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About This File

This patch mod converts PEG-CDK lots for use with the PEG PPonds ploppable water. Most of the CDK lots did not have a water requirement and could already be used with ploppable water systems. But many... most notably the functional CDK Sea Ports... could not. Now... they can!

With this patch, your PPonds are no longer confined to smaller waterways or meandering rivers and streams. You can now build entire, complex ports and harbors  anywhere in your cities... at any elevation !!

 * This patch mod provides modified versions of the lot files that have had all water tile requirements removed. It does not create new versions of the lots to further clutter up your menus. Instead, it simply alters the existing lots to make them more flexible.

The patch does not include any of the required files or dependencies of the original CDK versions of the lots.Therefore, the original CDK versions of the lots must be installed for the patched versions to function properly. 


 

* The default Coast Guard Station conversion patch is included in the main patch file. The optional "southern style" patch is in a separate file so it can be removed if not wanted.

* The default install path is critical for the proper operation of the functional sea ports. Please consult the included readme file for full details.

 

By default, all of the original lots of the following CDK collections are compatible for use with the PPonds:

PEG CDK3 OWW2

PEG CDK3 Marina  (excluding dock extension lots)
PEG CDK3 Seaport Village
PEG CDK3
Legacy CDK

 

 

** Requires:

PEG PPond Kit
 PEG CDK3-SP Ploppable Ships Pack 1
PEG-CDK3-SP Buoyz From Da Hood

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.

 




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    • By catty-cb
      I had indexed the PLEX for a project I was working on which ended up proving to be quite useful when SimPeg went permanently offline as at least we knew what had been on the site which meant it was a lot easier to track down those plugins on the STEX, but for whatever reason a number of those plugins were not on the STEX.
      So this is the missing list I did originally, since then a number of these plugins have been uploaded, so this topic is to work out what's been uploaded, what still needs to be uploaded and what's still missing.
      BEX PEG 9x9 PPond Water Plop by Becca (RebaLynnTS)    
      Cruise Ship Port for CDK 3 by Becca (RebaLynnTS) 
      Cruise Ship Port for CDK 3 Ends by Becca (RebaLynnTS) 
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    • By Pegasus
      Please Note: This is another Snow Mod related upload. 

      Also Note: This mod can be used with any Snow Mod as it does not affect any snow textures.
      For use with the PEG Snow Mod, this patch file allows you to de-flower your cities. The patch file simply removes certain flora props that normally wouldn't appear in a snow covered scene. Don't worry... your lots and cities are not affected in any way. The props are still there. They just won't show... in the snow.
      Specifically, this patch hides all flower props that just look out of place in the snow.  It also conceals several of the smaller bush/brush props that would be covered up by the snow. All palm trees are replaced with pine trees... and the scrub brush that appears at higher elevations when you plant God Mode trees is also hidden.
      Just like the Snow Mod, when you are ready for springtime once again, just remove the mod and everything in the game returns to normal. By default, this mod is installed to the same folder as the Snow Mod, so simply moving that one folder out of your Plugins will uninstall all related Snow mods. 

      ** This mod has no dependencies and is designed for use with the PEG Snow Mod.
      All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
       
      -Cori Edit: Made referenced mod a clickable linky.
    • By Pegasus
      For years, the members of the National UFO Tracking Society (commonly referred to as N.U.T.S.) have been staking out the government's Area 51 in hopes of spotting some glimpse of the Alien Technology they firmly believe to be stashed away and often tested there. Of course, its all a ruse. Area 51 is just a front to keep all the freaks and crazies in one place where they can be monitored and rounded up if need be.
      The real alien research and technology is, of course,at Area 52.
      Hidden in plain sight... and literally right under the noses of the good folk living & working in the area. Area 52 has all the appearances of a common working farm... with common farming facilities & implements such as a farm house, barn, tractor, crop fields, electrified barb-wire fencing, billion candle-power security lighting, armed guards and numerous menacing black government-issue SUVs.
      Initially, a few of the locals appeared to be a tad curious. So a large sign was erected explaining that the site was NOT an ultra top secret facility... and anyone entering the site would be shot. And that seemed to have cured any further curiosity.
      By day... and from the front, Area 52 is an ordinary looking farm with a rustic charm that belies its real purpose. But in the dead of night while the locals slumber soundly and the night air is clear and calm.... an unearthly metamorphasis takes place that will curl your toes and straighten your hair.. Or straighten your toes and curl your hair. Results vary per individual. There have also been reports of nausuea, headache, dizzyness, diarhea, impotancy & rectal leakage.  But those are mostly from the Area 52 cafeteria... shortly after lunch.
      Area 52 is a 6x4 Reward lot that is free to plop and even generates some income every month just like the game-default Area 51 reward. But unlike Area 51, Area 52 is not conditional, not a crime magnet, does not make your Sims hate your guts, does not reduce the area to a caldron of bubbling toxic waste... and does not suck the power and water out of your city.  Area 52 is a much more "friendly"  scary government facility.
      Beyond the nightly mojo on the surface of the lot, there is of course the vast facility that lies underneath. The lot must be plopped on the edge of your city in order to see the underground complex. In fact, if the lot is not plopped on the city edge, it will be sealed off both from view and a viable air supply. Everyone in it will sufficate and die a most unpleasant painfull death. So for God's sake... plop it right!!
      The lot also features a custom query and rotating/random occasional sound effects that can be heard throughout the city. Despite efforts to maintain secrecy, its sorta hard to conceal a sonic boom.
      ** This lot requires the following dependencies:

      PEG MTP SUPER PACK
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      All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.
       
      -Cori Edit: Made deps clickable linkys.
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