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Here is Hyper U. This brand depends of U system . In this group you can find too Super U it's a supermarket and Marche U a supermarket located essentialy in city center or in several town at field.

 

Hyper U it's a hypermarket. The average size of this store it's 4 000 square meter. In general this store is located on the small city where the number of inhabitant it's between 25 000 to 75 000. This store is in general not located in shopping area.

 

The dependencies (necessary):

SHK Parking Pack : https://community.simtropolis.com/files/file/27563-shk-parking-pack/

The dependencies (optional if you own : https://community.simtropolis.com/files/file/29070-shopping-area/ ) :

R6_Prop_Pack_2010_Vol1_1686 : http://www.toutsimcities.com/downloads/view/1686
R6_Prop_Pack_2010_Vol2_1702 :  http://www.toutsimcities.com/downloads/view/1702
R6_TSC_PropPack_Vol1_V2_1584 : http://www.toutsimcities.com/downloads/view/1584
SCF_European Truck Pack vol.1 : https://community.simtropolis.com/files/file/25607-european-truck-prop-pack-vol-1/
Citymaxpack_1569 : http://www.toutsimcities.com/downloads/view/1569
BSC Textures Vol 01 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=90
BSC Textures Vol 03 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1806
CP_PropPack_Vol01 : https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180
LBT Mega Prop Pack v.01 :  https://community.simtropolis.com/files/file/21770-lbt-mega-prop-pack-vol-01/
Orange_MegaProp_V.01_1147 : http://www.toutsimcities.com/downloads/view/1147

 

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I want to see variation in building models. So far what I have seen is the same model over and over with different textures per release.

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They are rather well done, as suburban blight goes (:-))) -- and some is needed for realism, (and except for the parking spaces, yes:-)) but so many deps for mostly the same (big) buildings… I too would like more variety… Isn't space at a premium ? Perhaps adding other floors ?

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I want to see variation in building models. So far what I have seen is the same model over and over with different textures per release.

This. +1

This is so glubbing true, like seriously.

I don't mean to be rude but, can you at least put some variety in your BATs?

It's boring & uninteresting to see the same model used OVER & OVER & OVER.

tysm.

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Everyone here is right, and it doesn't seem like you've taken up the time to consider making a BAT thread. It'll help you out tremendously, especially since all your BATs are of the same model, with just a variant in textures, which are still rather poorly executed. I can't really say there's any real effort in these anymore, unless you actually start making other models to give people something more to look at. And at this point, the lotting looks rather poor, especially with the exceptionally large list of dependencies that don't all seem necessary. Sorry to say, but it's 1/5 from me.

 

Please consider opening up a BAT thread, if you're to improve, it's suggestable to have one.

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i like that more than most commentators here but i must say it would be useful if u make some textures better, those light blue roofs is most critical aspect..

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