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Commuter Bus Expansion Pack  1.0

   (19 Reviews)

10 Screenshots

About This File

FANTA1990 Presents:

 

When it comes to replacing that default blurry blue bus, the sheer number of choices can potentially trigger a migraine. Continue reading to avoid that headache altogether using another one of Fanta's signature mods. He began by dividing available funds among three different size buses, imported from Cities XL, making the entire network more efficient. A half-length community bus serves special needs passengers and offers door-to-door service. A double-decker unit provides the best profit margins for high volume routes. Finally, the conventional single-decker is most versatile and can fill in for the other two if necessary. Fanta then settled on a generic, yet streamlined blue and white texture with heavily tinted windows to achieve an ultra-polished look and overall cooler cab. Classic front and rear marquee signs advertise the destination to waiting patrons while dual access doors assure a smooth entry and exit, minimizing stops which hypothetically reduces traffic congestion and commute times. Subtle details like side view mirrors and ventilation ducts nail down the overall realism. Finally, you can expect well tuned night lighting, multiple selection UDI, comprehensive props, available HD textures, and not a single dependency.

 

Choose one of the following two files inside the download:

 

CXL BUS.dat - Uses HD textures, but requires Hardware Acceleration to avoid visual defects.

CXL BUS-256.dat - May be used with Software Acceleration. 

 

*** For the latest updates and other spectacular creations by Fanta Soda, visit his homepage on SimCity China at the following URL: http://www.SimCity.cn/thread-99303-1-1.html

 

Fanta has taken considerable measures to make his site accessible to English speaking users. However, I encourage you to exploit the automatic translation features available in browsers such as Chrome and Firefox, or one of many Add-ons for Internet Explorer. Mandatory registration will unlock Fanta's downloads and all other custom content on SimCity China. One login prompt and two verification screens may seem excessive, but are well worth it. 

 

Since Fanta spends considerable time manufacturing custom mods, he specifically requested my assistance publishing his work to the mainstream English speaking audience.  All credit and responsibility for this download lies solely with Fanta Soda. He will personally read and perhaps respond to any praise, feedback, criticism, or suggestions to this post.  More impressive works from FANTA1990 will follow. 


What's New 1.0


Released

  • Initial Release
  • Like 7
  • Thanks 4



User Feedback

Recommended Comments

thank you   these buses look great and I really like the variety of sizes which add some more realism to the game

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Great looking buses !! Request you to add details in your uploads if it replaces default ones, or if other such mods get affected.

Loving all the creations by Fanta1990 !

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Great looking buses !! Request you to add details in your uploads if it replaces default ones, or if other such mods get affected.

Loving all the creations by Fanta1990 !

Fanta and I thank you for the kind words. This mod replaces the default blurry blue bus.  If another such mod exists, the one loaded last will cancel the other(s).  A concise explanation of file load order is found here: http://community.simtropolis.com/topic/38537-file-load-order/

  • Like 1

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damn i'm a big FAN of CitiesXL too , luv this busses!

 

by the way ....no deps?

Correct, No Dependencies (description updated) Thank-you.

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Hey, I have a problem.  When I render SC4 in OpenGL, everything runs quickly and looks amazing, but these expansion pack busses show as red-green-blue hedrons.  I switch to DirectX, and the busses look fine, but all other objects get these weird slashes through them or don't show at all.   NVM GOTTA CHANGE COMPATIBILITY TO RUN SC4 IN WINXP SP3 MODE

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Hey, I have a problem.  When I render SC4 in OpenGL, everything runs quickly and looks amazing, but these expansion pack busses show as red-green-blue hedrons.  I switch to DirectX, and the busses look fine, but all other objects get these weird slashes through them or don't show at all.   NVM GOTTA CHANGE COMPATIBILITY TO RUN SC4 IN WINXP SP3 MODE

The software version (CXL BUS-256.dat) actually works in all three modes (DirectX, Open GL, and software) and should resolve any rendering issues you're experiencing (at least with this mod).

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Additionally, even though OpenGL is technically hardware acceleration, it most often shares the same requirements as software mode. However, since it utilizes the GPU to some extent, it does retain a performance advantage. Ultimately, DirectX is preferred and should be used whenever possible.

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