About This File
The Hong Kong / Asia BAT Team
presents
Tai-Pan Terrace
BAT created by bixel
Modding, lot design & readme by T Wrecks
Check out the Hong Kong / Asia BAT Team Room at Simtropolis
Introduction / Overview
Tai-Pan Terrace is a regular growable R$$ building that houses 3,382 sims. Its design is based on the previously uploaded "Chelsea Court" residential complex from Hong Kong. This tower is the result of me bugging bixel long and persistently enough with my request for an individual tower instead of huge mega-lots....
The working title of this BAT used to be "T Wrecks Tower" because bixel made it as per my request and wanted to leave it to me for upload on the STEX. However, I found it rather odd to have a tower with my ST nickname in game, so that I decided to name the tower "Tai-Pan Terrace" instead. This name is my personal little tribute to the writer James Clavell, who wrote several novels which had Hong Kong as their setting, one of them titled "Tai-Pan". This Chinese word was originally coined for important Western businessmen who did business in the former British crown colony Hong Kong. Clavell's novels (a recommendable read, btw!) were my first connection with Hong Kong, and my involvement in the HKABT is the second - so I thought: "Why not combine both?" What you see here is the result, and I do hope you will like it!
On a more technical note, this building is intended as a contrast to the huge multi-tower complexes, and a back-to-the-roots experience. This means regular lot size, regular growable, no dependencies, no extreme figures. Lot-wise, I went for a simple, sleek and modern approach that would hopefully recreate the impression of a brand new building. There is some nice detail behind this simplicity, but you'll have to look close...
In total, you will find the following versions:
- transit-enabled growable R$$ (default US road texture)
- transit-enabled growable R$$ (Euro road texture)
This means that depending on which road texture set you use in game, you can choose the version that integrates with that set seamlessly.
A small reminder concerning transit-enabled growables: The garage entrance should connect to the road in front of the building automatically, or you can connect it manually. In any case, the road connection is merely a visual gimmick and doesn't influence the functionality of this building.
Another point to keep in mind is that once a transit-enabled lot has grown, it will not be overgrown or split automatically. I don't see this building popping up too much, but due to its lot size it could easily be split in two 3x3 lots and get overgrown. Thus, the transit-enabling feature should not become a problem, but rather help you to keep a "Tai-Pan Terrace" once it has grown. Otherwise, it's bulldozer time...
No Dependencies
Stats and Values
All game-relevant values you might like to know are listed in the following overview tables.
TABLE 1: GROWABLE VERSIONS
| Parameter | Growable R$$ |
| Occupants: | 3,382 R$$ (5,755 R$ when dilapidated) |
|
Lot Size / Growth Stage: |
6x3 / stage 7 |
| Zone Type: | Dense residential |
| Tileset(s): | Euro |
| Value: | § 39,110 |
| Worth / Bulldoze Cost: | § 1060 |
| Flammability: | 40 / Stage 5 |
| Power consumed: | 52 MWh/month |
| Water consumed: | 114 gallons/month |
| Air pollution: | 16 over 5 tiles |
| Water pollution: | 19 over 6 tiles |
| Garbage generated: | 4 tons/month |
Staff Edit 02/21/2020: Restored cut-off description via the ReadMe file, added File Descriptor. -CF
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