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A8 America City Living V3.0 by Angainor88  3.0

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18 Screenshots

About This File

This mod includes 14 new houses, all with F variants, plus extensions, in the style of city buildings from late 1700s to mid 1800s United States.

Commonwealth House and the Commonwealth Corner House

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Brimmer House and Brimmer Corner House

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Tremont House

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Elfreth House and the Elfreth Corner House

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Ursulines House and Dupre House

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Dauphine House with and without a third story addition

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Dumaine House with and without a third story addition

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Amory House with and without a rear addition

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Egleston House and its bay window addition

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Jamaica House with and without a rear addition

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What's New 3.0   View Changelog


Released

Description: Update 8/19/24 - V3.0

The full release:

1. Added 7 new houses, all with F variants, plus their extensions.
2. Removed sidewalks from houses that had them before.
3. Added ghosted sidewalks for more versatility.
4. Fixed some graphical errors for older houses.
5. Added some deco small planters with plants.
6. Adjusted the building costs and building occupancy for better balance.
7. Added remove buttons for upper story buildings so they could be deconstructed.

This mod includes 14 new houses, all with F variants, plus extensions, in the style of city buildings from late 1700s to mid 1800s United States.

 

Restored 18.06.2026 by Simtropolis Recovery Team

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Hello. I really liked your post, but when adding a second floor to a building, I can no longer delete it. The erase tool only demolishes the ground floor, leaving the upper floor floating. Can you help me solve this problem?

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Sorry my banished game is playing up ... check to see if you have a a single grey tile or something similiar under the 2nd story, click on it and that should bring up a delete box

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I try with all the tools and it still stays green. What's more, I can stack the floors as if it didn't detect the construction.

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My gog version of banished is still playing up, I'll try re-installing the game tomorrow and see if that helps ... I'll ping @angainor88 as well, hopefully we can work out what the problem is *:yes:

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sorry for not responding. The error occurred in both upper structures. Anyway, thanks for being here to help.

For my part, I have a building mod project, but I have never made one before and I don't know how to transfer my models to the game. Could you help me or transfer them for me? If you could help me, I would love to publish this as a collaborative mod. Thank you!!

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1 hour ago, Caballo-Manco said:

For my part, I have a building mod project, but I have never made one before and I don't know how to transfer my models to the game. Could you help me or transfer them for me? If you could help me, I would love to publish this as a collaborative mod. Thank you!!

If you take a look at the banished club, @kid1293 has added a number of examples mods that people are free to download so they can get an idea of what's involved with adding mods to the game, there are also a number of articles in the omnibus on how to do this, one is quite current and the other was written a few years back, but the older one does cover everything from creating the model to all the steps needed to be taken to adding the model to the game ... we have also found and attached the examples used within the articles *:yes:

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Yeah, there are a lot of tutorials on mod making here and at worldofbanished.

As for your models, what form are they in? IE what file type etc?

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Yes, I'm looking into it to learn more about the subject. I don't know if it will be very useful, since lately I get an error message every time I try to open the kit's program. I make sketches and plan the operation of the buildings, and my cousin creates the models in blend. If you are curious to know more about the project, I invite you to ask me on my Instagram (hamzat_alzain) where I respond more quickly. Sorry for my bad languaje, I'm not speak english.

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