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About This File

Circle K is a global convenience store with locations in the US, Canada, Mexico, Costa Rica, Honduras, Northern Europe (concentrated in Scandinavia and Northern Europe), parts of the Middle East, and in SE Asia as well. This set consists of four different Circle K models. 

Each has a growable 3x4 C$$2 lot and a Plop lot as well, so eight different lots. The new logo versions use @RRetail's Circle K Pumps and the old logo versions use his 76 and Marathon pumps. Circle K has been swapping out co-branded stores in favor of their own branded pumps since the branding change and I made the lots to reflect that. 

Dependencies


What's New 2.0.1   View Changelog


Released

Signs moved to PC Mega Props 2

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42 minutes ago, pclark06 said:

(I am aware of the disappearing overlay texture issue)

What disappearing overlay texture issue are you refering to? 

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6 minutes ago, Tyberius06 said:

What disappearing overlay texture issue are you refering to? 

Back of building. It disappears and reappears in game. You can see it in a couple of the screenshots.  I am going to go back and replace it with a simple base texture which is what I should have done in the first place. I realized it after uploading. Can't fix it until I get home from work.

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NIce addition in the Circle K. I could see a UDF done in this same style-maybe a Skyline Chili without the gas station. (United Dairy Farmers for those not in Cincy, or Southern ohio,or Northern Ky.)

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1 hour ago, jevian2000 said:

NIce addition in the Circle K. I could see a UDF done in this same style-maybe a Skyline Chili without the gas station. (United Dairy Farmers for those not in Cincy, or Southern ohio,or Northern Ky.)

I do have a Skyline Model but it needs some work to it. Maybe I'll tackle it. UDF is one that I could see in the future, obviously being from SW Ohio myself.

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FYI, that overlay texture issue is likely due to two overlay textures competing with each other to show up in game. It is because they must intersect with each other somehow. 

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8 minutes ago, RRetail said:

FYI, that overlay texture issue is likely due to two overlay textures competing with each other to show up in game. It is because they must intersect with each other somehow. 

Good to know. I changed it out to a base texture so it's fine now, but glad that I know this for future reference!

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The mod is working. However, the ground beneath the store appears to be having difficulty applying the parking lot texture. Is there something I'm missing? Is this a problem for anyone else?

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