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Job Ratio Changer  1.0

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NOTE: Mister Giggles notified me of a problem and realized that this mod basically touches the same parts as the I-HT fix, which means you'll have to dat-pack. Find the instructions in here https://community.simtropolis.com/forums/topic/48632-tutorial-applying-the-i-ht-bug-fix-correctly/

 

Hello, this is my first mod creation. It's one that changes the job ratios (Generally boosted R$$)

 

CS$:     100 - 0 - 0    =>   93 - 7 - 0

CS$$:   68 - 27 - 5    =>   60 - 35 - 5

CS$$$: 62 - 30 - 8    =>   45 - 46 - 9

CO$$:   40 - 50 - 10  =>   35 - 55 - 10

CO$$$: 20 - 65 - 15 =>   18 - 66 - 16

I-D:       100 - 0 - 0   => 85 - 15 - 0

I-M:       50 - 45 - 5  => 55 - 40 - 5 ($$ employment decreases)

I-HT:     10 - 80 - 10=>14 - 75 - 11 ($$ employment decreases)

 

You can see that the ratios are a bit skewed toward the R$$ jobs in general, especially the CS types. I have tested this one several times, and you shouldn't have problems unless you use another mod that touches the census parts (most notably the I-HT fix, but this one probably fixes I-HT too.) , or have a very delicate balance of jobs (which isn't really recommended anyway. Having a balance is good, but having just enough jobs for the sims isn't. To be safe, use the 2-to-1 ratio

(Ex. My region has 3.6 million sims, and even with 2 mil. R$(over half) and 1.7 million jobs(mostly CS, CO and ID mixed with IM), and it hasn't caused me problems apart from a bit more "future" R$$ and a bit less R$.)

Unless you have a whole bunch of CS or I-D as your main jobs, it will probably change gameplay in a rather delicate way.

 

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