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The Cobb Emperador Hotel  1.0

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About This File

The Cobb Emperador Hotel --
4x4 Growable R$$$, and Ploppable Landmark.

The Cobb Emperador is a fanciful resort hotel housing 1580
high wealth guests. It was originally conceived as a building
that you might see in West Palm Beach, or in Monte Carlo, but
it might fit in with other types of cityscapes as well.

Thak youSandraSim1, SimGoober, and Debussyman
for helping out with great advice during the creation of the
building.

To install the Emperador, place the model, desc, and lot
files in your MyDocuments\SimCity4\Plugins folder. The
picture and readme files are optional, for quick ID and
reference, but not needed for the building to work.

To grow the Emperador, zone 4x4 dense residential. You will
grow it if you are also growing similar-sized Maxis
buildings.

The landmark version will appear in your landmarks menu.

I'd like to make a ploppable C$$$ version of this with jobs.
Bear with me until I gain the modding skills. For now, I've
provided the landmark, rather than give you something buggy
that might crash your game. :-)

None of my lots have any dependencies. I'm not against using
dependencies on lots; I just don't like to keep track of them,
so I haven't made any.

I hope you enjoy the Cobb Emperador Hotel!
--COBB

Statistics:
GROWABLE R$$$
Occupants: 1580
(3613 when dilapidated to R$$; 6543 when dilapidated to R$)
Lot Size: 4x4
Growth Stage: stage 7
Zone Type: Dense residential
Value: § 99800
Worth / Bulldoze Cost: § 1512
Flammability: 35 / Stage 5
Power consumed: 125 MWh/month
Water consumed: 160 gallons/month
Air pollution: 20 over 5 tiles
Water pollution: 15 over 6 tiles
Garbage generated: 10 tons/month

LANDMARK
Plop cost: 45000
Bulldoze Cost: 100
Landmark Effect: 40 radius 20
Mayor rating effect: 10 radius 256
Power consumed: 60
Water consumed: 100
Garbage generated: 10 tons/month

 

No Dependencies

  • Like 6
  • Thanks 1



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