it, because it can only generate .DAT (landmark) files.

If anyone knows a way to turn a .DAT file into a .BLD file, or what may be wrong with my URK, I'd very much appreciate some help! Thanks in advance.

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As SimCity 3000 buildings go, this is amazing. The big issue with SCURK is the lack of proper gradient textures. You have done a fantastic job overcoming that obstacle with a well-done building design that seamlessly blends info the game. Bravo!

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4 hours ago, brancra said:

As SimCity 3000 buildings go, this is amazing. The big issue with SCURK is the lack of proper gradient textures. You have done a fantastic job overcoming that obstacle with a well-done building design that seamlessly blends info the game. Bravo!

Thank you SO much for that comment!! One of my main concerns is to shade it in Photoshop (that's why I only use the URK when the bitmap sprites are properly finished), so as to make it blend in with the game. Like the slight gradient - lighter on top and darker at the bottom -, or have the number of stories match the other buildings in scale, etc, so I'm really glad it's achieving that goal! :)

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