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BRF UrbanLegend Traffic Control Pack  1.2

   (70 Reviews)

2 Screenshots

About This File

UPDATE: Improved texture on No-Trucks lot (see second photo). Your existing lots will continue to work normally after updating, and will display the new texture.

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Modification of UrbanLegend's HOV, No-Trucks, and Road Closed lots, with UL's permission. If you use UrbanLegend's versions, remove them from your plugins folder before installing these. These lots should be placed in your MyDocuments/SC4/Plugins folder.

 

This pack contains eight transit-enabled plops. They are:

* NO-TRUCKS: Trucks may not pass. Ave, 1way, road, street versions.

* HOV Lanes: Buses and pedestrians only may pass. Road, 1-way.

* Road Closed: Only pedestrians may pass.

 

I have made the following changes to UrbanLegend's original lots:

* Grouped all lots in logical order at bottom of Misc Transit menu.

* Internationalised "No Trucks" to remove English text.

* Removed bus-stop properties so Sims do not queue up at them.

* Lots are no longer subject to transit strikes.

* Lots can no longer catch fire.

* Eliminated landmark effect and pollution reduction.

 

Street versions are $5/tile to plop, other versions are $10/tile. Maintentance fees are same as a normal network tile. I removed the pollution and landmark effects, because these lots limit traffic, making the streets more desirable as an effect of their use as part of normal gameplay.

 

I am not much of an artist; if someone wants to improve the icons and textures I appreciate any help offered.

 

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good job!! but it would be nice if you made a 'car only', 'truck only', 'no bus', and 'bus and truck only' lot as well

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An improvement on a top-notch idea and in one convenient package! 10. There's only one way to improve on this: throw in Morifari's bus blocker similarly to how you did the no-trucks.

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Ok trying these lots to control traffic and they do seem to allow a garbage deal. Problem - News:Single bus stop has sims baffled. What gives? Removed bus-stop properties? Or is this a bug that can be "ignored"?

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Nevermind, I jumped to conclusions please disregard previous post. Lots deleted. I will give them a good rating though for the work just can't use them for what I had in mind.

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Can't believe I didn't find this earlier. And how could such good thinking and execution not deserve a 10/10.

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This is one of the sweetest lots I've ever come across. Now I have ultimate control over my city. 10

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When I place the traffic blockers to allow only pedestrian traffic, the little barriers don't appear.

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They work expertly, but the capacities are too low I think? For example, if I put a "no trucks" one on my avenue, it turns bright red while the rest of the avenue stays green. I'm using NAM, and have it installed to increase capacity. Just for compatiblity's sake, it would be nice to have these match the highest capacities of the NAM.
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